Insurgency: Sandstorm

Paradise Lost for Insurgency: Sandstorm

Released (updated ago). Ranked 44 of 664 with 16,992 (175 today) downloads

Published by B4NDO (mod ID: 2069520)

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got lots of polishing etc to do yet

your welcome to try it out, any issues /feedback/suggestions please leave in comments!

ADDED: new bunker system between capture points c +e

(Scenario="Scenario_Paradise_Lost_Checkpoint_Security",Lighting="Day")

(Scenario="Scenario_Paradise_Lost_Checkpoint_Insurgents",Lighting="Day")

added insurgents scenario level ( this will take effect after i pack and upload the latest version)


IMPORTANT: sometimes modio will not delete old map or mod when a new version is uploaded. if anyone has any issue or some players can see assets but others cannot

go to your sandstorm mods modio folder and delete the old mod or map YOUR DRIVE:\steam games\steamapps\common\sandstorm\Insurgency\Mods\modio

SO THIS MAPS MOD ID NUMBER IS 2069520 JUST DELETE THAT FOLDER AND RE DOWNLOAD/RE CONNECT TO SERVER. THIS ALSO APPLIES TO SERVER OWNERS!

THIS IS PROBABLY THE BEST THING TO DO ANYWAY AS YOU WILL DOWNLOAD A FRESH UPDATE OF THE MAP OR MOD

Releases

FilenameSizeVersionAddedOptions
filedata.33.zip1.23gb5.6

filedata.32.zip1.23gb5.5

filedata.31.zip1.24gb5.3

filedata.30.zip1.23gb5.2 reupload

filedata.29.zip1.23gb5.2

filedata.28.zip1.24gb5.0

filedata.27.zip1.23gb4.9

filedata.26.zip1.25gb4.8

filedata.25.zip1.25gb4.7

filedata.24.zip1.15gb4.5

filedata.23.zip1.15gb4.3

filedata.22.zip1.15gb4.2

filedata.21.zip1.15gb4.1

filedata.20.zip1.15gb4.01

filedata.19.zip1.15gb4.0

filedata.18.zip1.15gb3.8

filedata.17.zip1.16gb3.7

filedata.16.zip1.16gb3.6

filedata.15.zip1.16gb3.5

filedata.14.zip1.09gb3.2

filedata.13.zip1gb3.0

filedata.12.zip1.02gb2.9

filedata.11.zip1.02gb2.8

filedata.10.zip1.02gb2.25

filedata.9.zip1.03gb2.0

filedata.8.zip1.01gb1.9

filedata.7.zip917.17mb1.8

filedata.6.zip877.29mb1.7

filedata.5.zip877.28mb1.6

filedata.4.zip874.02mb1.5

filedata.3.zip874.24mb1.4

filedata.2.zip840.37mb1.2

filedata.1.zip718.85mb1.1

filedata.zip718.85mb1.0

27 comments

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Commissar15
Commissar15 @commissar15

Really fun map. Insurgents do get stuck inside the boat at Point B, and some more vehicals (possibly without weapons so they are just transports?) would be great to move from point to point. Not sure if you can make them respawn or not. For now, to counter the long distances, we play with the FastMovement mutator which does seem to help. Really great job overall though! I look forward to seeing what's next :)

Mamba45
Mamba45 @mamba45

Pretty cool map, performance is decent given the size and environment. Spawn distances need work (~300m from B to C, ~250m C to D ?) or add several vehicles to compensate. B objective was disappointing, nice modeling but no bot resistance at all...maybe stuck in the ship? I only played to C due to the distances, there was no counterattack so over too quick. Map has a lot of potential, thanks for the work... will keep an eye on it.

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

What's the travel command?

Mamba45
Mamba45 @mamba45

travel Paradise_Lost?Scenario=Scenario_Paradise_Lost_Checkpoint_Security?Lighting=Day?game=checkpoint

TacticalGaming
TacticalGaming @tacticalgaming

Awesome! Trying this out on the Tactical-gaming.net servers :)

[BG]Nomy61
[BG]Nomy61 @none28

can u add a hardcore mode to this

B4NDO
B4NDO @b4ndo

yes eventually ill add in all the other modes along with insurgent scenario

B4NDO
B4NDO @b4ndo

yes this could be due to the patrol boxes i put in im going to remove these

smile2002(JP)
smile2002(JP) @smile2002jpn

It was fixed in version 3.8!
Good job!

smile2002(JP)
smile2002(JP) @smile2002jpn

Hello.
In version 3.7, when defending obj A, the enemy bot goes away.
In previous versions it was heading towards obj A.

smile2002(JP)
smile2002(JP) @smile2002jpn

Reference Video

B4NDO
B4NDO @b4ndo

respawn spawns should be sorted now, ill look at the bunker and see where i can something in for additional entrance etc. yes counter attack spawns in general for some reason after this update are hit and miss there is nothing to fix here this is down to nwi breaking stuff yet again.

°§hªwÑéë·

Some things,
Re-spawn points need some tweaking, some of the players are getting spawned at the next objective with the bots. Capture point D needs more entrances to that area underground and point F bots take awhile to turn up on the counter attack.
Keep up the good work.

B4NDO
B4NDO @b4ndo

ahh ok ill have a look tomorrow im gonna tweak a few things then upload again since this latest useless patch

Brakken
Brakken @brakken

Bando,
Not moaning……..!!!! just feedback!!
This crashed my server on Saturday night. It could only half load every time we chose it.
I took it off, and I’ll put it on again when I get a minute to see if it was just a random thing.
It may well have been an issue on the server end of things, I don’t know. It hasn’t been updated since the hot fix of the other day though, so maybe that had something to do with it.
Cheers for your work!

Dogman-AlphaDogs
Dogman-AlphaDogs @dogmanbytes

Nice map, fun to play, could use a vehicle to get to each point, thanks again.

Brakken
Brakken @brakken

Great, fun map.
Yeah, the lighting is a bit dodgy in some places, but hey, you know that and it’s not game breaking at all. I did find the AI bunched up a bit, but again, that can be worked on. I couldn’t get past C because I was playing by myself on my ESJ servers and we use Improved AI mod. I know it’s still WIP, but I’ve left it on there for other players to get further than me and report back anything they find.
Great job though!

B4NDO
B4NDO @b4ndo

hi chaps thanks for the feedback, yes bot spawns are deffo priority number one, ill also be adding in some capture/cache points inbetween the distances too. i need to figure out why alot of bots still spawn "at centre" of the map. lighting still needs some work especuially at the cave! i could make the map look so good but anything other than static lighting for skylight and the bots do not see you at all, this is something else i need to try and find some more info on

k2roo
k2roo @k2roo

The Map looks great and original idea! The bot spawns, paths and counter attacks at ALL checkpoints need some work though. There is just no real action when playing at the moment. Other than that, solid effort brother, keep up the good work!

°§hªwÑéë·

Also some of the Objectives are too far away, I would suggest to try and keep them under 200m. Besides that it's a nice looking map.