Insurgency: Sandstorm

Gateway for Insurgency: Sandstorm

Released (updated ago). Ranked 15 of 515 with 72,998 (224 today) downloads

Published by NastyNate#4244 - learn more (mod ID: 578320)

websiteadd1024.png
highresscreenshot000041.png
highresscreenshot00015.png
highresscreenshot00016.png
highresscreenshot00023.png
highresscreenshot00020.png
highresscreenshot00018.png
highresscreenshot00026.png
highresscreenshot00022.png
highresscreenshot00019.png
highresscreenshot00017.png
highresscreenshot00014.png
highresscreenshot00001.png
unreal_engine_2021.09.28-15.20.png
unreal_engine_2021.09.28-15.21.png
unreal_engine_2021.09.28-15.22_1.png
unreal_engine_2021.09.28-15.24.png
loadingscreen.1.png
highresscreenshot00013.png
highresscreenshot00012.png
highresscreenshot00010.png
highresscreenshot00009.png
highresscreenshot00007.1.png
highresscreenshot00005.png
highresscreenshot00002.png
highresscreenshot00015.1.png
highresscreenshot00014.1.png

"Liberation fighters wish to rid the country of foreign presence and bring nationalism. A historic fortress stronghold is the next stage of the conflict. Damage to the fortress would be tragic but unavoidable if escalated military intervention is needed."

If you are having trouble with the most recent update try deleting the mod in your windows folder and resubscribing.

All buildings, and fortress are original work made with original custom pieces created in Blender. Inspiration came from Oman forts. Got to give a shout out to Rarekiwi for helping to get this thing to upload. Also shout out to SkinmySenses for the flag design. Discord members have been very helpful

  • Scenario_Gateway_Checkpoint_Security
  • Scenario_Gateway_Checkpoint_Insurgents
  • Scenario_Gateway_Checkpoint_Security?game=CheckpointHardcore?
  • Scenario_Gateway_Checkpoint_Insurgents?game=CheckpointHardcore?
  • Scenario_Gateway_Domination
  • Scenario_Gateway_Domination2
  • Scenario_Gateway_Domination3
  • Scenario_Gateway_Frontline
  • Scenario_Gateway_Firefight
  • Scenario_Gateway_Push_Security
  • Scenario_Gateway_Push_Insurgents
  • Scenario_Gateway_2vs2
  • Scenario_Gateway_TDM

play mod local in command line type

  • Open Gateway?Scenario=Scenario_Gateway_Checkpoint_Security?bBots=1?bForceSoloWaves=1
  • Open Gateway?Scenario=Scenario_Gateway_Checkpoint_Insurgents?bBots=1?bForceSoloWaves=1

PLAY WITH BOTS LOCAL

  • Method1 %localappdata%\Insurgency\Saved\Config\WindowsClient\Game.ini
    Paste: [/script/insurgency.inscheckpointgamemode]bBots=True FriendlyBotQuota=7 SoloWaves= 4SoloEnemies=12 PreRoundTime=1
  • Method2 type ?bBots=1 and bForceSoloWaves=1 at the end of command line for example travel Gateway?Scenario=Scenario_Gateway_Domination?bBots=1?bForceSoloWaves=1

FUTURE UPDATES

May split Checkpoint Security into 2 different Sections to see if provide better ai performance on final objectives.

Will consider adding outpost or survival if enough request. give feedback please.


Releases

FilenameSizeVersionAddedOptions
filedata.6.zip1.56gb0.3.1

filedata.5.zip1.52gb0.3.0

filedata.4.zip884.58mb0.2.1

filedata.3.zip883.3mb0.2.0

filedata.2.zip883.29mb0.2.0

filedata.zip881.92mb0.1.9

filedata.1.zip887.49mb0.1.8

38 comments

Join the community or sign in with your gaming account to join the conversation:

Ninj1stic
Ninj1stic @ninj1stic

Yes would enjoy an update on this map

NastyNate#4244

So I imagine since the 1.11 nav mesh is broken and bots don't spawn in. I guess checkpoint is unplayable at this point. PVP with bots probably not working either. I am working on updating it but play in editor crashes on the sdk. I am testing a package locally and if I find it works then I will update to a new version.

[NF]Tazzy
[NF]Tazzy @nftazzy

"Play in editor crashes" delete ur loadout and make a new one

Person_of_D
Person_of_D @person-of-d

Hello, your map is really great, thank you for your effort! I discovered another problem with the game mode Checkpoint Insurgent: After the point "N" fewer and fewer enemies appear and during the points "P" and "Q" no longer enemies attack us.
A relevant excerpt from our Game.ini :

[/Script/Insurgency.INSCoopMode]
bUseVehicleInsertion=True
MaxPlayersToScaleEnemyCount=6
MinimumEnemies=6
MaximumEnemies=20

[/Script/Insurgency.INSCheckpointGameMode] bStripWeap
DefendTimer=90
DefendTimerFinal=180
RetreatTimer=20
RespawnDPR=0.3
RespawnDelay=20
PostCaptureRushTimer=50
CounterAttackRespawnDPR=0.3
CounterAttackRespawnDelay=5
ObjectiveTotalEnemyRespawnMultiplierMin=1
ObjectiveTotalEnemyRespawnMultiplierMax=1
FinalCacheBotQuotaMultiplier=2.5
BotAmbushRatioCheckpointMaxDeaths=0.9
BotAmbushRatioCheckpointMinDeaths=0.5
BotAmbushRatio=0.4
BotAmbushRadius=5000.0
BotTerritoryRadius=13000.0
BotWanderRadius=10000.0
bCounterAttackReinforce=True

If you have any further questions please write me on Discord: Dustin Schirrmacher#0888

NastyNate#4244

I think you mean" checkpoint security" because "checkpoint insurgents" isn't that long. I am not sure what is causing the issue on checkpoint security but I am open to suggestions on what to do to try to fix it. I have considered splitting the checkpoint mission into two separate smaller missions but I would hate to do that.

Person_of_D
Person_of_D @person-of-d

Yes I mean checkpoint security. Strangely, it doesn't happen until so late. It may have something to do with the Spawn. Because 20 enemies who block each other's exit can be a reason. The enemies have a large walking radius, maybe they stuck somewhere or unintentionally leave the area. The map can be divided into two further scenarios in addition to the existing scenario:
Scenario_Gateway_Checkpoint_Security2
Scenario_Gateway_Checkpoint_Security3

Others publish multiple versions of a map as well.
That gives others more options, but the way the map is, it's really great :)

Mamba45
Mamba45 @mamba45

Thanks for the update, pretty good mix of sniping and CQB. However, no enemy bots after checkpoint November....maybe they got stuck somewhere?

NastyNate#4244

I was having some issues with checkpoint security. I had to delete all vehicles to get ai to show up at the final objectives. I gave it another test play solo just now and luckily enemies were at the last 3 objectives but counterattacks were very lackluster. It is very difficult to troublshoot due to inconsistancy. I am unsure of how to resolve it at this time. Checkpoint insurgents game mode may provide more consistent ai. If you are interested in playing more of the Nakhal fort area. Domination2 and TDM take place in there.

Mamba45
Mamba45 @mamba45

Yes, playing checkpoint security...using ISMC and CounterBots mods. I suppose the latter might be a factor but it worked well up to that point. We'll give Insurgents a go.

NastyNate#4244

Just updated the mod. The size is large but the map is 3 times larger. The Checkpoint missions are massive. Hardcore checkpoint added. _Domination2 and Domination3 added. TDM and Frontline available. Let me know if any issues

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for a server using ISMC with Custom Maps (including this mod) you're welcome to try my server.

Server Website: www.vacetactical.com

ISMC Server: 108.61.122.140:27990

Vanilla+ Server: 108.61.122.143:27025

Zombie Mod Server: 108.61.122.147:27035

thaisocom
thaisocom @thaisocom

Been playing it on checkpoint mode with my friends. We really like the map design. Hope you keep improving it.

NastyNate#4244

Yes there is a massive update for this map. Much of the map was deleted to buld lighting faster and there is an easter egg of deleted sections if you check the 2 uav station screen at the checkpoint and rooftop areas. Also I am currently building Nakhal fort in Blender. so there will be an additional fortress added based off one in Oman. I will post a screenshot. It could be late summer or fall before anything is completed though.

Sparkie951
Sparkie951 @sparkie951

Too many stairs, and having to hop from step to step is annoying,

NastyNate#4244

fixed collision on stairs with todays update

Sparkie951
Sparkie951 @sparkie951

I re-evaluated with the stairs fixed and much improved. I like the feel of the map.. I have put it back into map rotation on my test server and will see how everyone likes it... The only issue I had when I tried it, Going from point A I was high up on the Sand that was overlooking the first point.. I Sniped about 3 bots and without moving or anything got kicked from my server on an Anti-Cheat issue... Not sure why that would have happened (Server glitch or Map issue). Next time I did not go up as high and had no issues. Next time I play this map with other players, I will try to duplicate this issue and better note the location.

BlargedyBlargedy
BlargedyBlargedy @blargedyblargedy

It is very annoying that the last point doesn't encompass the entire top floor of the tower. The boundaries are super arbitrary and caused a loss :(

NastyNate#4244

I think I made it so you can't be inside the stairwell to make it more challenging is that what you mean?

BlargedyBlargedy
BlargedyBlargedy @blargedyblargedy

No there are areas on the top floor that are not included in the boundaries of the point. In my opinion the point should cover the entirety of the top of the tower, ie the whole open to the sky area.

NastyNate#4244

I fixed this with todays update however there is a max of 6 square capture zones per objective and couldn't figure out a way to do it and exclude both stairwells perfectly so had to cover one of the stairwells unfortunately but its not a big deal