If you like this map, please give it a thumbs up! Comments/feedback are also really appreciated :)
A snow map set in a beautiful, picturesque valley located up in the Afghan mountains. On one side of the valley is a small, quaint village with a scenic frozen lake. The other side of the valley features a shanty town compromised of mainly shacks using materials from the local scrap yard. Separating the two areas is a small forest which local insurgents have been hiding out in. They've built up fortifications using stolen equipment and have been terrorising the local villagers, blocking off any escape access and have even shot down a Security helicopter patrolling the area - its crash site located within the woods.
Security forces have finally made the call to step in and have already broke through the insurgents first line of defense in the surrounding perimeter of the shanty town. It's now your job to finish the fight.
- Scenario_Highlands_Checkpoint_Security (Now with hardcore)
- Scenario_Highlands_Checkpoint_Insurgents (Now with hardcore)
Lighting Scenario names:
When opening the map in local play using console commands, enter:
open Highlands?Scenario= Scenario Name ?
Don't forget the question mark!
If its a multiplayer PVP mode and you want to add bots add
after the scenario, for example:
For checkpoint hardcore, add the mode string at the end. For example:
New to 1.7 Nightfall update is specifying the lighting scenario in your open command, for example:
You can set this to either day or night, however if you don't include it, by default it should set to day.
- Some areas are a little barren and could do with more graphical polish (The whole map is very work-in-progress)
- Checkpoint Insurgents/Security
-- There are no restricted zones to stop players from running to enemy spawns.
What to expect in future updates:
-Team Deathmatch (2 Scenarios, 1 currently done)
Have fun, please let me know if you run into any issues/have any suggestions! :)
NOTE: This is a WIP, essentially a 'Beta'. There will be issues!
Follow me on twitter
Follow me on twitter
Follow me on twitter
Most recent Changelog: (You can see each individual changelog in detail by clicking the document icon next to the specific update below)
This will probably be the last Highlands update for the next few months as I want to shift all focus on my mapping competition entry so I can hopefully create an amazing map you will all love and enjoy.
I am still not 'done' with Highlands by any means, I still plan to incorporate more modes and overhaul/change areas I am not happy with as well as changes according to community feedback in the future. However as of now the project will be put on hold, only being updated for quick hotfixes if required.
That being said, today's update is a decently large one:
Highlands Update 0.5
+Added Domination scenario (Scenario_Highlands_Domination)
--This takes place in the village with the ice lake and the edge of the forest.
+Added Checkpoint Hardcore scenarios.
+Added a new small industrial area next to the hospital to fill the previously dead space, let me know what you think.
+Added a new cave/tunnel which connects the edge of the shanty town to the back of the raised area in the forest.
-Overhauled the sniper tower building in the shanty town, it's now larger and has more of a church type theme. The sniper tower is also more thicc!
-Overhauled and expanded some of the buildings in the village area.
-Tweaked skybox texture, now using a default unreal one.
-Tweaked Night lighting slightly.
+Added a couple more AI cover actors across the level.
+Added hundreds of soundscape triggers across the map so audio better reflects its environment.
--Supply boxes are now linked to objectives and spawnzones in the checkpoint scenarios, meaning you have to capture the point for them to open, should be slightly harder :)
--Fixed a hilarious bug where a lot of the new shop building from last update was tied to the Checkpoint Security sublevel, meaning when playing on other modes, a lot of objects were completely invisible/missing.
--Detailed several more areas across the map.
--Smoothed terrain and navigation across several areas.
--Fixed many other minor bugs, I have either forgotten about or so tiny they're not worth mentioning :)
Thank you all for playing and giving your feedback on Highlands so far! I hope you'll continue to do so and look forward to my contest map entry. I will not disappoint.