Insurgency: Sandstorm

Skull Zombies for Insurgency: Sandstorm

Released (updated ago). Ranked 180 of 407 with 13,295 (1 today) downloads

Published by Snakeyio (mod ID: 167995)

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Warning! if your server is freezing, make sure the zombies mutator is first in the mutators list!

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1. Mutator name: FrenzyZombies

For all special enemies (Default)

2. Mutator name: FrenzyZombiesHardcore

It turns all enemies into normal frenzied in disguise :D so hard!!!! all of them now run like normal frenzied. Warning you will rage!

3. Mutator name: FrenzyZombiesOnly

For zombies only

4. Mutator name: FrenzyGhostZombies

For ghost zombies only

5. Mutator name: FrenzyToxicBiter

For toxic biter only

6. Mutator name: FrenzyExploder

For exploder zombies only

7. Mutator name: FrenzyRunnerZombies

For runner zombies only

8. Mutator name: FrenzyCrawlerZombies

For crawler zombies only. Enemies will chase you while in prone.

For ISMC use these [No Skull Masks]: FrenzyZombiesISMC or FrenzyZombiesHardcoreISMC

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For Outpost game mode add this to your game.ini:

My Normal Zombies Config:

[/Script/Insurgency.INSOutpostGameMode]
bBots=True
AIDifficulty=1.0
BotDPRRespawnFirst=0
BotDPRRespawnFinal=0
SoloEnemies=36
MinimumEnemies=36
MaximumEnemies=66
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
Solowaves=0
SoloWaveIncrementOnObjectiveCapture=0
TotalWaves=11
InitialPrepareTimer=25
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=270
PrepareTimer=45
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_Zombies.OutpostWaveConfig_Zombies

My Hardcore Zombies Config:

[/Script/Insurgency.INSOutpostGameMode]
bBots=True
AIDifficulty=1.0
BotDPRRespawnFirst=0
BotDPRRespawnFinal=0
SoloEnemies=36
MinimumEnemies=36
MaximumEnemies=66
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
Solowaves=0
SoloWaveIncrementOnObjectiveCapture=0
TotalWaves=11
InitialPrepareTimer=25
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=270
PrepareTimer=45
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_ZombiesHardcore.OutpostWaveConfig_ZombiesHardcore

If you aren't using this zombies mod, but using Frenzy. Use this config:

[/Script/Insurgency.INSOutpostGameMode]
bBots=True
AIDifficulty=1.0
BotDPRRespawnFirst=0
BotDPRRespawnFinal=0
SoloEnemies=36
MinimumEnemies=36
MaximumEnemies=66
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
Solowaves=0
SoloWaveIncrementOnObjectiveCapture=0
TotalWaves=11
InitialPrepareTimer=25
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=270
PrepareTimer=45
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bUseSpecialWaves=False
SpecialWaveFrequency=0
OutpostWaveConfigAssetPath=/Game/Game/Data/Gamemodes/Insurgent_CheckpointCounterAttacks_Frenzy.Insurgent_CheckpointCounterAttacks_Frenzy

Keep in mind that OUTPOST is a work in progress. It's working with the file path only! cuz it overrides default configuration for outpost.

For Domination game mode:

[/Script/Insurgency.DominationGameMode]
bBots=True
BotQuota=15
DominationScoreFrequency=500
AIDifficulty=1
WinLimit=3
RoundLimit=3
RoundTime=360
GameTimeLimit=-1
bResetPointsEachRound=False
MinimumPlayers=1
SwitchTeamsEveryRound=0
InitialSupply=100
MaximumSupply=200

MadAmmunition + Zombies = All Game Modes [ 51.38.101.52:27102 ]

Tip: Shoot them in the head!

NEW UPDATE! 0.8.0 special effects and skins!

Added new enemies! 11 special enemies in total!

Zombie: Normal enemy, walks slowly and attacks quickly at close range. Keep a safe distance!

zombie

Runner Zombie: A quick zombie that's mentally crazy, keeps chasing you and ordering you to stop.

runnerzombie

Smoker: when someone's consumed weed for life, smoke comes out from their face! even when they die!

smoker

Toxic Biter: Most dangerous zombie class yet, rarely seen but very dangerous! has flames and screams a lot. Explodes in gas when killed.

toxicbiter

Ghost Zombie: Slow infected, uses teleportation to ambush its prey as an advantage.

ghostzombie

Police Zombie: an infected zombie that has a pistol, very limited magazines. Will start chasing you after the zombie runs out of ammo.

policezombie

Suicide Zombie: a psychopath, the mastermind of all zombies, he will keep blowing your mind so he can blow you up! open up your ears and find his voice!

suicidezombie

Strong Zombie: just some normal zombie on steroids, you get the idea :)

strongzombie

Baby Zombie: a homeless kid who got infected, very fast as you would expect from a child.

babyzombie

Exploder: a notorious zombie, very annoying with his stupid grenades. Make sure to close your ears! will explode after 3 seconds from death. RUN AWAY QUICKLY!

exploder

Crawler: a burning zombie that cannot walk on foot, instead remains in prone the whole time while burning in flames. Watch your legs!

Remember, I have given each zombie a unique response. Each voiceline tells you the zombie type. Focus on that part :)

code test begin here: test test test SPACE SPACE TEST SPACE SKIP space TEST SKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP


Turns all enemies into slow, resident evil style zombies that scream in pain calmly.

Releases

FilenameSizeVersionAddedOptions
filedata.Zw.zip5.53mb-

filedata.Df.zip5.53mb0.9.2

filedata.kJ.zip5.52mbreupload

filedata.H0.zip5.4mb0.9.12

filedata.I4.zip5.46mb0.9.1

filedata.3w.zip5.4mb0.9.09b

filedata.1V.zip5.4mb0.9.09

filedata.QU.zip5.34mbHotfix

filedata.0v.zip5.34mb0.9.05

filedata.Np.zip5.34mbOutpost Fix

filedata.ul.zip5.34mbOutpost Test

filedata.Ee.zip5.34mb0.9.0

filedata.DS.zip5.34mb0.8.95

filedata.VO.zip5.34mb0.8.9

filedata.8q.zip5.34mb0.8.895

filedata.ud.zip5.34mb0.8.8888

filedata.uR.zip5.34mb3rd Hotfix

filedata.0W.zip5.34mb2nd Hotfix

filedata.rW.zip5.34mbhotfix

filedata.Em.zip5.34mb0.8.8875

filedata.pQ.zip5.34mb0.8.87

filedata.PL.zip5.34mb0.8.85

filedata.oI.zip5.34mb0.8.82

filedata.49.zip5.34mb0.8.8

filedata.48.zip5.31mb0.8.72

filedata.47.zip5.31mb0.8.7

filedata.46.zip5.29mb0.8.65

filedata.45.zip5.19mb0.8.62

filedata.44.zip5.18mb-

filedata.43.zip5.18mb0.8.62

filedata.42.zip5.18mb0.8.61

filedata.41.zip5.18mb0.8.6b

filedata.40.zip5.16mb0.8.6

filedata.39.zip3.27mb0.8.5b

filedata.38.zip3.27mb0.8.52

filedata.37.zip3.26mb0.8.5

filedata.36.zip3.26mb0.8.482

filedata.35.zip3.26mb0.8.48

filedata.34.zip3.26mb0.8.45

filedata.33.zip3.26mb0.8.4

filedata.32.zip3.23mb0.8.28

filedata.31.zip3.24mb0.8.27

filedata.30.zip3.22mb0.8.25

filedata.29.zip3.22mbreupload

filedata.28.zip3.22mb0.8.2

filedata.27.zip3.21mb0.8.1

filedata.26.zip3.21mb0.8.1b

filedata.25.zip3.21mb0.8.1

filedata.24.zip3.21mb0.8.03

filedata.23.zip3.21mb0.8.01

filedata.22.zip3.2mb0.8.0

filedata.21.zip538.97kb0.7.8

filedata.20.zip539.09kbAlpha 3

filedata.19.zip538.9kbAlpha 2

filedata.18.zip538.78kbAlpha

filedata.17.zip538.68kbtest

filedata.16.zip538.07kb0.7.75B2

filedata.15.zip537.52kb0.7.75b

filedata.14.zip538.08kb0.7.75

filedata.13.zip534.53kbTesting bots freezing issue

filedata.12.zip520.31kb0.7.65

filedata.11.zip297.43kbreupload

filedata.10.zip261.91kb0.7.6

filedata.9.zip298.19kb0.7.59

filedata.8.zip298.19kb0.7.56

filedata.7.zip298.56kb0.7.5

filedata.6.zip30.58kbtest 2

filedata.5.zip30.25kbtest

filedata.4.zip135.44kb0.6.2

filedata.3.zip22.18kb0.5.0

filedata.2.zip21.45kb0.4.9

filedata.1.zip20.97kb0.4.5

filedata.zip14.1kb0.0.1

39 comments

Join the community or sign in with your gaming account to join the conversation:

I
modIo556 @modio556

any Mutator name for Baby Zombie only?

^4Captain^3Curry^1Di
^4Captain^3Curry^1Di @4captain3curry1di

Normal Zombie's health are too high, it takes 3 headshot to kill one in ZombieOnly
i have set 38 zombies at start ,trying to make it like L4D style zombie killing game
but i totally ****** up :C

Lipe123
Lipe123 @na2207282

I cannot get my zombies to scale with player count properly :(
I have it set from 10-70 enemies for maxplayers 12
but as soon as we get 8 players there is 70 zombies :(

Any idea what could be going on?

Snakeyio
Snakeyio @snakeyio

minimum enemies should be 10 max is 70. Players scale is 8 means 8 players 70 enemies. so change player scale to higher number for less enemies.

Make sure, its sat up in both SISSM.txt and Game.ini. Both values

If it didn't work, that means the mod overrides player scaling....

Lipe123
Lipe123 @na2207282

I had:
MinimumEnemies=10
MaximumEnemies=70
MaxPlayersToScaleEnemyCount=12

Did not work, as soon as 8 players join there is 70 zombies.
I lowered my MinimumEnemies to 5 to see if that helps.

Not using SISSM at all. just LGSM to install the server but it runs on a standard steamcmd.

Snakeyio
Snakeyio @snakeyio

I think the mod has default 8 players scaling lol. I will leave it blank next update, so u can configure it.

LeiMuu
LeiMuu @leimuu

Hello author, this mod is currently used with crazy ammunition and it will get stuck at 100% loading. I am using FrenzyZombiesHardcore. I don’t know if the settings have been modified. Errors found: LogNetPartialBunch: Error: Attempted to send bunch exceeding max allowed size. BunchSize=66637, MaximumSize=65536

Lipe123
Lipe123 @na2207282

Is there any plans to allow us to make changes to groups of zombies in outpost?
I find with mad ammo its almost much too easy, would be fun to spawn more ghost and exploder zombies to make it harder XD

Snakeyio
Snakeyio @snakeyio

hmmm, now they spawn 1 enemy type by each wave of outpost. Do you mean you wanna see 2 different enemy types at once per wave?

Lipe123
Lipe123 @na2207282

Sorry I meant to write checkpoint but my brain wasn't turned on.

I mean something like a ratio of types like in the config to be able to put:
zombie : 100% (spawn the normal amount)
Runner_zombie: :150% (spawn 50% more of them)
Crawler : 50% (only spawn half the normal amount)
ghost_zombie: 200% (spawn two instead of one at a time)
etc.. ?

Hope that makes sense.

Snakeyio
Snakeyio @snakeyio

it is possible via variables but I don't think so I'd do it anytime soon :P

Lipe123
Lipe123 @na2207282

how about allowing multiple individual mutators? like: -mutators=FrenzyRunnerZombies, FrenzyExploder,FrenzyGhostZombies

BOW_Ktoomba
BOW_Ktoomba @bow-ktoomba

Great Mod! One question... I've tried the mutator FrenzyZombies, which I thought included the various types...but none that used rifles/guns etc. Is that correct, or what is the best mutator command to use for hand to hand Zombies only that dont shoot. Thanks a bunch! And again nice work on the Mod!

Snakeyio
Snakeyio @snakeyio

FrenzyZombies and FrenzyZombiesHardcore are the best ones to use. For zombies only, use FrenzyZombiesOnly.

There's a police zombie that uses welrod, its weak :)

BOW_Ktoomba
BOW_Ktoomba @bow-ktoomba

Hi again Snakeyio -- okay I tried the FrenzyZombies and FrenzyZombiesOnly command line mutators, restarted server and in the game (Necropolis map)... the zombies are still all shooting (either mutator), including rifles (Mosin, and 4-5 other weapon types I saw i was killed with, not just that welrod one). Not sure if it's a local setting allowing them weapons? Below are my Server Command line & Game.ini Here is my Game.ini outpost mode (copied from one of yours but we lowered the # of enemies is all): Any ideas?

[/Script/Insurgency.INSOutpostGameMode]
bBots=True
AIDifficulty=1.0
BotDPRRespawnFirst=0
BotDPRRespawnFinal=0
SoloEnemies=15
MinimumEnemies=15
MaximumEnemies=30
MaxPlayersToScaleEnemyCount=4
FriendlyBotQuota=0
Solowaves=0 SoloWaveIncrement
TotalWaves=10
InitialPrepareTimer=10 DefendExtensi
DefendTimer=90
FinalDefendTimer=180
PrepareTimer=20 bForceRespawn bResetLoadout
bUseSpecialWaves=True
SpecialWaveFrequency=1

NOTE - we started on Bab map, then switched to the outpost games etc...

Bab?Scenario=Scenario_Bab_Checkpoint_Security?port=27122?queryport=27123?MaxPlayers=10 -log -hostname="BOW_Clan_ONLY. Sorry others will be booted as we test" -MultiHome=64.42.177.170 -GSLTToken=(removed for the cut/paste here) -GameStats -mutators=FastMovement,FrenzyZombiesOnly -Mods -AdminList

Snakeyio
Snakeyio @snakeyio

oh no! you forgot this
OutpostWaveConfigAssetPath:/FrenzyZombies/Blueprints/OutpostWaveConfig_Zombies.OutpostWaveConfig_Zombies

Replace the : with = after AssetPath

The waveconfig is the only way to make zombies spawn! :)

You missed it from the config i provided above!

BOW_Ktoomba
BOW_Ktoomba @bow-ktoomba

Ahh dang, yep my bad! Thanks for catching that and helping! It's working now it looks like, sweet!

Lipe123
Lipe123 @na2207282

Hey bro, thanks for the update! seems to be working in 1.9.
I'm struggling with respawn and pathing though, I only get one wave and they seem to just stand there or get stuck.

*edit* pathing seems to be an NWI issue on regular bots also.

Snakeyio
Snakeyio @snakeyio

yeh, i cannot fix that. Sometimes they work its what it is xD

MMMM(O_O)
MMMM(O_O) @mmmmo-o

Hey! Love the mod so far. But I think there are a few bugs currently.

1. Are the crawling zombies supposed to be in the default mutator? They work but are also lit on fire like the default molotov frenzy. Are they just not included on your list?

2. The toxic biter doesn't seem to work, I have found big zombies before but they are covered in the yellow gas instead of fire and never path properly, completely ignoring players.

3. Similar to above most of the zombies rarely pay attention to you and don't counterattack or move back to objectives after dying like frenzy ones do. Even on FrenzyZombiesHardcore they ignore players and move blindly around.

4. Police zombie only uses a welrod now?

Snakeyio
Snakeyio @snakeyio

This mod is incomplete, yes crawler is included and is meant to be in flames. Because that fits the zombie perfectly. Crawling while burning.

Toxic biter image is outdated, toxic biter was on flames but later was changed to gas. That's why this zombie is called toxic biter.

Since they are zombies, they don't retreat, should I make them retreat?

Police zombie is using welrod yes, because its the easiest weapon to survive.

Almost every update has changelog.