Insurgency: Sandstorm

Expanded Theaters and Gameplay Mutators for Insurgency: Sandstorm

Released (updated ago). Ranked 43 of 140 with 1,241 (25 today) downloads

Published by fdr0manowski (mod ID: 124656)

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Expanded Theaters and Gameplay Mutators.

This mod has 15 mutators that can be used to expand the amount of theaters, factions and gameplay options in Sandstorm. They are now updated and re-packed for 1.7/UE 4.23


NEW! : PMC/SPECOPS Factions Theaters with new factions PMC (Insurgents but with military-style bot cosmetics example in latest screenshot), and SPECOPS (Security but with special forces style bot-cosmetics)

Note: This mod is mostly meant to be used in my private server (but you can give it a spin on yours too), so there might be some sudden changes here and there, but I'll keep the mod/documentation as updated as possible.

Features:

New factions (based on SEC with bot cosmetics) : BLUFOR (Green with western BDUs and PASGT helmets) and OPFOR (Tan with "Gorka" suits and Turtleshell helmets). These factions have all equipment available to each class for both INS and SEC, but the default bot loadouts are still inspired on the original loadouts (western equipment for BLUFOR, eastern equipment for OPFOR). Both factions have SEC fire support. PMC (Tan and Dark Green uniforms, some bots have turtleshell helmets) with INS firesupport and military-style animations. SPECOPS (POLYPAT uniforms, MICH2000 Helmets) with SEC firesupport.

New theater variations: SEC v SEC (no bot cosmetics, stock loadouts/equipment options), INS v INS (no bot cosmetics, stock loadouts/equipment options)

New squad variations: Chaotic: Everyone is an "Operator" (a Fragger with all equipment unlocked, and radio/binocs so they can call fire support on their own). Class-Based: Overrides PVP loadouts with the class-based ones from Push/Coop

All factions renamed to BLUFOR/OPFOR for consistency in the server.

Some gameplay mutators that are used occasionally on the server for testing or casual chill gameplay days.

Mutator List:

  • MilitaryFactions : BLUFOR vs OPFOR Theater/Factions.
  • CHMilitaryFactions: BLUFOR vs OPFOR (Chaotic/All Operators)
  • CBMilitaryFactions: BLUFOR vs OPFOR (Class-based PVP)
  • PMCFactions: SPECOPS vs PMC Theater/Factions.
  • CHPMCFactions: SPECOPS vs PMC (Chaotic/All Operators)
  • CBPMCFactions: SPECOPS vs PMC (Class-based PVP)
  • INSvINS: INS v INS Theater
  • CHINSvINS : INS v INS (Chaotic/All Operators)
  • CBINSvINS: INS v INS (Class-based PVP)
  • SECvSEC: SEC v SEC Theater
  • CHSECvSEC: SEC v SEC (Chaotic/All Operators)
  • CBSECvSEC : SEC v SEC (Class-based PVP)
  • ClassicFactions: Stock SEC v INS but with renamed factions.
  • CHClassicFactions: SEC v INS (Chaotic/All Operators)
  • CBClassicFactions: SEC v INS (Class-based PVP)
  • FixedJumpAim: Fixed Aim + Jump Aim/Shoot
  • CasualHealth: 125% health and 3.5x headshot multiplier.
  • FasterMovement: +10% movement speed overall.


Issues/Bugs:

Any of the theater based mutators won't work with other mutators that use theaters/factions/custom classes. (Tactical theaters/bots for example)


Big thanks to Circleus from the Sandstorm Modding Discord for helping me figure out how to make cosmetic changes to bots and testing with the incompatible mutators.

Releases

FilenameSizeVersionAddedOptions
filedata.Qe.zip1.81mb-

filedata.gm.zip1.81mb-

filedata.W0.zip1.81mb-

filedata.am.zip1.81mb-

filedata.mG.zip1.92mb-

filedata.PO.zip1.89mb-

filedata.49.zip1.89mb-

filedata.48.zip1.71mb-

filedata.47.zip1.71mb-

filedata.46.zip1.71mb-

filedata.45.zip1.71mb-

filedata.44.zip1.68mb-

filedata.43.zip1.67mb-

filedata.42.zip1.65mb-

filedata.41.zip1.44mb1.0.0: First Release 1.7

filedata.40.zip1.35mb-

filedata.39.zip1.61mb-

filedata.38.zip1.35mb-

filedata.37.zip1.32mb-

filedata.36.zip1.29mb-

filedata.35.zip1.61mb-

filedata.34.zip1.62mb-

filedata.33.zip1.61mb-

filedata.32.zip1.61mb-

filedata.31.zip1.6mb-

filedata.30.zip1.61mb-

filedata.29.zip1.6mb-

filedata.28.zip1.58mb-

filedata.27.zip1.58mb-

filedata.26.zip1.59mb-

filedata.25.zip1.59mb-

filedata.24.zip1.59mb-

filedata.23.zip1.59mb-

filedata.22.zip1.57mb-

filedata.21.zip1.57mb-

filedata.20.zip1.51mb-

filedata.19.zip1.51mb-

filedata.18.zip1.51mb-

filedata.17.zip1.51mb-

filedata.16.zip1.51mb-

filedata.15.zip1.51mb-

filedata.14.zip1.51mb-

filedata.13.zip1.49mb-

filedata.12.zip1.49mb-

filedata.11.zip1.49mb-

filedata.10.zip1.49mb0.0.9 (RELEASE 1)

filedata.9.zip94.71mbCosmetic Changes To Bots

filedata.8.zip92.09mb-

filedata.7.zip116.14mb0.0.7 (Fixed!)

filedata.6.zip116.14mb0.0.6

filedata.5.zip116.14mb0.0.5 (WORKS)

filedata.4.zip1.46mb-

filedata.3.zip1.46mb0.0.3

filedata.2.zip1.46mb0.0.2 (INTERNAL)

filedata.1.zip1.39mb0.0.1

filedata.zip1.36mb-

5 comments

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Rover_Oceania_Admin
Rover_Oceania_Admin @rover-oceania-admin

but why?

A7
a7med9870 @ahmed993250

why not , modding is fun if you dont that

Rover_Oceania_Admin
Rover_Oceania_Admin @rover-oceania-admin

modding is fun, but needs to be useful.

A7
a7med9870 @ahmed993250

looks intersting , i may try enable the mutator in local play

MoLester69
MoLester69 @molester69

how do i enable it and where will it effect?