ALP - Paluja Mod Map
The mod map has reached it's first stage of maturity.
It's now version 1.0.0 nor Beta version anymore! Enjoy!
Coments about bugs are very welcome!
Scenarios (Day only):
This map was made by:
- @ALP - F4lkon - 3D Design and Game Scenarios (the big chunk).
- @ALP - Rensga - Map layout definition.
- @ALP - JustCrazy - Finantial support and Compilation.
- @ALP - Krod - Server Support.
- @ALP - Team - Test.
- Prision area added.
- New objectives.
- Bugs corrections.
- New respawns.
- Some checkpoints modified.
- Adjusted access to the guardhouse stairs where the bots were stacked.
- Fixed objective "C" restricted area in insurgent game mode.
- The buildings that had the doors giving access to the limbo, have now been corrected.
- Fixed insurgent side restricted area while point A was being captured.
- Access to the point B terrace on the insurgent side has been released.
- Some respaws have been fixed
- IMPORANT: In this new configuration, dynamic lighting has become mobile. To show all the shadows, it is necessary to set the shadow to Very High level. Any other setting below the shadows will have no effect. You can use everything else in Medium mode to get more Fps performance, but the shadows will only be visible in Very High mode.
- The light system was remade so the map file is smaller without compromizing the image quality.
- Mooving clouds and their shadow (dynamic shadow)
- A few minor improvements
- A catastrophic release!
- Correted assets bugs that prevented the scenario to run (one of the buggy assets was left behind) now corrected.
- Correted assets bugs that prevented the scenario to run.
- Updated Minimap.
- Updated soundscape.
- General image quality improvements.
- Objects image quality improvements.
- Security objective D area corrected.
- Security objective C fixed bots being stuck.
- Floating ammo boxes fixed.
- Hidden ammo boxes fixed.
- Supply crates oppenings.
- Fixed objective B capture point Security side.
- Fixed objective E capture point Security side.
- Fixed objective E capture point Insurgents side.
- Fixed objective F capture point Insurgents side.
- Fixed empty point in the container area when in Security side.
- Modified objective D area in side Security and Insurgents.
- Modified the initial respawn Insurgents side.
- Added more area in the lab access through the corridors.
- Added one more vehicle at the street access to facilitate the advance to the capture point A, Security side.
- Checkpoint game mode improved.
- Added team death match game mode.
- A few bugs corrected.
- Added normal Checkpoint game mode.
- Fixed insurgents side.
- Fixed scenario map names.
- Fixed map display names.
- Added sound to mud pools.
Note: Varsion 0.0.7 was never published due to mod.io issues. Version 0.0.8 is a cumulative update.