Insurgency: Sandstorm

dinghyloadout fullkit for Insurgency: Sandstorm

Released (updated ago). Ranked 89 of 664 with 5,252 (37 today) downloads

Published by B4NDO (mod ID: 1936444)

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MUTATOR:

Fullkit

******************SAME MOD BUT HAD TO UPLOAD TO NEW MOD ID, MODIO WOULD NOT SET THE NEW UPDATES TO LIVE RELEASE********************

dinghy's loadout for all vanilla stock weapons regardless of faction and commander truck firesupport spawner

choose fullkit carrier in loadout. this will give you 2 primary, 2 secondary and additional explosive slots

RUBBER DINGHY RAPIDS COOP/FRENZY CUSTOM

194.147.122.132:27102

work in progress let me know if ive missed anything

i have limited launchers (rpg7 etc) loadouts to demolitions and commander classes {latest update might have broken this ill go over it soon)

props to @Snakeyio for all the help


********NEW INFO******

added AP ROUNDS for all stock "allowed weapons" that can use them, will be adding to this later on

added melee items: switchblade,ABILITY TO PUNCH etc

added faster reload skill to all weapons, to select this you will see "stock" in the selected weapon upgrades tabs

ADDED troop carrier as a spawnable item its located in MISC in loadout, this is for commander and demolitions classes only (so far)

added hind gunship for insurgents fire support (radial menu)

Releases

FilenameSizeVersionAddedOptions
filedata.6.zip89.83mb2.4

filedata.5.zip89.83mb2.2

filedata.4.zip97.92mb2.1

filedata.3.zip97.88mb2.0

filedata.2.zip97.89mb1.8

filedata.1.zip89.38mb1.5

filedata.zip89.05mb1.1

20 comments

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B4NDO
B4NDO @b4ndo

added KSG AND KS23 (basically hacked them into the mod nwi still didn't add them for editor,you will see duplicated attachment choices for the 2 shotguns in loadout cant fix this yet) ALSO ADDED HARDCORE ANIMS AS A CHOICE IN LOADOUT

Ninja1923
Ninja1923 @ninja1923

whats the news? B4NDO

B4NDO
B4NDO @b4ndo

nothing exciting yet im afraid still waiting on editor update, ive just stopped the bots equipping truck spawner, its 1 less thing they drop when they die

Ninja1923
Ninja1923 @ninja1923

thank you

B4NDO
B4NDO @b4ndo

no worries it was a bit OP to say the least heh

(-n00b-)WreakHavok
(-n00b-)WreakHavok @n00b-wreakhavok

OMG! B4NDO! Thanks so much! YOU ARE THE MAN!

B4NDO
B4NDO @b4ndo

updating hind with gau19 instead of m230 rounds should be alot "safer" now haha.

this is the more sane version of dinghy loadout

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

Is this supposed to be use in place of Dinghy's? Or alongside it?

(-n00b-)WreakHavok
(-n00b-)WreakHavok @n00b-wreakhavok

BTW, Im speaking in terms of Security Coop. As soon as the Insurgent Ai calls it in, all humans die.

(-n00b-)WreakHavok
(-n00b-)WreakHavok @n00b-wreakhavok

Can we get rid of the Insurgents Hind or dumb down the weps? Mutator is great, having no Insurgent Hind would be much better. Thanks and its a great Mod!

[BG]Nomy61
[BG]Nomy61 @none28

do we have to use DinghyLoadout along with fullkit in mutator line

B4NDO
B4NDO @b4ndo

no just Fullkit

B4NDO
B4NDO @b4ndo

they havent added the weapons to the editor yet so i cant add them in, cooldown for air support is adjustable yes, i will make an ultra mod mutator soon been busy with 2 maps and rl stuff . it will get done though

ilganna81
ilganna81 @ilganna81

Hi B4NDO,

is it possible to have an update, in order to include the new weapons? (KSG, KS-23, Baton and Shiv - introduced in the new Glasshouse update)

Thanks!
-ilganna

Baal’Tzerovitz
Baal’Tzerovitz @baaltzerovitz

I second the infinite fire support, but my question is, is it possible to remove the wait time before you can use fire support again?

Fritz224
Fritz224 @fritz224

Could we also have mutators for double, treble, quad and infinite fire support.

[REDi]1RSGTKWAGGA
[REDi]1RSGTKWAGGA @redi1rptekwagga

PS: Keep up the great work :)

[REDi]1RSGTKWAGGA
[REDi]1RSGTKWAGGA @redi1rptekwagga

Kudos on the great mod! Feature Request: Will it be possible to add some extra tweaks in the future? Say options to disable two primaries/secondaries by limiting/disabling the full kit carrier via Game.ini or alternate mutator names?
Also the ability to limit total ammo counts for primary/secondary and under barrel explosive options. The rest is perfect but I would really love it if we could use the mod for our more tactical oriented server scenarios.

Ninja1923
Ninja1923 @ninja1923

fullkitUltra please xD

[NF]Tazzy
[NF]Tazzy @nftazzy

o.O