NOTE: This mutator isn't really for public use. It's for my own server.
This mutator only works for the normal checkpoint. It's a custom theater for my server. You can try it out on your server if you want.
The goal of this mutator is to try to make a similar theater I have for the old insurgency server.
My server: Ins.circleus.tech
Custom Player Class
Signaller class (Removed)
This class have same gear and weapon as rifleman but has a special smoke grenade. When it uses, it can respawn all teammates after 10 seconds.This class is removed due to unable to respawn players without enabling cheat on the server.
Functionality replaced by recon class.
The VIP class is basically a class with no primary at all but has access to all pistols. It also has access to the VIP carrier that let the VIP carries 2 secondaries. The goal of the VIP is to stay alive and capture the objective. Each time the VIP capture an objective, the entire team will reward 1 supply point. If the VIP dies, the enemies will respawn.
Recon class will have access to 2 special radios. When recon class alive, it will tell how many enemies are alive. It will show up in a special HUD. It depends on what kind of radio the recon class equips. Self radio will only show the enemies count for himself. The team radio will show the enemies count for everyone in their HUD.
This class can also call for team reinforcement by using the special smoke grenade.
Supplier class (Not yet implant)
Let teammates interact with the supplier class to get mags for their weapons. The supplier class will carry special backpacks. Depends on the backpack type, there is a limit of how many mags the players can get from his backpack. Upon resupply, the supplier backpack will restock.
Medic class (Not yet implant and might not implant)
This class will allow the player to drag the unconscious player's body and revive them. (Unconscious system will be implanted. When a player unconscious, their input will be limit. Which means they can still move their mouse and look around but unable to move their character. There will be X amount of seconds to revive before it get shot and die or run out of time and die).
The medic class will have access to the medical backpack. The medical backpack has a limit of supply. It will have X amount of supplies to revive X amount of player. It will restock when resupply.
Custom Weapon Upgrades
- Tactical Sling: Available to all primary. Reduce 40% of duration when switching to the primary.
- Fast Hand: Available to all explosives. Reduce 40% of duration when switching to the explosive.
- Long Barrel: Added long barrel back which was disabled in the game.
- Grenade M18 Special (Broken): When on use, it will add a wave and respawn teammates (bots + players) after 10 - 35 seconds. (If you are server owner, bBots must be enabled to have the wave system to work with this. Recommend set the initial wave to 0 and wave reward per objective captured/destroyed to 0). (Only Recon)
- VIP Light and Heavy Carrier: 2 secondary slots (Only VIP)
- Tactical Carrier: Cost 4 supply points but able to carry more magazines and give 2 extra slots for the backpack upgrade
- Intel Radio: Show the current alive enemies to the person who equips it (Only Recon)
- Intel Radio (Team): Show the current alive enemies to everyone in the team (Only Recon)
- Military Thermal: A thermal goggles for insurgent
- SOF Thermal: A thermal goggle for security
Custom Backpack upgrade
- Primary Pouch: Increase 1 magazine for your primary
- Secondary Pouch: Increase 1 magazine for your secondary
- Extra Rocket: Increase 1 rocket for your RPG and grenade launcher