Insurgency: Sandstorm

Bridges for Insurgency: Sandstorm

Released (updated ago). Ranked 17 of 511 with 23,243 (168 today) downloads

Published by DFS_Compad (mod ID: 1169460)

bridges2.png

Many thanks to NWI for the map material provided.

Map sections from Hillside, Rafenery, Farmhouse, and Tell.

Only Checkpoint Security with lighting Day and Night

Hardcore now available

Mapcycle.txt:
(Scenario="Scenario_Bridges_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Bridges_Checkpoint_Security",Lighting="Night")

travel Bridges?Scenario=Scenario_Bridges_Checkpoint_Security?Lighting=Day
travel Bridges?Scenario=Scenario_Bridges_Checkpoint_Security?Lighting=Night

Special editon with civilians, dont shoot them => Use 2

Mapcycle.txt:
(Scenario="Scenario_Bridges2_Checkpoint_Security",Lighting="Day") Now optimized Day version
(Scenario="Scenario_Bridges2_Checkpoint_Security",Lighting="Night") Now optimized Night version

travel Bridges?Scenario=Scenario_Bridges2_Checkpoint_Security?Lighting=Day
travel Bridges?Scenario=Scenario_Bridges2_Checkpoint_Security?Lighting=Night


Releases

FilenameSizeVersionAddedOptions
filedata.14.zip1.64gbHardcore

filedata.13.zip1.64gbV1.11

filedata.12.zip1.58gbhot fix Bravo marker

filedata.11.zip1.58gbObject marker

filedata.10.zip1.57gb-

filedata.9.zip1.57gbDelete Blocking Volume

filedata.8.zip1.57gbMissing Parts

filedata.7.zip1.53gb-

filedata.6.zip1.48gbFarm is back

filedata.5.zip1.48gb-

filedata.4.zip1.48gb-

filedata.3.zip1.48gb-

filedata.2.zip1.36gb2 scenarios with civil and without civil Hotfix

filedata.1.zip1.36gb2 scenarios with civil and without civil

filedata.zip1.36gbRolled out

37 comments

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[BG]Nomy61
[BG]Nomy61 @bgnomy61

is there a hardcore mode ??

DFS_Compad
DFS_Compad @dfs-compad

I am currently revising all my maps and adding hardcore mode everywhere.

[BG]Nomy61
[BG]Nomy61 @bgnomy61

thx map much appreciated

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Ai dotn work properly after latest game patch...they just stand still or dont come to counter points...love the map tho.

KU
KillerUKLegacy @killeruklegacy

Good concept...like it...

DA
dantaylor129 @dantaylor129

New update worked very well! Bots were consistently at objectives and countering well. Didn't end up finished the last point, because I kept getting overrun. Well done! Only saw two issues. 1. Overview is broken. 2. A building just before F has invisible walls enabling you to see bots and they can't see you. See here: Imgur.com

DFS_Compad
DFS_Compad @dfs-compad

I think restart the server and the client!

[0]Whiskey
[0]Whiskey @0whiskey

Imgur.com Sorry bud, Echo bldg is still invisible for me.

DFS_Compad
DFS_Compad @dfs-compad

Now you've scared me, ok it's Halloween soon. So with me everything goes wonderfully. Only the water has its pitfalls, do not go diving.

[NLD]One-eyed
[NLD]One-eyed @nldone-eyed

FYI your latest update is broken objective E ammo box floating on second floor of invisible building cant cap the point thanks for a fun map .

RL
RonaldLee @ronaldlee

Here is how 1up did it. We spawned a truck underneath the ammo box, then the player on top of the truck jumps up and down to capture the point slowly while all the other players blow themselves up at capture moment to get paste E

DFS_Compad
DFS_Compad @dfs-compad

I found what it happend, plz wait for the next update

DFS_Compad
DFS_Compad @dfs-compad

Thanks for the tip and playing my card. I will fix the object and apply an update.

[0]Whiskey
[0]Whiskey @0whiskey

Using Scenario_Bridges_Checkpoint_Security, the objective Echo was hovering in the air too high to reach. It looked like the building housing Echo was invisible. Great map, very fun otherwise. Thanks.

DFS_Compad
DFS_Compad @dfs-compad

Thanks for the tip and playing my card. I will fix the object and apply an update.

[0]Whiskey
[0]Whiskey @0whiskey

I just tried the latest version and the bldg @ Echo is still invisible. Here's a screenshot: Imgur.com Thanks.

Sparkie951
Sparkie951 @sparkie951

I love the idea of having civilians... but the Dancing Girls... Just a little too much.. Expected to see regular type bots running around. There are too many of them and they have no logic to them. If they were properly managed it may be ok, but they are just everywhere with random activity that means nothing... I was expecting like having Shop Keepers, entering stores, walking paths and actually look like the bots, but without guns... Not what I was expecting, a real let down to what I was looking forward to.

DFS_Compad
DFS_Compad @dfs-compad

Haha, I believe that you are disappointed. What you would like to see would mean a lot of programming work that I honestly have no idea about.

B
Badcompani24 @badcompani24

how go to mod ,i dont know ,i have susbcribe nowhere to play,please help me

[NF]Tazzy
[NF]Tazzy @nftazzy

Hey mate good map but same as the others no bots on final 2 objectives

DFS_Compad
DFS_Compad @dfs-compad

Yes thanks for pointing that out, I am working on an update and there will be an improved version coming soon.