This overrides the respawn (wave) counts for the players team and awards waves per x bot kills as opposed to on completion of objective. This just provides another game feel, which encourages team-work in fully eliminating the enemy team. This can be used in tandem with waves being awarded for objective completion by using the overrides in the config.
Default config is shown below. Only change if you want different values then these. An additional config and mutator AwardWaves2 can be used with different parameters:
<br>//optional config if HUD is not desired
||This sets the number of respawn waves that player team will start the round with. This overrides the vanilla value of SoloWaves.
||This sets the number of bots the team (or individual players if bPlayerCount) must kill in order for a respawn wave to be awarded at single player
||This sets the number of bots the team (or individual players if bPlayerCount) must kill in order for a respawn wave to be awarded at maximum player count
||This overrides the vanilla amount of respawns awarded on an objective being captured set by SoloWaveIncrementOnObjective when single player
||This overrides the vanilla amount of respawns awarded on an objective being captured set by SoloWaveIncrementOnObjective when max players
||If set to True, then a message will be printed to chat instead of the default HUD. This message is printed every PrintEvery kills stating the number of kills left before a wave is gained.
||This sets how frequently the message is printed. 3 would be every 3 kills.
Appreciate my work and want to donate or have a mod made? See my profile. If leaving a comment regarding bugs or feedback go ahead and tag me so I get a notification.