Insurgency: Sandstorm

der_Riese for Insurgency: Sandstorm

Released (updated ago). Ranked 61 of 407 with 57,100 (149 today) downloads

Published by [FRS]=Freddy= - learn more (mod ID: 148518)

der_riese_werk-halle_010.png
der_riese_cave-000.1.png
der_riese_cave-001.1.png
der_riese_werk-halle_004.png
der_riese_werk-halle_005.png
der_riese_lab4b-001.png
der_riese_cave-006.png
der_riese_cave_n-007.png
der_riese_werk-halle_002.png
der_riese_lab-4a-004.png
der_riese_lab4c-003.png
der_riese_cave-002.1.png
der_riese_lab-2_011.png
der_riese_lab3-002.png
der_riese_lab3-004.png
der_riese_cave-005.png
der_riese_cave-004.png
der_riese_cave_n-000.png
der_riese_security-002.png
der_riese_lab3-003.png
der_riese_lab-4a-006.png
der_riese_lab4b-004.png
der_riese_entrance-003.png
der_riese_lab1-002.png
der_riese_werk-halle_001.png
der_riese_werk-halle_003b.png
der_riese_werk-halle_007.png
der_riese_werk-halle_009.png
der_riese_lab1-006.png
der_riese_lab1-007.1.png
der_riese_lab4c-005.png
der_riese_lab4c-002.png

Ver. 1.9.0 compatible


Hello guys,

i want to introduce you my third Insurgency sandstorm custom map named "der_Riese"

Description:

Underground research facility

Liberate our secret weapons research facility from terrorists

Gamemodes:

  • Checkpoint_Security
  • TeamDeadMatch

(Other gamemodes are in progress)

Map Name: der_Riese

Coop Server Start Parameters:

Day:

-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_CP_Sec?Lighting=Day
-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_CP_Sec?Lighting=Day?game=CheckpointHardcore

Night:

-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_CP_Sec?Lighting=Night
-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_CP_Sec?Lighting=Night?game=CheckpointHardcore

Team Deadmatch Server Start Parameters:

Day:

-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_TDM?Lighting=Day

Night:

-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_TDM?Lighting=Night

MapCycle.txt Parameters

Coop:

(Scenario="Scenario_der_Riese_CP_Sec",Mode="Checkpoint",Lighting="Day")
(Scenario="Scenario_der_Riese_CP_Sec",Mode="Checkpoint",Lighting="Night")
(Scenario="Scenario_der_Riese_CP_Sec",Mode="CheckpointHardcore",Lighting="Day")
(Scenario="Scenario_der_Riese_CP_Sec",Mode="CheckpointHardcore",Lighting="Night")

Versus:

(Scenario="Scenario_der_Riese_TDM",Lighting="Day")
(Scenario="Scenario_der_Riese_TDM",Lighting="Night")

Test Server

User Posted Image

to do: a lot :)

optimize the map (draw distance, cull distance volumes, lods
light settings
bullets blocking
map overview
sound / custom sounds
bots spawns & walking routes
additional game types
additional checkpoints
additional rooms

and more...

Additionally I use purchased content from the "UE4" Marketplace

Known Issues:

Bots get stuck / do not follow paths

The rocks have some broken collisions

Beta 0.6

  • TDM Neutral spawn points increase
  • Checkpoint "H" additional spawn zone area / space for counterattacks created
  • Fixed several minor bugs

Beta 0.7

  • 1.9.0 ready
  • UICamera Player fixed
  • Set up player start soundscape override


Have fun

[FRS]=Freddy=

Releases

FilenameSizeVersionAddedOptions
filedata.6.zip1.18gbBeta 0.7

filedata.5.zip1.19gbBeta 0.6

filedata.4.zip1.09gbBeta 0.5

filedata.3.zip1.04gbBeta 0.4

filedata.2.zip951.24mbBeta 0.3

filedata.1.zip711.95mbBeta 0.2

filedata.zip687.91mbBeta 0.1

62 comments

Join the community or sign in with your gaming account to join the conversation:

BB
bbbrryyy @bbbrryyy

hi, i tested the map ytd, overall is was very fun map. just small issue that bots sometimes spawn in front suddenly please try fix it.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, thanks for your feedback, since the map is large and has different zones, do you happen to know in which zones the error occurs. And another question how many bots were set as enemies.
This would help me to fix the issue.

HF
Freddy

BB
bbbrryyy @bbbrryyy

my server set to min 8 max 16 bot, during issue happen we have 5 ppl in server, opposite have 12bots iirc. I can see bots instant spawn at point C right after when i step in to lab. 2nd place happen is on stair going down to last point, the bot instant spawn in bottom of stair

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, thanks for the info this helps me a lot to optimize the map

HF
Freddy

Deltharien
Deltharien @deltharien

The start of this map is so stressful and intense. We absolutely love it. Good mix of environments from start to finish.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, thanks for your feedback, I also like the mix of mysterious cave and the technology / lab spaces :)

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: Beta 0.7

· 1.9.0 ready
· UICamera Player fixed
· Set up player start soundscape override

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rcaptpoltuurd

great map cant wait for it to be back in our rotation

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi sry, I don't know if I understand you correctly but the current version is compiled with 1.71 but works on my 1.8.1 servers (Win/Linux) without problems.
So you could put it back in your rotation. :))
Maybe if NWI brings a ModTools fix, I can release the new version (Beta 07) with the Outpost game mode and several fixes.
The new version is compiled with 1.8 and works (tested on my servers and with my clan members).
Only no external textures are displayed!
With the size of the map I don't want you to download about 1.2 GB for a map that looks bad.

[REDi]_1R_MAJ_Acki
[REDi]_1R_MAJ_Acki @redi1rmajacki

This map has come a long way and we are really enjoying the challenge and the additions as they come along. One thing we have noticed is that the AI counter attacks can spawn from the direction you have already cleared and secured. As a tactical play style based group, we feel that it reduces the immersive experience you're trying to achieve. Our server runs adaptive bot counts and range from 20 up to 56 bots. Could we suggest that you change your counter attack spawn locations to not include already cleared and secured areas.

D4
d4d330 @d4d330

Checkpoints A & D are really tough due to this ^, less than 4 players is near impossible to cover 360 degrees with molleys coming from everywhere. Our bot count is 23-80 depending....

Rover_Redback_Admin
Rover_Redback_Admin @rover-redback-admin

some of you play with far too many bots... why not scale them up starting with a lower number, for low number of players.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Well, the number of bot seems to vary. But correctly recognized, not all of them set them. That's why it's difficult for us to create a layout for all possible bot settings. Either too few or too many bots spawn. Not to forget that the Bot-AI also influences the gaming experience.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, I'm thinking about creating an additional checkpoint scenario, where no enemies come from behind, so an easy scenario :)
By the way, most of my maps are never meant for a number of players below 4 ;)

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: Beta 0.6

· TDM Neutral spawn points increased
· Checkpoint "H" additional spawn zone area / space for counterattacks created
· Fixed several minor bugs

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: Beta 0.5

· Fixed bot path error in staircase
· Hardcore mode added
· Added additional "capture point" (B) in the cave
· Map enlarged, and 3 additional capture points (G-I) added
· 7 to capture and 2 to destroy
· Map Overview added

DFS_Compad
DFS_Compad @dfs-compad

Bug at the beginning rocks, right side. You can fall into a hole. Steamuserimages-a.akamaihd.net

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Thx for the Info (and the Picture) :)

Pablostinoz
Pablostinoz @pablostinoz

Im using this (Scenario="Scenario_der_Riese_CP_Sec",Mode="Checkpoint",Lighting="Day") for my server and it is not working?

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hmm.. actually the parameters should be ok, I also added the new game types to the description above.

DFS_Compad
DFS_Compad @dfs-compad

You put this at the start line?
-ModDownloadTravelTo=der_Riese?Scenario=Scenario_der_Riese_TDM?Lighting=Day