Insurgency: Sandstorm

Coastline for Insurgency: Sandstorm

Released (updated ago). Ranked 10 of 511 with 159,963 (246 today) downloads

Published by Reeecompile (mod ID: 566171)

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Coastline is an urban map that that uses a mix of areas ranging from close quarters to open areas.

Massive update released!

-Massive detail pass all over the map.
-Re-work of some areas of the map to allow for better gameplay and flow
-Two sandstorms now happen on the day version of the map. One after capturing A, another after the last point is active
-A night version has been added that takes place during a Shock and Awe air raid
-AI improved and more cover node points have been added
-Optimization pass done all over the map
-Custom sounds added to areas of the map to allow for more immersion
-The Cache Objective E at the lighthouse on the night map will trigger secondary explosions, players are advised to get a safe distance before detonation
-Loading screens added for each map
-New character loadout areas
-Destructible objects have been added to areas of the map, such as pillars, cars, and small objects
-Sandstorm now optimized so players with low graphics will be able to now see it


New Night mode!

After talks have broken down, airstrikes continue for the third day. Players are tasked with sweeping through the map and clearing out areas while the air raid is in progress.
This night map is well lit as the city is still populated, as a result, some areas might be too bright for night vision goggles.
TV screens on the map will show news footage of the air strikes, fire sprinklers may also have a chance at extinguishing Molotov's that are thrown into them.

Day map.
Set a few weeks after the first round of airstrikes, the city is now a warzone. Two sandstorms trigger, one after the first objective is captured, another after the last objective is activated.

Map preview video by Small Brain:

Possible bugs:
-If you join half way through the night map, you will not see the air raid fx, this is being worked on.
-Ai might not attack some objectives
-Fire sprinklers might not extinguish all Molotov's thrown in them
-If the round is reset during a sandstorm, there might be a visual glitch with it appearing briefly during the round start
-Lighthouse explosion event won't hurt players, the damage volume has been removed at the moment as it causes a crash

This map supports these scenarios: Push, Checkpoint, and Hardcore Checkpoint.<br>
IMPORTANT: PLEASE MAKE SURE THE CORRECT SCENARIO IS LOADED WITH THE CORRECT TIME OF DAY, OTHERWISE EVENTS DURING THE MAPS WILL NOT TRIGGER CORRECTLY.
Push:
Day:
open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Day
Night:
open Coastline?Scenario=Scenario_Coastline_Push?bBots=1?Lighting=Night

Checkpoint and Hardcore Checkpoint:
Day:
open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Lighting=Day
open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore?Lighting=Day

Night:
open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security_NightRaid?Lighting=Night
open Coastline?Scenario=Scenario_Coastline_Checkpoint_Security?Game=CheckpointHardcore_NightRaid?Lighting=Night

Big thanks to Small Brain, RareKiwi, Waitumus, Shane, Skillet, Snakeyio and Tom for helping out and testing during development.

Releases

FilenameSizeVersionAddedOptions
filedata.22.zip1.32gb2.1

filedata.21.zip1.3gb2.0

filedata.20.zip1.3gb1.9

filedata.19.zip1.3gb1.8

filedata.18.zip1.3gb1.7

filedata.17.zip730.17mb1.6

filedata.16.zip730.49mb1.5.5

filedata.15.zip730.49mb1.5

filedata.14.zip726.6mb1.4.6

filedata.13.zip726.59mb1.4.5

filedata.12.zip726.09mb1.4

filedata.11.zip720.21mb1.3

filedata.10.zip720.24mb1.2

filedata.9.zip708.83mb1.1

filedata.8.zip717.2mb1.0

filedata.7.zip631.22mb0.7

filedata.6.zip585.55mb0.6

filedata.5.zip580.27mb0.6

filedata.4.zip571.25mb0.5

filedata.3.zip568.41mb0.3

filedata.2.zip561.97mb0.3

filedata.1.zip558.83mb0.2

filedata.zip557.65mb0.1

124 comments

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=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

AI is working!

Snakeyio
Snakeyio @snakeyio

This map has the best night lighting ever. NWI should take a look at the night map and improve their night maps.

When it is night, it does not mean the whole maps is pitch black.

R
Reeecompile @reeecompile

Thank you! I'm glad you like the night lighting on the map.

B4NDO
B4NDO @b4ndo

hi reecompile

the custom maps have broke since the update (what a suprise) the bot navmesh is going to need updating as the bots are all standing still on all but stock maps and even some of the stock ones are dodgy

R
Reeecompile @reeecompile

Thank you for pointing this out, the map has been updated with fixed nav mesh.

B4NDO
B4NDO @b4ndo

thanks bud. and what superb map we can see so much hard work gone into this

R
Reeecompile @reeecompile

That's fantastic to hear after all the work that was done on it, thank you!

Ninj1stic
Ninj1stic @ninj1stic

Could you please post the correct map cycle text for day & night checkpoint? Anyone get this working? If so please post, thanks

deerslug
deerslug @deerslug

(Scenario="Scenario_Coastline_Checkpoint_Security",Mode="Checkpoint", Lighting="Day")
(Scenario="Scenario_Coastline_Checkpoint_Security_NightRaid",Mode="Checkpoint", Lighting="Night")

Person_of_D
Person_of_D @person-of-d

why can i write (Scenario="Scenario_Coastline_Checkpoint_Security",Mode="Checkpoint", Lighting="Night") and still play?

deerslug
deerslug @deerslug

You can play any scenario with any lighting setting. That combination just isn't as interesting as the night raid version

Ninj1stic
Ninj1stic @ninj1stic

Thank you!

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rmajpoltuurd

fantastic map update mate , I wish NWI would look at the way you have done the sound and add it to theirs. The atmosphere was awesome and it really added a new dimension to the game.
Well done hope to see more like this from you.

PS did have a few bots stuck on Foxtrot by the rear door. We do run minimum of 40 bots max of 60 so it may be just us ;-)

R
Reeecompile @reeecompile

Thank you! I'm glad you like the sounds and atmosphere for the map. It was a challenge getting custom sounds set up as they're not officially supported by the editor yet. It's awesome to hear the work done making the map's atmosphere paid off.

If you could send a screenshot of the bots getting stuck via messages I can take a look at it at a later date.
Glad you enjoyed the map!

OD
od-servers @od-servers

can you confirm that this is the correct hardcore settings for the map cycle, as not working for us

(Scenario="Scenario_Coastline_Checkpoint_Security",Mode=
"CheckpointHardcore_NightRaid",Lighting="Night")


OD
od-servers @od-servers

working fine now thanks

R
Reeecompile @reeecompile

I'll ask some server owners I know and see if they can help and get back to you, but I'm not sure about setting up a map on a server, I only know the commands for playing it locally.

DA
dantaylor129 @dantaylor129

Beautiful map! Played night and found that bots were regularly getting stuck on doors. I played 1v14 and after B I got progressively less and less bots due to them getting stuck. At one point I found a bot spawn near B that was had steps exiting where if the door was opened, the bots would be stuck on spawn. There was 70% of the bots there.

R
Reeecompile @reeecompile

Thank you! That's interesting with the doors, could you send me a screenshot of where 70% of bots are getting stuck via messages?

DA
dantaylor129 @dantaylor129

I was playing night raid. I think it was after B approaching C. There may have been a counter, but I didn't find them till after there were only a few per objective then I flew around till I found them. Heres a link to the location on the map: Imgur.com

R
Reeecompile @reeecompile

Thank you, I'll look into this and try to get a fix out soon.