Insurgency: Sandstorm

Improved Counter-attack (WIP) for Insurgency: Sandstorm

Released (updated ago). Ranked 53 of 478 with 1,118 (33 today) downloads

Published by PangPaLung (mod ID: 1157212)

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Note: This is for serverside only

NWI has broken AI system, so the bots don't actively attack the objectives even when counter-attack

This mod force bots to move to objective when counter-attack

Bots move onto counter objectives more aggressively

work in progress (uploaded for feedback)

It won't work well with custom maps. maybe

Mod Preview (4 bots / CounterAttackRespawnDPR=0.1 / CounterAttackRespawnDelay=5 / Hardcore Checkpoint)
Streamable.com

Original AI (4 bots / CounterAttackRespawnDPR=0.1 / CounterAttackRespawnDelay=5 / Hardcore Checkpoint)
Streamable.com

you can test my mod

-Mutators= CounterBots

Note: you should set the number of bots under 51 (number of bots < 51)



[Update Log]

2021.09.19 - 'NavArea_DeathArea' and 'NavArea_Hazard' are Adjusted -> Feedback's needed

Releases

FilenameSizeVersionAddedOptions
filedata.9.zip11.62kb-

filedata.8.zip14.02kb-

filedata.7.zip34.99kb-

filedata.6.zip10.68kb-

filedata.5.zip10.67kb-

filedata.4.zip10.67kb-

filedata.3.zip19.09kb-

filedata.2.zip19.09kb-

filedata.1.zip9.91kb-

filedata.zip31.65kb-

19 comments

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Snakeyio
Snakeyio @snakeyio

Can you lower tickrate by giving it a config variable so we can configure it? Edit: it works perfectly with zombies, so hard!

PangPaLung
PangPaLung @pangpalung

sorry, I think improvement about mod is more urgent
I will make variables from the next time

MaRo11
MaRo11 @maro111

감사합니다, 제 서버 32*3 봇에서도 셧다운 없이 잘 작동합니다.

[NF]Tazzy
[NF]Tazzy @nftazzy

Can we not have bot count any higher?

PangPaLung
PangPaLung @pangpalung

Unfortunately, can't disable Sandstorm's default AI
so, script gives the bot AI a move command every tick (every frame)
Therefore, there is a possibility that the server is overloaded and shut down
We should test mod's stability by seeing how much we can add bots

[NF]Tazzy
[NF]Tazzy @nftazzy

i currently run 50 bots. I will try the mod to see if it runs fine :D

Rover_Redback_Admin
Rover_Redback_Admin @rover-redback-admin

worked fine, on one of my servers, at 31 bots

[NF]Tazzy
[NF]Tazzy @nftazzy

I seem to have issues with bots running about with pistols :S no pistol mutators are on

PangPaLung
PangPaLung @pangpalung

NFTazzy
do you mean some bots dont go to the objective?
If the issue you are talking about is this issue,
the reason is that I have restricted to less than 51 bots about forcing movement
I will update soon
and...there is an issue that some bots stand still at the entrance of objective
so, I'm trying to fix this with EQS

(also, I'm adding EQS right now, so you might get an error
cuz I should have uploaded a test version somewhere else, but I accidentally uploaded it here. :(
Now reverted back to the previous version)

[NF]Tazzy
[NF]Tazzy @nftazzy

PangPaLung no i have no issues with bots going to objective i do have issues with them just running about with pistols, no sure if its this mod or not but i will mess about with my server tomoz see where the issue is

PangPaLung
PangPaLung @pangpalung

NFTazzy
mod forces bots to move to objective every frame (cuz can't disable Sandstorm's default AI)
so, some bots may not attack the player
I put in code to prevent this issue, but it's impossible to solve it completely

and this issue is bound to happen because NWI changed the AI system bots to prioritize ambush rather than shooting when they encounter players

[NF]Tazzy
[NF]Tazzy @nftazzy

Is this in your new update? As I noticed the new one you uploaded is not primary

PangPaLung
PangPaLung @pangpalung

NFTazzy
There is an explanation about it in the comment I wrote :)
I accidentally uploaded a test version here

[NF]Tazzy
[NF]Tazzy @nftazzy

PangPaLung thanks man I will try this again tomorrow thanks and good mod 👍

-TiG-FaTaLTeRRoRQc
-TiG-FaTaLTeRRoRQc @tig-fatalterrorqc

Is it the same change we can make on the game.ini or did you add anything else?

PangPaLung
PangPaLung @pangpalung

This is a script that force the bots to move to the objectives
There is nothing directly configurable in game.ini regarding the behavior of the bots

Of course, you can use "improved AI" mod to decide whether to use behaviors,
but you should not disable any behavior because all behaviors are essential behaviors

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

Its works pretty good for the Alpha dog servers, more bot action at counters

Rover_Redback_Admin
Rover_Redback_Admin @rover-redback-admin

Well, what can I say... be prepared for a "fight," when defending.

Rover_Redback_Admin
Rover_Redback_Admin @rover-redback-admin

added to Redback Gaming servers, will give some feedback.