As of v3.0 CoopHUD is working and compatible with other HUD mods!
Integrates bot count and survival respawns into HUD. This effectively replaces Print Bot Count and Survival Wave Enabling/Printing as this prints bot count to the HUD as well as enables respawns in survival and prints the respawns remaining to the HUD. This does not override the server HUD and thus should be compatible with all HUD mods.
This supports the following modes in local play and on servers and adds the following to each:
Checkpoint: Adds Bot Count to the bottom of the screen.
Survival: Adds bot count to the bottom of the screen as well as enabling respawn waves for survival and printing the respawn waves near where it typically is for coop. The respawns can be disabled using bDisableRespawns=True. By default it is set to False to enable them.
Other Modes: This overlays the bot count at the center bottom of the screen. This is minimal and won't cover any gamemode visuals and works well with PVP modes vs bots. This can be disabled by setting bEnablePVP=False.
||This sets the number that the bot count will be displayed when less than or equal. This is for checkpoint only. Default value is 999, so that the bot count will always be displayed. When running with Hunt this may want to be set to something lower like 5.
||If set to True, this will disable respawns for Survival mode only. Since Survival mode does not allow respawns based on Game.ini settings, this mod enables them, but in order to allow servers control, this setting is added. If set to False, then respawns will be enabled in Survival mode. Default is false. To enable/disable respawns in Checkpoint use bForceSoloWaves under the checkpoint header.
||If set to True, then the bot count will be printed for the enemy team when playing PVP modes against bots. If set to False, then this mod will be disabled for all PVP modes (Frontline, Push, Ambush, Skirmish, Firefight, etc). See how to play PVP modes with players vs bots with my PVP mod.
Note: Its always possible that some HUDs may have some weird overlaying occur that may block stuff. Please let me know if you have any issues.
Run this alongside Hunt for the good ole Hunt gamemode from Insurgency 2014.
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