Insurgency: Sandstorm

Grindelwald for Insurgency: Sandstorm

Released (updated ago). Ranked 91 of 478 with 9,614 (10 today) downloads

Published by DFS_Compad (mod ID: 895547)

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Its only a Forest and you search in the wood you can found Grindeltown there.

Very large map and super suitable for sniper
New sniper spot at the start point right side up the hill.

Be aware for the animals!
Revised light for the night and additional twilight

New objects for shorter ways included.
Day, Dawn and Night version ready.
Hardcore only for Coop

My thanks go to RareKiwi and Snakeyio for tirelessly answering my sometimes silly questions and helping me with my UnrealEditor problems.
Thank you Snakeyio and RareKiwi.

Play Team Deathmatch only in Grindeltown

Scenario for Coop:
Play Checkpoint short tour in Grindellake (9 Objects from A-I)
Play Checkpoint long tour in Grindelwald (21 Objects from A-U)
Play Checkpoint only in Grindeltown (8 Objects from A-H)


MapCycle.txt:

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Day")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Dawn")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Dawn")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Dawn")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Lighting="Night")(Scenario="Scenario_Grindeltown_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Lighting="Night")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Day")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Dawn")

(Scenario="Scenario_Grindelwald_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
(Scenario="Scenario_Grindeltown_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")
(Scenario="Scenario_Grindellake_Checkpoint_Security",Mode="CheckpointHardcore"Lighting="Night")

Versus:
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Day")
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Dawn")
(Scenario="Scenario_Grindelwald_Team_Deathmatch",Lighting="Night")

Travel for admins:
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night

travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night

travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night

Versus:
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Dawn
travel Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night

or open for localplay:

open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindelwald_Checkpoint_Security?Lighting=Night

open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindellake_Checkpoint_Security?Lighting=Night

open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindeltown_Checkpoint_Security?Lighting=Night

Versus:
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Day
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Dawn
open Grindelwald?Scenario=Scenario_Grindelwald_Team_Deathmatch?Lighting=Night

Objects A to U:
Alpha 115m
Bravo 200m
Charlie 270m
Delta 200m
Echo 230m
Foxtrot 210m
Golf 250m
Hotel 320m
India 320m
Juliet 330m
Kilo 490m
Lima 360m
Mike 260m
Objects in Grindeltown:
November 370m
Oskar 210m
Papa 135m
Quebec 235m
Romeo 195m
Sierra 165m
Tango 125m
Uniform 135m

Releases

FilenameSizeVersionAddedOptions
filedata.19.zip4.78gb-

filedata.18.zip4.59gbFix DeerDoe and DeerStag

filedata.17.zip4.59gbDeerDoe

filedata.16.zip4.47gbCheckpointHardcore

filedata.15.zip4.47gbLandscape Fix

filedata.14.zip4.47gbGrindellake

filedata.13.zip4.29gbSorry Hotfix 1.1 Last Object had gaps

filedata.12.zip4.29gbV 1.0

filedata.11.zip4.29gbBug Fixing = all ready

filedata.10.zip4.26gbGrindeltown and new Objects there

filedata.9.zip4.26gbFixing and 2 new objects

filedata.8.zip4.26gb-

filedata.7.zip4.26gbObject Alpha

filedata.6.zip4.26gbStart Object

filedata.5.zip4.26gbTeam Deathmatch

filedata.4.zip4.26gbGrindeltown Team Deathmatch

filedata.3.zip4.26gb-

filedata.2.zip4.26gbMore Object

filedata.1.zip4.25gbMore Objects and Night Version

filedata.zip4.33gb0.1

34 comments

Join the community or sign in with your gaming account to join the conversation:

Snakeyio
Snakeyio @snakeyio

Really fun map to play with the short scenario, for the long scenario, I recommend playing this map with respawns on and not leave the objective once lol.

To make players spawn from an objective previously captured after losing, u will have to make a copy of checkpoint game mode and make scripts for it. But it is not that easy.

DFS_Compad
DFS_Compad @dfs-compad

Here at this point I have to say thank you Snakeyio once again for your help with my many problems I have with this Unreal Editor and game.

There I would need your help again :-) but I would want to try.

Maybe if you would play the game mode with waves?

Snakeyio
Snakeyio @snakeyio

I tried playing with waves, we finished the map in 2 hours+ lol

The village has no walkway, put stones or bricks to walk on instead of grass lol.

Some animals just disappear instead of ragdoll, such as deer.

DFS_Compad
DFS_Compad @dfs-compad

Thats are the attaking animals ;-(

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

in the menu name all versions Grindelwald read all the same not town or lake just Grindelwald?

DFS_Compad
DFS_Compad @dfs-compad

Update on the way, i need a little bit time to test and upload it again

DarkGhost7
DarkGhost7 @darkghost7

When it's night too dark so even nvg has very noisy screen could you fix it?

DFS_Compad
DFS_Compad @dfs-compad

Now the new dawn and night version its ready

DFS_Compad
DFS_Compad @dfs-compad

I can try to improve the night vision, may take some time.

isaacike88
isaacike88 @isaacike88

this map is incredibly difficult solo not complaining though i really like these fantasy/medieval type maps ive been seeing lately

DFS_Compad
DFS_Compad @dfs-compad

Haha, if it's too hard you're too weak, all joking aside.
With such a big map you need a good team and possible special server settings to be able to do the mission. A map like NWI where you can simply run through, as on the official server, it is just not.
But everyone has his opinion and can express it freely. I am looking forward to your first map to play this, I look forward to it.

isaacike88
isaacike88 @isaacike88

i didnt rate it poorly i just said it was hard its fun i appreciate all the work that went into this map and when i git gud ill be able to see all of it kinda like motivation i like doing mod maps solo and i know that it makes it harder i just like being able to experience the map myself at my own pace eventually i will make it to the end

DFS_Compad
DFS_Compad @dfs-compad

Oh, sorry, I misunderstood your comment. I take everything back and must admit one also has bad days next to the not so good days.
In order to discover partial sections of the map, I have specially developed different scenarios. Grindelwald = everything,
Grindellake = half and
Grindeltown is only the city.

DarkGhost7
DarkGhost7 @darkghost7

Just played out on my server Great map! thx.
It would be much better if there are some ambient sounds
like bird sounds, little wind breeze etc

DFS_Compad
DFS_Compad @dfs-compad

I work on new ambiente, wait a little bit

DarkGhost7
DarkGhost7 @darkghost7

Could you also add hardcore CP?

DFS_Compad
DFS_Compad @dfs-compad

Update: Testing and uploading CheckpointHardcore mode
I dont know how i can do this, but lets have a look

SH
sheppy711 @sheppy711

Would love to load this on my server, but most people get annoyed with maps over 1 GB. Especially when new msps roll out updates on a very frequent basis. Do you think your map download can be reduced in future? Thanks for your efforts, hope to play it sometime.

DFS_Compad
DFS_Compad @dfs-compad

I'm sorry to disappoint you, but I have already tried to reduce the size of the download from 6.5GB to 4.3GB.To test the Grindelwald mod you can play on our servers.
=[DFS]= Kawumba Server => 194.36.145.68:27902
=[DFS]= BoltAction with Pistols => 194.36.145.68:27302

Sparkie951
Sparkie951 @sparkie951

BTW, This would really make quite a Brutal Night Map! LOL! Hint Hint!

DFS_Compad
DFS_Compad @dfs-compad

Oh my god, you send me to work , haha.