Insurgency: Sandstorm

Coastline for Insurgency: Sandstorm

Released (updated ago). Ranked 11 of 455 with 110,947 (9 today) downloads

Published by Reeecompile (mod ID: 566171)

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Coastline is an urban map that that uses a mix of areas ranging from close quarters to open areas.

This map supports these scenarios: Push, Checkpoint, and Hardcore Checkpoint.

Update 1.6 released!
Sandstorm weather system added to the map - On the first objective of the map a sandstorm will sweep in and reduce visibility for a while, this effect happens each round.
Bug fixes implemented, floors that were deleted in the recent editor update have been replaced.



To play these scenarios locally in game please enter the following commands:

Push:
open Coastline?Scenario=Scenario_Coastline_Push?bBots=1

Checkpoint and Hardcore Checkpoint:

open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security

open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore
Known bugs:
In checkpoint some restricted areas do not work - this seems to be a bug with the editor
Some buildings may have weird lighting bugs.
Audio for environment fx in the map might be too quiet
Rubble on roads cause strange shadows
Checkpoint spawns and AI may act strange.

Planned updates:
Areas near the first objective will be improved to be less linier.
Final objective area will be improved.
More detail will be added to map
Lighting will be added in some areas as they are too dark

Releases

FilenameSizeVersionAddedOptions
filedata.17.zip730.17mb1.6

filedata.16.zip730.49mb1.5.5

filedata.15.zip730.49mb1.5

filedata.14.zip726.6mb1.4.6

filedata.13.zip726.59mb1.4.5

filedata.12.zip726.09mb1.4

filedata.11.zip720.21mb1.3

filedata.10.zip720.24mb1.2

filedata.9.zip708.83mb1.1

filedata.8.zip717.2mb1.0

filedata.7.zip631.22mb0.7

filedata.6.zip585.55mb0.6

filedata.5.zip580.27mb0.6

filedata.4.zip571.25mb0.5

filedata.3.zip568.41mb0.3

filedata.2.zip561.97mb0.3

filedata.1.zip558.83mb0.2

filedata.zip557.65mb0.1

93 comments

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B4NDO
B4NDO @b4ndo

awesome map mate. would love to another sandstorm kick in on last cap counter :) 1 is not enough!

R
Reeecompile @reeecompile

Thank you! I've had a few requests to add another sandstorm in the last objective, so I'm looking into doing that. This might come with the next huge update to the map.

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rcaptpoltuurd

great map love the new weather effect , last point needs work the bots cannot navigate to the point upstairs and seem to wander around the bottom floor.

R
Reeecompile @reeecompile

Thanks! I'm looking into the last point and seeing why bots can not reach upstairs, might be an issue with the AI cover nodes.

otherguy1971
otherguy1971 @otherguy1971

Love the map and especially the sandstorm effect. Very cool and creative. I can't believe more maps don't include this type of effect. I think the last point needs to much more difficult to defend, but other than that, it's a blast to play. Great job!

R
Reeecompile @reeecompile

Thank you! I'm glad you are enjoying it. I'm currently working on a night version of the map which will also include some changes to some areas of the base map too, so hopefully the last point will be more difficult.

otherguy1971
otherguy1971 @otherguy1971

Sounds great. I don't know if it matters or not, but I forgot to mention that we play exclusively Co-Op on our -=HTP= game servers, so I'm only referring to the final point in Checkpoint. Also, we have ImprovedAI running on several of our servers with the difficulty settings turned up, as we like the challenge... :)

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rcaptpoltuurd

same at REDeye mate , would you like to swap game.ini files and see if we can use any of each others settings

DarkGhost7
DarkGhost7 @darkghost7

Could you fix restriction area at start point?
It only gives you 5 secs. So when the game is started
people who were in setting all die

R
Reeecompile @reeecompile

I can take a look at this later this week, what game mode are you having this problem?

DarkGhost7
DarkGhost7 @darkghost7

Any chance updating soon? it seems to be causing huge problems.. killing many guys at starting point..

R
Reeecompile @reeecompile

I haven't had much time to work on the map as late, but so far haven't had much luck recreating the issue, perhaps there's a chance I could join your server at some point to see it happen?

DarkGhost7
DarkGhost7 @darkghost7

Hardcore CP

R
Reeecompile @reeecompile

New hotfix 1.6 released: This fixed an issue where the sandstorm was not showing correctly when It spawned during the second round. Roofs and floors that went missing because of an editor update are now fixed.

SS
SSServer @ssserver

We have the map set for 3 rounds & have found every time we play there is a suicide on the truck at least on one of these rounds at the start

R
Reeecompile @reeecompile

I will take a look at this later this week, is this on the truck for CO-OP?

SS
SSServer @ssserver

Yes

R
Reeecompile @reeecompile

1.5.5 adds a Sandstorm weather effect to the map, that triggers on the first objective. Currently there is a bug where the effect will be broken during the second round of the match, but a fix for this will be done soon.

R
Reeecompile @reeecompile

Later this week I hope to release another update that will add improvements to the map, as well as a sandstorm weather system.
We will be testing this on Saturday (22/05/2021) on [SGC] Noob Friendly Server (IP: 162.251.61.19:27102 (No password just press enter)) At 3pm PST, feel free to come join!

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rcaptpoltuurd

the latest update has lifted this map to one of the best out there CQB and squad movement are a must , well crafted and delivered mate . Thank you

R
Reeecompile @reeecompile

Thank you! Glad you still enjoy the map, really appreciate the kind comments!