Operation Cavar- WIP
There was a long break for Cavar map mostly because it was a busy month in my private life. It is not v1.0 yet, but I hope that I will finish that map asap. Do not forget to update map on your servers.
-It is small update where I try to fix problems with bots on checkpoint game mode(tunnels still are broken) but not only:
-Moved FireFight game mode to another map -> (Mod.io Wizna
-Slightly moved objective D, E, F.
-Improvements on obj B, C
-Added some random boxes on obj F(because that part of map is not finished and was too empty).
Map can looks a little bit more ugly than usual because lighting is set on lowest setup. On final version I will back to the "production" setup(It take 4+ hours with 99% usage of CPU to build map on production setup).
I think that it is a good idea to create scenario for checkpoint game mode (B) once again for that map because IMO there still is a problem with bots (Let me know if i'm right because I do not play Checkpoint).
Scenario: Firefight moved to -> Mod.io Wizna
4example: Open PRS_Guru?Scenario=Checkpoint_cavar_B?Game=CheckpointHardcore
|What need to be done:
-add soundscape for buildings, etc
-fix minimap for tunnels
-tunnels need to be rebuild
-add Checkpoint A
-and much more
Any suggestions are welcome. Especially if we talking about Push/Checkpoint game mode cuz I play only FireFight.
Do not forget to update map on your servers.
Freedom for Ukraine!