Insurgency: Sandstorm

crazyland for Insurgency: Sandstorm

Released (updated ago). Ranked 103 of 408 with 11,533 (4 today) downloads

Published by storkstork1 (mod ID: 722133)

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A very small Coop map. Security only. Day only.
There is no Landscape on purpose.

(Scenario="Scenario_crazyland_Checkpoint_Security",Lighting="Day")

crazyland?Scenario=Scenario_crazyland_Checkpoint_Security?Lighting=Day

Please let me know if you spot errors or bugs.

Have Fun

Releases

FilenameSizeVersionAddedOptions
filedata.10.zip118.27mb19/4/2021

filedata.1.zip46.95mb31.03.2021

9 comments

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B4NDO
B4NDO @b4ndo

great map stork its totally off the bat :) was good seeing you on the server last night

ST
storkstork1 @storkstork1

thx. it was fun with the mad ammo mod :D

=OSB=KILLERHILLBILLY
=OSB=KILLERHILLBILLY @osbkillerhillbilly

Hey buddy i was talking about the arched door you walk through to get to g. You can"t get through it. Unless i am trying to go in wrong place to get to it.

=OSB=KILLERHILLBILLY
=OSB=KILLERHILLBILLY @osbkillerhillbilly

hi stork some problem bots are trapped on g and you can"t get thru the arche way door to get to g. a funny map like snake said but just wondeing, what were you on when you come up with this map. haha

ST
storkstork1 @storkstork1

Thx for your feedback. The arch way door(windwow) is there, so you can see and shoot bots if they get stuck sthere. If it was open, you would be able to go to the next objective directly. that would not be fun. So i put glass in it. Maybe i can find another solution, so bots do not get stuck. I tried some solutions, where you can use stairs to only be able to walk in one direction, without being able to get back. but unfortunatly bots can't do that. it would be so easy to guide bots if you could make them fall down a ledge and not beeing able to walk back. But navigation system in the editor does not like my ideas :D

Snakeyio
Snakeyio @snakeyio

Hey, funny map design, I like the jokes but, can u build lighting? there are no shadows it feels strange. I'd appreciate that if u'd build lighting and cast shadows.

ST
storkstork1 @storkstork1

Yes you are right. I turned down the shadows for construction. In some areas it was way too dark and i was too lazy to put lights in back then. I added more shadows and light now, but i think it maybe is still too bright...

Snakeyio
Snakeyio @snakeyio

reduce skylight intensity and make sure its stationary, u can make the directional sun light moveable or stationary for dynamic shadows. Skylight 1.0 value can make ur map bright. try lowering it :)

ST
storkstork1 @storkstork1

Thank you very much for your help. It should look better now. I set the skylight and direct light to dynamic. If the frame ratre drops too bad i will revert it. Have to test it with a few players some time.