Insurgency: Sandstorm

CTK_Suburb2 for Insurgency: Sandstorm

Released (updated ago). Ranked 88 of 664 with 9,332 (76 today) downloads

Published by CrazTheKing (mod ID: 2093141)

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As requested, I welcome you.. Suburb 2.
A full new layout, alongside a new asset pack from the same
creators which where used on the original Suburb.
This time around I exported all windows, brought them into blender
and removed the glass. You can now freely stick your gun and head outside windows.
Native Insurgency breakable glass may be added in the future?


Press E to open Garage Doors.
1:3 Chance for resupplys.
There is a drone in the sky providing a live map, this is currently unbreakable.



Map:
CTK_Suburb2


Current Available Scenarios:
Suburb_COOP
(Unlike my usual, this does not require scenario_ in front// Capitalization is not required in cmd strings)


Lighting
Day
Night

But Craz, How do I play this Solo!?
Start any map on local play
Hit tilde ( ` ) , its left of "1" on QWERTY Keyboards.
type: Travel CTK_Suburb2?Scenario=Suburb_Coop?lighting=day
then hit enter

Releases

FilenameSizeVersionAddedOptions
filedata.2.zip1.44gb0.21

filedata.1.zip1.44gb0.2

filedata.zip1.41gb0.1

11 comments

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TF
TacticalFPS @tacticalfps

Hey whats the mapcycle.txt and mutator name? Been trying multiple variables now and cant get it to work

TacticalGaming
TacticalGaming @tacticalgaming

Very nice! Will try this out on Tactical-gaming.net servers!

CrazTheKing
CrazTheKing @craztheking

Hey all, There should be another update soon to fix the following issues:
Counter Attacks Set on wrong team.
D objective not showing up (This along fixes ammo boxes)
UI Map

Meant to be posted last night however my computer decided it would go into standby during the upload causing it to seize.

k2roo
k2roo @k2roo

Your doing great Craz! We tried the map and we found it to be very bright ๐Ÿ˜Ž. It's it supposed to be that bright?

CrazTheKing
CrazTheKing @craztheking

Thanks K2, Stop staring into the sun my man! haha. Yes this is a mix of intentional and editor bug related. Currently we're working around a messed up bloom in editor which leads to un-guessable results. It's also however, positioned as a handicap towards specific objectives both security, and future insurgent sided. Unsure currently yet, values and positioning may be adjusted in future builds.

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

Very excited about this. Will subscribe and download for now on local play, but will add to dedicated server once it gets more refined.

PB
Phederal_BR @phederal-br

Nice to have a map with a different type of scenario, has lot of potential for a nice game play, but it still need a fair amount of work to do. I will consider put it in my servers once all the bugs are solved, at least the major ones. Thank you

Brakken
Brakken @brakken

This is great, thank you! I put it on ESJ Arbusto server with (Scenario="Suburb_COOP",Lighting="Day")
The only issues were things you already know about; no ammo resupply, bots chilling in corners etc.
Thanks again!

CrazTheKing
CrazTheKing @craztheking

Thanks Brakken!

k2roo
k2roo @k2roo

Nice work so far Craz, checkpoint B seems a little broken. The 'B' marker is not on the 'Actual' cap zone and the cap zone itself only seems to work when stepping into it from a certain direction. Love the hydro setup though :)

CrazTheKing
CrazTheKing @craztheking

Thanks K2, haha yeah .. A little work around due to bots getting caught up in the corner of the grow room.. Still working for a fix on that! Hmm.. however unsure what you mean by "seems to work when stepping into it from a certain direction." Do you think you could show clip a video or something to show me?