Insurgency: Sandstorm

der_Bunker for Insurgency: Sandstorm

Released (updated ago). Ranked 102 of 664 with 49,910 (28 today) downloads

Published by =Freddy= - learn more (mod ID: 159559)

bunker-tube-m-high.png
bunker-tube-2-m-low.png
der_bunker_aussen-019.1.png
der_bunker_aussen-013.png
der_bunker_aussen-021.1.png
der_bunker_aussen-010.1.png
der_bunker_aussen-020.1.png
der_bunker_aussen-012.1.png
der_bunker_aussen-011.1.png
highresscreenshot00016.png
highresscreenshot00000.png
der_bunker-002.png
der_bunker_a-bunker-005.png
der_bunker_a-bunker-001.png
highresscreenshot00014.png
highresscreenshot00013.png
highresscreenshot00012.png
highresscreenshot00011.png
highresscreenshot00010.png
highresscreenshot00009.png
highresscreenshot00008.png
highresscreenshot00007.png
highresscreenshot00006.png
highresscreenshot00005.png
highresscreenshot00004.png
highresscreenshot00002.png
highresscreenshot00001.png

Including Survive game mode

The new map version now has two "lighting scenarios".

"High" with mainly dynamic lights and a "Low" with few dynamic lights.

The "Low" scenario improves stuttering / FPS. (see pictures on the right)

Attention to the new map parameters (see below)

bunker map selection 2


Hello guys,
i want to introduce you my Insurgency sandstorm custom map named "der_Bunker"

It is a Quick & Dirty Map project, based on different "UE" Marketplace Content.

Description:

nuclear missile bunker

Infiltrate a nuclear missile bunker and liberate it.

Test Server

User Posted Image

Gamemodes:

  • Checkpoint_Security (A-F)
  • Checkpoint_Security Hardcore (A-F)
  • Survival
  • Outpost
  • Teamdeadmatch
  • Ambush

(Other gamemodes are in progress)

Map Name:

der_Bunker

Scenario Names & Server command line:

Coop Server Start Parameters:

  • Checkpoint

-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_CP_Sec?Lighting=High
-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_CP_Sec?Lighting=Low

  • Checkpoint Hardcore

-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_CP_Sec?Lighting=High?game=CheckpointHardcore
-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_CP_Sec?Lighting=Low?game=CheckpointHardcore

  • Outpost

-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_OP_Sec?Lighting=High
-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_OP_Sec?Lighting=Low

  • Survival

-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_SV?Lighting=High
-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_SV?Lighting=Low

PVP Server Start Parameters:

  • Teamdeadmatch

-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_TDM?Lighting=High
-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_TDM?Lighting=Low

  • Ambush

-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_AM?Lighting=High
-ModDownloadTravelTo=der_Bunker?Scenario=Scenario_der_Bunker_AM?Lighting=Low

Night:

not planned

MapCycle.txt Parameters

  • Checkpoint

(Scenario="Scenario_der_Bunker_CP_Sec",Mode="Checkpoint",Lighting="High")
(Scenario="Scenario_der_Bunker_CP_Sec",Mode="Checkpoint",Lighting="Low")

  • Checkpoint Hardcore

(Scenario="Scenario_der_Bunker_CP_Sec",Mode="CheckpointHardcore",Lighting="High")
(Scenario="Scenario_der_Bunker_CP_Sec",Mode="CheckpointHardcore",Lighting="Low")

  • Outpost

(Scenario="Scenario_der_Bunker_OP_Sec",Lighting="High")
(Scenario="Scenario_der_Bunker_OP_Sec",Lighting="Low")

  • Survival

(Scenario="Scenario_der_Bunker_SV",Lighting="High")
(Scenario="Scenario_der_Bunker_SV",Lighting="Low")

  • Teamdeadmatch

(Scenario="Scenario_der_Bunker_TDM",Lighting="High")
(Scenario="Scenario_der_Bunker_TDM",Lighting="Low")

  • Ambush

(Scenario="Scenario_der_Bunker_AM",Lighting="High")
(Scenario="Scenario_der_Bunker_AM",Lighting="Low")

to do: a lot :)

  • optimize the map (draw distance, cull distance volumes, lods
  • light settings
  • bullets blocking
  • map overview
  • sound / custom sounds
  • bots spawns & walking routes
  • Increase Capture Points
  • additional game types
  • additional buildings and cover

    and more...

Beta 4.1

  • Ambush game mode added
  • Added new "lighting scenario" "Low" with less dynamic lights
  • Small bugs fixed

Have fun

[FRS]=Freddy=

Steam

Releases

FilenameSizeVersionAddedOptions
filedata.5.zip1.66gbBeta 4.1

filedata.4.zip1.47gbBeta 4.0

filedata.3.zip1.42gbBeta 3.0

filedata.2.zip1.38gbBeta 2.0

filedata.1.zip1.37gbBeta 1.0

filedata.zip357.78kb-

53 comments

Join the community or sign in with your gaming account to join the conversation:

Zero31
Zero31 @zero311

Interesting map. The size of it is very large though (~3.4 GB on disk). Would it be possible to reduce the size?

=Freddy=
=Freddy= @frsfreddy

Hi, mainly 4K textures are used in the map. Unfortunately, this also results in the size.

Zero31
Zero31 @zero311

In that case, is there any chance of a version of this map that uses smaller resolution textures? :)

Mods are unfortunately implemented in Sandstorm such that all players must download *all* enabled mods to join a server (as you most likely know already), so 3-4 GB per custom map is problematic.

=Freddy=
=Freddy= @frsfreddy

Sorry, not in the near future. But it's not just the textures.
As soon as you deviate from the standard scenario and don't use the included "meshes / props" the size of the map increases.
Good to see on my map "Temple". Here I use little external "Meshes / Props" so the size is relatively small.
But by the way the download size is not 3-4 GB but 1.66 GB (packed).
Unpacked on the hard disk, the map then has 3.6 GB.
Of course it takes some time to unpack and install the file on slow PCs.

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

People looking for a server running this map with ISMC you`re welcome to try mine.

Discord: Discord.com
Website: www.VaceTactical.com

Server Name: Vace Tactical - Milsim Precision (Discord.gg/VacTac)
Server IP: 108.61.122.140:27990

SgtMajorDilbert
SgtMajorDilbert @sgtmajordilbert

Played with the "Low" setting and had no stuttering/FPS issues. Thanks for the update.

=Freddy=
=Freddy= @frsfreddy

Release Beta 4.1

The new version now has two "lighting scenarios".
"High" with mainly dynamic lights and a "Low" with few dynamic lights.
The "Low" scenario improves stuttering / FPS.
Attention to the new map parameters (see above)
-----------------------------------------------------------
· Ambush game mode added
· Small bugs fixed

HF
Freddy

SgtMajorDilbert
SgtMajorDilbert @sgtmajordilbert

I really like this map but have problems with stuttering/FPS. Hopefully this can be fixed. Thanks for all the hard work.

=Freddy=
=Freddy= @frsfreddy

Hi,
yes, unfortunately. I have already written it below. There is now a low version with very less dynamic lights.
I achieve with my PC and high graphics settings sometimes even 300 FPS. :) It plays much better.
Only the atmosphere of the map changes. But I think it still looks good.
Right now I'm adding an "Ambush" scenario.
The new version will have two "Lighting" Scenario. "High" with mainly dynamic lights and a "Low" with few dynamic lights.
I think I can release it today.

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rmajpoltuurd

fantastic map mate the improvements have made it great keep up the great work

TL
TayLord @taylord

Cheers for Survival! Excited to give this one a whirl!

=Freddy=
=Freddy= @frsfreddy

Hi,
I hope you enjoy it.
Unfortunately, for the dense atmosphere in the bunker, a lot of "dynamic lights" and "dynamic shadows" are needed. An optimization helps only partly because the number is very high. I am currently testing a version with very few "dynamic lights" and "dynamic shadows" based on the "Lighting Layers". Thus there is a "High" and a "Low" version similar to a day and a night version.

HF
Freddy

=Freddy=
=Freddy= @frsfreddy

Hi,
my tests show an improvement of the FPS but
the atmosphere of the map also changes.
See pictures:
High Settings I.imgur.com
Low Settings I.imgur.com
High Settings I.imgur.com
Low Settings I.imgur.com
Map Menu I.imgur.com

=Freddy=
=Freddy= @frsfreddy

Release Beta 4.0

· Survive game mode added
· Outdoor area for "Survival Extraction Zone" added
· "Checkpoint A" and "Outpost Object A" moved to the outdoor area
· Added map overview
· Sound volume (generators / engines) decreased
· Small bugs fixed

HF
Freddy

[BG]Nomy61
[BG]Nomy61 @none28

does night mode work with this map ?

=Freddy=
=Freddy= @frsfreddy

Hi,
Night mode in a bunker? :))

=Freddy=
=Freddy= @frsfreddy

Release Beta 3.0

· recompiled for game version 1.11

HF
Freddy

Treefrog357
Treefrog357 @treefrog357

Definitely one of the most professional looking maps, both in style and quality. It does push my older PC pretty hard; had to lower textures down to Medium to get 80FPS average. Even then some occasional stutters from our low-end remote server (70 ping avg),
However, once we get to Delta the ambient generator/machine sounds are too loud and not very localized...still loud on Echo, which is where we respawn during the final (Foxtrott). I normally disable restricted areas but that made the map almost unplayable due to that sound quirk. Also seeing a lot of "sparkle" reflections from the lighting, mainly when up on the catwalks on the final. Speaking of, we do appreciate that bullets don't penetrate those catwalks. ;)
While we're not big fans of bunker-maps since they tend to be claustrophobic and repetitious by nature, the graphics are gorgeous and the huge multi-level final on this one provides an epic finish. Looking forward to your planned updates.

Sparkie951
Sparkie951 @sparkie951

Everyone Says it is a Beautiful Map, but most players very glitchy... however being in the same LAN as the server, I do not see any glitching.

=Freddy=
=Freddy= @frsfreddy

Hi,
when we play the map on our (vanilla) clan server we also have no issues with the map.

HF
Freddy