Insurgency: Sandstorm

Custom Scenarios for Insurgency: Sandstorm

Released (updated ago). Ranked 21 of 711 with 194,362 (134 today) downloads

Published by RareK (mod ID: 165100)

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Custom Scenarios on vanilla maps. I plan on releasing at least one checkpoint scenario per vanilla map. I might make the mod source available for contributers.

Also adds the Operation coop gamemode (remade from the unfinished NWI mode in the SDK) and some scenarios for it.

Operations requires you to find the hidden objectives, then defend the extraction point to win. All player classes and firesupports are available.


Powerplant

Map: PowerPlant_CS Scenarios:

Scenario_PowerPlant_CS_Checkpoint_Security_B (+Hardcore)

Tideway

Map: Tideway_CS Scenarios:

Scenario_Tideway_CS_Checkpoint_Security_B (+Hardcore)

Farmhouse

Map: Farmhouse_CS Scenarios:

Scenario_Farmhouse_CS_Checkpoint_Security_B(+Hardcore)

Hideout

Map: Hideout_CS Scenarios:

Scenario_Hideout_CS_Checkpoint_Security_CS (+Hardcore) (Random) (WIP)

Tell

Map: Tell_CS Scenarios:

Scenario_Tell_CS_Checkpoint_Security_2014(+Hardcore)

Summit

Map: Summit_CS Scenarios:

Scenario_Summit_CS_Operation_Security

Scenario_Summit_CS_Checkpoint_Security_B (+Hardcore)

Refinery

Map: Refinery_CS Scenarios:

Scenario_Refinery_CS_Operation_Security

Scenario_Refinery_CS_Survival


For local testing:

open PowerPlant_CS?Scenario=Scenario_PowerPlant_CS_Checkpoint_Security_B
open Buhriz_CS?Scenario=Scenario_Tideway_CS_Checkpoint_Security_B
open Farmhouse_CS?Scenario=Scenario_Farmhouse_CS_Checkpoint_Security_B
open Town_CS?Scenario=Scenario_Hideout_CS_Checkpoint_Security_CS
open Tell_CS?Scenario=Scenario_Tell_CS_Checkpoint_Security_2014
open Mountain_CS?Scenario=Scenario_Summit_CS_Operation_Security?bBots=1
open Mountain_CS?Scenario=Scenario_Summit_CS_Checkpoint_Security_B
open Oilfield_CS?Scenario=Scenario_Refinery_CS_Operation_Security?bBots=1
open Oilfield_CS?Scenario=Scenario_Refinery_CS_Survival?bBots=1

Known Issues:

No localization of map names and scenarios. Running my other mod MapVoteLabels (no config needed) will correct the map name on the voting screen

Operations gamemode scenarios may have missing player classes to select when running theater mods. See CSTHTR mutator below.



Options:

To remove 2014 style boundary fences from Tideway.

(Scenario="Scenario_Tideway_CS_Checkpoint_Security_B",Options="?DisableFences")

-ModDownloadTravelTo=Buhriz_CS?Scenario=Scenario_Tideway_CS_Checkpoint_Security_B?DisableFences

Operation gamemode inherits settings from survival, change defaults under the below heading in game.ini

[/CustomScenario/Blueprints/Operation/KWIOperationGamemode.KWIOperationGamemode_C]
;;;Number of random objectives. Add 1 for the extraction. Max 27.
NumWaves=11
;;;These are new variables specific to KWIOperation
;Makes friend bots follow a player
bBotMover=1
;Enabled by default, (when respawning from an objective completion) removes grenades and replaces primary with FallbackPrimary. Resupply to get your full loadout.
bHardcoreRespawn=1
FallbackPrimary=/Game/Game/Actors/Weapons/AssaultRifle/BP_Firearm_M4A1.BP_Firearm_M4A1_C
;Sets HUDclass with vars, Minimal=1 and PlayerTargetCutoffDistance=500, the same as Checkpoint Hardcore
bHardcoreHUD=0
;Set chance for a limited supply crate to be "real" 0 to 1 (0% to 100% chance)
CrateRand=0.3
;Alternate Mode. If this is set less than total crates on map, (about 50 usually) 
;CrateRand will be ignored. 
;A list of all possible crate locations will be shuffled and up to this number will be picked.
CrateMax=999

;;;These are some survival inherited defaults that you can change
InitialSupply=30
bUseVehicleInsertion=True
PreRoundTime=15
bBots=0
SoloEnemies=15
FriendlyBotQuota=6
MaxPlayersToScaleEnemyCount=16
MinimumEnemies=5
MaximumEnemies=22

Theater mod makers. Operations gamemode support;

I made a quick tutorial on how to add support to your theater for my Operations gamemode without even needing my mod source

Imgur.com

The thing to paste (if you can't copy from imgur)

/CustomScenario/Blueprints/Operation/KWIOperationGamemode.KWIOperationGamemode_C

Releases

FilenameSizeVersionAddedOptions
filedata.44.zip4.74mb1.13a

filedata.43.zip2.84mb0.5.4

filedata.42.zip16.28mb0.5.3.1

filedata.41.zip16.28mb0.5.3

filedata.40.zip16.37mb0.5.2.1

filedata.39.zip6.14mb0.5.2

filedata.38.zip3.52mbpre0.5.1.3

filedata.37.zip5.77mbpre0.5.1.2

filedata.36.zip5.77mbpre0.5.1.1

filedata.35.zip5.77mbpre0.5.1

filedata.34.zip5.98mbpre0.5

filedata.33.zip5.81mb0.4.1

filedata.32.zip2.61mb0.4.0.3

filedata.31.zip2.61mb0.4.0.2

filedata.30.zip2.61mb0.4.0.1

filedata.29.zip2.59mb0.4

filedata.28.zip2.45mbpre.0.4

filedata.27.zip2.05mb0.3.2

filedata.26.zip2.04mb0.3.1

filedata.25.zip34.44mb0.3.0.1

filedata.24.zip34.44mb0.3.0

filedata.23.zip1.82mb0.2.3

filedata.22.zip1.78mb0.2.2

filedata.21.zip1.77mb0.2.1

filedata.20.zip1.78mb0.2

filedata.19.zip1.16mb0.1.2.1

filedata.18.zip1.16mb0.1.2

filedata.17.zip3.91mb0.1.1

filedata.16.zip745.26kb0.1

filedata.15.zip2.33mb16

filedata.14.zip2.32mb15

filedata.13.zip726.51kb14

filedata.12.zip726.86kb13

filedata.11.zip92.58kb12

filedata.10.zip78.77kb11

filedata.9.zip74.97kb10

filedata.8.zip74.54kb9

filedata.7.zip73.59kb8

filedata.6.zip73.46kb7

filedata.5.zip56.42kb6

filedata.4.zip1.55mb5

filedata.3.zip1.69mb4

filedata.2.zip1.22mb3

filedata.1.zip46.49kb2

filedata.zip46.2kb1

213 comments

Join the community or sign in with your gaming account to join the conversation:

Mamba45
Mamba45 @mamba45

Thanks much for the update and continuing to support this great mod!
We're using it in CheckPoint with ISMC, Closer Respawns, and NoRestrictedArea ... no issues so far.

Commissar15
Commissar15 @commissar15

Loving this mod. Makes all the old maps feel new again! I’m discovering places on maps that I’ve played hundreds of times that I didn’t know existed! Will they work if I use the Night lighting mode?

BioRage
BioRage @biorage

Operations confirmed broken.. the boxes don't show up on map to blow up. You can see it on mini-map but it doesn't spawn

Ibb.co

Commissar15
Commissar15 @commissar15

Hi RareK. Is that mod compatible with ISMC? Also, does Operation work with bots? Thanks!

RareK
RareK @rarek

Sure, all the scenarios should work with ISMC, but Operations seems broken for now.

H
Helsing-db- @helsing4

Hi! Will there be a 1.13 update/repack? I enjoy this mod very much.

RareK
RareK @rarek

Should be partially working. Will look into Operations at a later date.

H
Helsing-db- @helsing4

Great! Seems to work again. Thanks! Btw... regarding CS Hideout... From the beginning I miss the small ammoboxes. Bug or feature? ;)

BioRage
BioRage @biorage

Hi @RareK, any chance you could update this mod? It's honestly one of the best ones out there, the search & destroy aspect is amazing!

Would love to run this again without it crashing after extraction!

RH
RH_McCoy @copewglc1993

IS anybody having issues with their sever crashing after the prison update with this mod

TE
TEKlinux @teklinux

We love those maps as well!! Any chance to see more of the "random" option? This should be a developer made standard feature for all maps! Well done RareK!

[REDi]1RSGTKWAGGA
[REDi]1RSGTKWAGGA @redi1rptekwagga

Great Maps! We play the hell out of them. Love Tell 2014 mode.

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rmajpoltuurd

fantastic maps

TL
TayLord @taylord

I can't get Oilfield_CS?Scenario=Scenario_Refinery_CS_Survival to load assets after the update. I tried mapname: Oilfield, Oilfield_CS, and Refinery_CS.

RareK
RareK @rarek

open Refinery_CS?Scenario=Scenario_Refinery_CS_Survival

TL
TayLord @taylord

Ah. I must've just tried Refinery. It loaded and worked well, but crashed on the extraction.

Pigeon262lUlGJPOKGFt
Pigeon262lUlGJPOKGFt @pigeon262lulgjpokgft

Oilfield_CS seems crash the server.

H
Helsing-db- @helsing4

Buhriz_CS seems to have a problem with bot movement in 1.11.

Walsh199
Walsh199 @walsh1

is this now a dead project? I loved this alt scenarios

E
insgExecutioner @insgexecutioner

I was wondering the same thing. I hope it can be revived because these maps are a favorite for our servers.