Insurgency: Sandstorm

Zombies for Insurgency: Sandstorm

Released (updated ago). Ranked 49 of 407 with 36,375 (189 today) downloads

Published by Snakeyio (mod ID: 564874)

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1.Mutator: Zombies

All enemies.

2.Mutator: ISMCZombies

Less special enemies, and police zombies for more fun with ISMC.

3.Mutator: MinionZombies

All babies only with the new custom crying sounds!

You are in a world of zombies of all kinds. Your only way to survive is to keep a safe distance between you and the infected.

Zombies will behave like zombies, covered in blood! and REALLY SCARY looking faces!


Official Server:

ISMC Official (EU) | Zombies Co-Op
IP Address: 51.38.101.52:27102

Best Played With: ISMCmod for Insurgency: Sandstorm - mod.io

Infected List:


1. Common Infected: Available [2 Variations]

2. Uncommon Infected: Available

3. Rare Infected: Unavailable

4. Hunter: Available

5. Crawler: Available

6. Screamer: Unavailable

7. Bolt: Available

8. Tank: Unavailable

9. Boomer: Available [WIP]

10. Mutant: Available

11. Quick Infected: Available [2 Variations]

12. Sorcerer: Available

13. The Joker: Available

14. Freak: Available

15. Alien: Available [Coming soon Xenomorph]

16. Skull Infected: Available

17. Minion: Available [5 Variations]

18. Frenzied Infected: Available

19. Boomer Infected: Available

20. Strong Skull Infected

21. Bleeder: Coming soon! bloodiest zombie ever.

22. Police Infected: Available


New Enemy Fire support:

1. Molotov Mortar

2. Blue Molotov Mortar

3. Rocks Mortar



For Local Play use console command: Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies


For more zombies in local play or server:

C:\Users\AppData\Local\Insurgency\Saved\Config\WindowsClient\Game.ini (Open game.ini) add this:

[/Script/Insurgency.INSCheckpointGameMode]
bBots=True
AIDifficulty=1.0
AlarmDuration=30
MinimumEnemies=20
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
bAutoAssignTeams=True
bAutoBalanceTeams=False
ObjectiveCaptureTime=60
ObjectiveSpeedup=0.75
ObjectiveMaxSpeedupPlayers=4
Solowaves=5
SoloReinforcementTime=10
SoloWaveIncrementOnObjectiveCapture=5
RoundTime=1200
SoloRoundTime=1200
DefendTimer=120
DefendTimerFinal=300
RetreatTimer=30
PostCaptureRushTimer=0
AmmoBoxSpawnChance=1
MinAmmoPerObjective=1
MaxAmmoPerObjective=10
RespawnDPR=0
RespawnDelay=5
CounterAttackRespawnDPR=0
CounterAttackRespawnDelay=5
ObjectiveTotalEnemyRespawnMultiplierMin=2.5
ObjectiveTotalEnemyRespawnMultiplierMax=5
FinalCacheBotQuotaMultiplier=5

[/Script/Insurgency.INSOutpostGameMode]
bBots=False
AIDifficulty=1.0
AlarmDuration=0
BotDPRRespawnFirst=0
BotDPRRespawnFinal=0
SoloEnemies=60
MinimumEnemies=20
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=0
Solowaves=0
SoloWaveIncrementOnObjectiveCapture=0
NumWaves=10
InitialPrepareTimer=25
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=270
PrepareTimer=45
RetreatTimer=10
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bLoseWhenAllPlayersDead=True
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Outpost.Zombies_Outpost

Add Soloenemies=30 or any number to above if u want more zombies in local play. If bBots=True, Soloenemies will be used.

For Outpost game mode, add OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Outpost.Zombies_Outpost under [/Script/Insurgency.INSOutpostGameMode] in your game.ini configuration. This will load the AI classes for this game mode.

Everything in this mod is a work in progress and is not fully complete. You may not see all of the zombies in game listed above as time will give me the opportunity to completely add new zombies from outside of Insurgency files as well. Stay tuned :)


Releases

FilenameSizeVersionAddedOptions
filedata.zr.zip127.17mb0.6.41

filedata.Pn.zip121.51mb0.6.4

filedata.gv.zip65.83mb0.6.35

filedata.BB.zip34.98mb0.6.32

filedata.kn.zip34.88mb0.6.3

filedata.49.zip34.88mb0.6.298

filedata.48.zip34.88mb0.6.294

filedata.47.zip34.85mb0.6.29

filedata.46.zip34.85mb0.6.28

filedata.45.zip34.85mb0.6.27

filedata.44.zip34.85mb0.6.27B

filedata.43.zip34.85mb0.6.27

filedata.42.zip34.84mb0.6.26

filedata.41.zip34.84mb0.6.25a

filedata.40.zip34.84mb0.6.25

filedata.39.zip34.84mb0.6.2

filedata.38.zip34.84mb0.6.1

filedata.37.zip31.72mb0.6.01

filedata.36.zip31.72mbTEST

filedata.35.zip31.72mb0.6.0

filedata.34.zip31.72mb0.5.9b

filedata.33.zip31.72mb0.5.9a

filedata.32.zip31.72mb0.5.9 Hotfix

filedata.31.zip31.72mb0.5.9

filedata.30.zip31.45mb0.5.87

filedata.29.zip29.43mb0.5.85

filedata.28.zip29.42mb0.5.83

filedata.27.zip29.42mb-

filedata.26.zip29.42mb0.5.8b

filedata.25.zip29.39mb0.5.82

filedata.24.zip29.38mb0.5.8

filedata.23.zip28.38mbRealHotFix

filedata.22.zip28.38mbBROKEN

filedata.21.zip28.38mbVERY BROKEN

filedata.20.zip28.38mb0.5.74

filedata.19.zip28.38mb0.5.72

filedata.18.zip28.37mb0.5.7

filedata.17.zip28.38mb0.5.6

filedata.16.zip28.38mb0.5.5

filedata.15.zip28.18mb0.5.1

filedata.14.zip28.18mb0.5.1b

filedata.13.zip28.16mb0.5.0

filedata.12.zip28.16mb0.4.8

filedata.11.zip19.84mb0.4.5

filedata.10.zip19.79mb0.4.0

filedata.9.zip14.65mbHotfix

filedata.8.zip14.65mb0.3.8

filedata.7.zip14.65mb0.3.7B

filedata.6.zip14.65mb0.3.7

filedata.5.zip14.53mb0.3.5

filedata.4.zip7.82mbHotfix

filedata.3.zip7.82mb-

filedata.2.zip7.82mb-

filedata.1.zip7.82mb0.3.0

filedata.zip4.91mb0.0.0

24 comments

Join the community or sign in with your gaming account to join the conversation:

LazyAmerican
LazyAmerican @lazyamerican

can you play this locally?

Snakeyio
Snakeyio @snakeyio

yes, for local play, use Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies

mrmson
mrmson @mrmson

WoW, Zombies!

Snakeyio
Snakeyio @snakeyio

If you have found any bug, don't remain quiet. I will fix that! my other mod had a game crash issue and someone reported an issue, now I figured it out! thanks.

-TrashCan-
-TrashCan- @trashcan24

Running on AUSSIE GAMERS server..Nice