Want to be able to make some of those jumps between rooftops or through windows that you couldn't make before or a give yourself a bit of a moon walking vibe? Here you go!
Enables the ability to adjust players relative gravity level in-game. This will not be compatible with other mutators that override the player class attribute modifiers like speed. This only adjusts the players gravity and not the world's. To adjust the worlds see the note at the bottom.
Define the following in your game.ini:
Gravity can be any integer from 1-20, where 1 corresponds to a gravity of 0.1 (flying), 10 is 1.0 (vanilla), and 20 corresponds to 2.0 (you aint winning any vaulting contests anytime soon). Default is 6, which is 0.6 gravity and will enable some rooftop jumps and window dives that were not possible before.
||Gravity Config Integer
||Relative Gravity In-Game
|Walking on the moon
|Can jump between rooftops
|Wow I'm not as young as I used to be.
|Did I even leave the ground?
Alternatively, if you want to permanently set the gravity to something different, then you can adjust DefaultGravityZ in the Engine.ini. This is by default set to -980. Unfortunately, you can not enable/disable this setting. It will always be applied for the server unless you manually change it and restart the server or game. Use the following setting in the Engine.ini file. You may need to create this file.
The following would half the world gravity:
With this set you can use the Gravity mutator with gravity set to 20 for 2x gravity for player, which would then feel like vanilla, since the world gravity has already been decreased in the Engine.ini. This will make grenades go flying on being thrown and particles go flying, but player remain in 1g. You could also increase the gravity for the player along with the DefaultGravityZ to cause player dynamics to feel similar to vanilla, but have the environment be in lower G.
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