Insurgency: Sandstorm

Zombies for Insurgency: Sandstorm

Released (updated ago). Ranked 49 of 407 with 36,375 (189 today) downloads

Published by Snakeyio (mod ID: 564874)

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1.Mutator: Zombies

All enemies.

2.Mutator: ISMCZombies

Less special enemies, and police zombies for more fun with ISMC.

3.Mutator: MinionZombies

All babies only with the new custom crying sounds!

You are in a world of zombies of all kinds. Your only way to survive is to keep a safe distance between you and the infected.

Zombies will behave like zombies, covered in blood! and REALLY SCARY looking faces!


Official Server:

ISMC Official (EU) | Zombies Co-Op
IP Address: 51.38.101.52:27102

Best Played With: ISMCmod for Insurgency: Sandstorm - mod.io

Infected List:


1. Common Infected: Available [2 Variations]

2. Uncommon Infected: Available

3. Rare Infected: Unavailable

4. Hunter: Available

5. Crawler: Available

6. Screamer: Unavailable

7. Bolt: Available

8. Tank: Unavailable

9. Boomer: Available [WIP]

10. Mutant: Available

11. Quick Infected: Available [2 Variations]

12. Sorcerer: Available

13. The Joker: Available

14. Freak: Available

15. Alien: Available [Coming soon Xenomorph]

16. Skull Infected: Available

17. Minion: Available [5 Variations]

18. Frenzied Infected: Available

19. Boomer Infected: Available

20. Strong Skull Infected

21. Bleeder: Coming soon! bloodiest zombie ever.

22. Police Infected: Available


New Enemy Fire support:

1. Molotov Mortar

2. Blue Molotov Mortar

3. Rocks Mortar



For Local Play use console command: Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies


For more zombies in local play or server:

C:\Users\AppData\Local\Insurgency\Saved\Config\WindowsClient\Game.ini (Open game.ini) add this:

[/Script/Insurgency.INSCheckpointGameMode]
bBots=True
AIDifficulty=1.0
AlarmDuration=30
MinimumEnemies=20
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
bAutoAssignTeams=True
bAutoBalanceTeams=False
ObjectiveCaptureTime=60
ObjectiveSpeedup=0.75
ObjectiveMaxSpeedupPlayers=4
Solowaves=5
SoloReinforcementTime=10
SoloWaveIncrementOnObjectiveCapture=5
RoundTime=1200
SoloRoundTime=1200
DefendTimer=120
DefendTimerFinal=300
RetreatTimer=30
PostCaptureRushTimer=0
AmmoBoxSpawnChance=1
MinAmmoPerObjective=1
MaxAmmoPerObjective=10
RespawnDPR=0
RespawnDelay=5
CounterAttackRespawnDPR=0
CounterAttackRespawnDelay=5
ObjectiveTotalEnemyRespawnMultiplierMin=2.5
ObjectiveTotalEnemyRespawnMultiplierMax=5
FinalCacheBotQuotaMultiplier=5

[/Script/Insurgency.INSOutpostGameMode]
bBots=False
AIDifficulty=1.0
AlarmDuration=0
BotDPRRespawnFirst=0
BotDPRRespawnFinal=0
SoloEnemies=60
MinimumEnemies=20
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
Solowaves=0
SoloWaveIncrementOnObjectiveCapture=0
NumWaves=10
InitialPrepareTimer=25
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=270
PrepareTimer=45
RetreatTimer=10
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bLoseWhenAllPlayersDead=True
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Outpost.Zombies_Outpost

Add Soloenemies=30 or any number to above if u want more zombies in local play. If bBots=True, Soloenemies will be used.

For Outpost game mode, add OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Outpost.Zombies_Outpost under [/Script/Insurgency.INSOutpostGameMode] in your game.ini configuration. This will load the AI classes for this game mode.

Everything in this mod is a work in progress and is not fully complete. You may not see all of the zombies in game listed above as time will give me the opportunity to completely add new zombies from outside of Insurgency files as well. Stay tuned :)


Releases

FilenameSizeVersionAddedOptions
filedata.zr.zip127.17mb0.6.41

filedata.Pn.zip121.51mb0.6.4

filedata.gv.zip65.83mb0.6.35

filedata.BB.zip34.98mb0.6.32

filedata.kn.zip34.88mb0.6.3

filedata.49.zip34.88mb0.6.298

filedata.48.zip34.88mb0.6.294

filedata.47.zip34.85mb0.6.29

filedata.46.zip34.85mb0.6.28

filedata.45.zip34.85mb0.6.27

filedata.44.zip34.85mb0.6.27B

filedata.43.zip34.85mb0.6.27

filedata.42.zip34.84mb0.6.26

filedata.41.zip34.84mb0.6.25a

filedata.40.zip34.84mb0.6.25

filedata.39.zip34.84mb0.6.2

filedata.38.zip34.84mb0.6.1

filedata.37.zip31.72mb0.6.01

filedata.36.zip31.72mbTEST

filedata.35.zip31.72mb0.6.0

filedata.34.zip31.72mb0.5.9b

filedata.33.zip31.72mb0.5.9a

filedata.32.zip31.72mb0.5.9 Hotfix

filedata.31.zip31.72mb0.5.9

filedata.30.zip31.45mb0.5.87

filedata.29.zip29.43mb0.5.85

filedata.28.zip29.42mb0.5.83

filedata.27.zip29.42mb-

filedata.26.zip29.42mb0.5.8b

filedata.25.zip29.39mb0.5.82

filedata.24.zip29.38mb0.5.8

filedata.23.zip28.38mbRealHotFix

filedata.22.zip28.38mbBROKEN

filedata.21.zip28.38mbVERY BROKEN

filedata.20.zip28.38mb0.5.74

filedata.19.zip28.38mb0.5.72

filedata.18.zip28.37mb0.5.7

filedata.17.zip28.38mb0.5.6

filedata.16.zip28.38mb0.5.5

filedata.15.zip28.18mb0.5.1

filedata.14.zip28.18mb0.5.1b

filedata.13.zip28.16mb0.5.0

filedata.12.zip28.16mb0.4.8

filedata.11.zip19.84mb0.4.5

filedata.10.zip19.79mb0.4.0

filedata.9.zip14.65mbHotfix

filedata.8.zip14.65mb0.3.8

filedata.7.zip14.65mb0.3.7B

filedata.6.zip14.65mb0.3.7

filedata.5.zip14.53mb0.3.5

filedata.4.zip7.82mbHotfix

filedata.3.zip7.82mb-

filedata.2.zip7.82mb-

filedata.1.zip7.82mb0.3.0

filedata.zip4.91mb0.0.0

24 comments

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-TrashCan-
-TrashCan- @trashcan24

Running on AUSSIE GAMERS server..Nice

Snakeyio
Snakeyio @snakeyio

If you have found any bug, don't remain quiet. I will fix that! my other mod had a game crash issue and someone reported an issue, now I figured it out! thanks.

mrmson
mrmson @mrmson

WoW, Zombies!

LazyAmerican
LazyAmerican @lazyamerican

can you play this locally?

Snakeyio
Snakeyio @snakeyio

yes, for local play, use Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies

오뎅탕
오뎅탕 @rabi1

awesome! :3

ραπ丫υ∈ν⑤

how can i play this mod in my own server

Snakeyio
Snakeyio @snakeyio

Add 564874 to your insurgency\config\server\mods.txt

and add mutators:Zombies to your start.bat. You can check about setting up this in youtube.

JustAFatYeti
JustAFatYeti @justafatyeti

Hey, got this working on my server and it's a lot of fun! I was wondering if you know of any way to lower bot health? Didn't want to just lower their AI difficulty, just make them a little less bullet spongey so we can do rifles only or something without having to lower the number of zombies.

Either way, having a lot of fun and it's great work! Thanks!

Snakeyio
Snakeyio @snakeyio

hey JustAFatYeti, I will try to lower their health after I have a free time, and will attempt to add custom 3d skeletal meshes (new zombie looks) in the future :)

JustAFatYeti
JustAFatYeti @justafatyeti

That'd be awesome thanks! Really enjoying the mod though, stupidly good fun aha amazing work!

Haruko2
Haruko2 @haruko2

dumb question, ISMC compatible ?

Snakeyio
Snakeyio @snakeyio

yes

GV
GiftedVenus8046 @giftedvenus8046

is there any servers that run both if you know of any let me know

GV
GiftedVenus8046 @giftedvenus8046

is there any servers that run ISMC and the zombies

Snakeyio
Snakeyio @snakeyio

ISMC Official (EU) | Zombies Co-Op
IP: 51.38.101.52:27102

DA
dantaylor129 @dantaylor129

Good work on this! Looking forward to more updates with custom 3d visuals! Is it possible to add the ability to control what percentage of each zombie type occur? With high bot count the bolts can simply be over powered, especially in close quarters as you'll get 4 or 5 attacking at once.

Snakeyio
Snakeyio @snakeyio

hmm, it is possible, I will have to make variables for them in the mutator: Zombies that you load. And add configs in Game.ini.

I will look into it later. I'm really busy now.

DA
dantaylor129 @dantaylor129

Saw some interesting things today after the recent update. Everything has been the same on my server except swapped ISMC for ISMC Project Binford (I don't think it's related) so I assume there might be an issue with the update. Issues include floating zombies with missing torsos and massive zombie bodies moving inside the ground beneath a floating head. All clowns seemed ok for some reason. Imgur.com

Snakeyio
Snakeyio @snakeyio

yah binford doesnt work with it, idk why it only changes theaters but i think squads too lol