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Coastline is an urban map that that uses a mix of areas ranging from close quarters to open areas. BECAUSE OF AN ISSUE WITH ONE OF THE LATEST GAME UPDATES, THE SANDSTORM HAS BEEN DISABLED IN THE DAY VERSION OF THE MAP UNTIL A FIX IS FOUND.
Massive update released!
-Massive detail pass all over the map. -Re-work of some areas of the map to allow for better gameplay and flow -Two sandstorms now happen on the day version of the map. One after capturing A, another after the last point is active -A night version has been added that takes place during a Shock and Awe air raid -AI improved and more cover node points have been added -Optimization pass done all over the map -Custom sounds added to areas of the map to allow for more immersion -The Cache Objective E at the lighthouse on the night map will trigger secondary explosions, players are advised to get a safe distance before detonation -Loading screens added for each map -New character loadout areas -Destructible objects have been added to areas of the map, such as pillars, cars, and small objects -Sandstorm now optimized so players with low graphics will be able to now see it
New Night mode!
After talks have broken down, airstrikes continue for the third day. Players are tasked with sweeping through the map and clearing out areas while the air raid is in progress. This night map is well lit as the city is still populated, as a result, some areas might be too bright for night vision goggles. TV screens on the map will show news footage of the air strikes, fire sprinklers may also have a chance at extinguishing Molotov's that are thrown into them.
Day map. Set a few weeks after the first round of airstrikes, the city is now a warzone. Two sandstorms trigger, one after the first objective is captured, another after the last objective is activated.
Map preview video by Small Brain:
Possible bugs: -If you join half way through the night map, you will not see the air raid fx, this is being worked on. -Ai might not attack some objectives -Fire sprinklers might not extinguish all Molotov's thrown in them -If the round is reset during a sandstorm, there might be a visual glitch with it appearing briefly during the round start -Lighthouse explosion event won't hurt players, the damage volume has been removed at the moment as it causes a crash
This map supports these scenarios: Push,Checkpoint, and Hardcore Checkpoint.<br> IMPORTANT: PLEASE MAKE SURE THE CORRECT SCENARIO IS LOADED WITH THE CORRECT TIME OF DAY, OTHERWISE EVENTS DURING THE MAPS WILL NOT TRIGGER CORRECTLY. Push: Day: open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Day<br>Dusk: open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Dusk Night: open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Night
Checkpoint and Hardcore Checkpoint: Day: open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Lighting=Day open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore?Lighting=Day
Dusk: open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Lighting=Dusk open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore?Lighting=Dusk
Night: open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security_NightRaid?Lighting=Night open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore_NightRaid?Lighting=Night
Big thanks to Small Brain, RareKiwi, Waitumus, Shane, Skillet, Snakeyio and Tom for helping out and testing during development.
-Truck insertion in checkpoint has been removed as it keeps driving into a wall, until I can find a fix for this the truck has been disabled
-The sandstorm has been disabled, as it seems an update to the game has broken the audio that plays with it, causing the sandstorm to not end properly in some cases.
-A new Dusk lighting version of the map.
-Small lighting changes to the second floor of the second to last objective area as well as some new curtains obscuring the view down the hallway. The door to the stairs has been removed as it caused issues with AI.
New mega update: Added two sandstorms into the day version of the map. Night map added with an air raid event that takes place. Custom sounds added to the map to improve immersion. AI tweaked and improved for better gameplay.
Massive detail pass on the map and re-work of some areas.
Objectives A, B, and F now change after being captured if there is a counter attack in checkpoint.
Destructible objects now added to areas of the map, such as pillars, cars, and small items.
Fix added for the sandstorm bug where players were not able to see the fog for it after the second round started.
Also fixed the issue where some of the building roofs were missing because of a bug with the editor
Sandstorm weather system added - expect fps drops as testing still needs to be done
Fixed some issues with geo
Changed the look of the loadout areas for both teams
(Two buildings do not have roofs - this is a bug with the editor and will be fixed next update)
Overhead map fixed
Restricted areas added to areas around the map as well as invisible walls to stop the player from entering areas they should not.
Optimization pass done
Potental Fix added for some blueprint actors not showing in game
Building next to the A capture point in co-op is now destroyed, adding more cover and ways to shoot into the objective.
More AI nodes added around the A point and C point.
The Hotel building between the C and D point in Co-op has been opened up and now bots can shoot from inside the bottom floor.
Holes in the floor of the map in some areas have been fixed
The last point now has a ladder that reaches up into the top floor from the floor below, allowing for a second entry point into the cap for bots and players.
Set dressing, window meshes and balconies added to most of the map in quality pass.
Meshes and lighting added to the inside of the capture point for C.
Destructible objects such as propane tanks and vending machines added to the insides of some buildings in the map.
Most buildings do not have detail on the outside such as windows
Decals may overlap on objects
Some restricted zones will not show on the map
Your position in the world might be different from where it is on the map
Some buildings may have weird lighting bugs.
Audio for enviroment fx in the map might be too quiet
Door for the building near A is missing
Rubble on roads cause strange shadows
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