Insurgency: Sandstorm

Insurgency 2014 Map Pack for Insurgency: Sandstorm

Released (updated ago). Ranked 7 of 407 with 27,052 (607 today) downloads

Published by SpartanViperz (mod ID: 851078)

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Disclaimer
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-If you used the testing mod unsubscribe from it and please head to your local files where sandstorm is installed and delete folder '762899' inside of the Insurgency > Mods > modio folder. Otherwise it may cause issues.
-Not recommended to use with no restricted zones mod. (Why? See below!)
-There will be a few bugs.

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Description
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Relive your favourite memories with this collection of Insurgency maps ported to sandstorm!

Embassy

Scenario_Embassy_Checkpoint_Security
Scenario_Embassy_Domination
Scenario_Embassy_Firefight
Scenario_Embassy_Push

Heights

Scenario_Heights_Checkpoint_Security
Scenario_Heights_Firefight
Scenario_Heights_Push

Market (NOTE - Few people reporting crashes on this map, will investigate)

Scenario_Market_Checkpoint_Security
Scenario_Market_Firefight
Scenario_Market_Push

Panj

Scenario_Panj_Checkpoint_Security
Scenario_Panj_Domination
Scenario_Panj_Push

Peak

Scenario_Peak_Checkpoint_Security
Scenario_Peak_Push

Revolt

Scenario_Revolt_Checkpoint_Security
Scenario_Revolt_Firefight
Scenario_Revolt_Push

Station

Scenario_Station_Checkpoint_Security
Scenario_Station_Domination
Scenario_Station_Firefight
Scenario_Station_Push


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FAQ
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Q: What is this mod?

This is a collection of ported maps from Insurgency 2014, to be playable in Insurgency: Sandstorm.

Q: How did you port the maps?

I used BSPsource to decompile the source maps which gave me the VMF files. I then used HammUEr to port the maps to Unreal Engine 4.25, from there I migrated the content to sandstorms editor and began work on getting them playable for Sandstorm.

Q: How many maps are there?

There are currently 7 maps,

Embassy
Heights
Market
Panj
Peak
Revolt
Station

Scenarios for each can be seen above. I also plan to add more scenarios to existing maps. Even if they didn't exist in source - like domination.

Q: My favourite source map (Insert map name here) isn't here, will you be adding it?

Yes! I can't say when I'll get around to adding your specific favourite, but I plan to add most...if not all maps from source to the collection.

Q: Why are some things not exactly like source?

This could be due to a multitude of reasons, There are many errors which crop up from from the porting process which leave some things not completely accurate to source. I also had to completely re-do the lighting as on first import it's very broken, but I tried to get as close to the original although this could always be altered/improved so I would love to hear your feedback! Naturally some things will also look different simply due to it being a different engine etc. Water on several maps was also switched to sandstorm materials as it looked a lot better.

Regarding Checkpoint objective layouts, These are mostly faithful to source with some slight alterations on certain maps. Checkpoint maps in source used an entirely separate map compared to the PVP version which usually had minor alterations. These were meant to funnel players in certain directions through the maps as the layouts often 'snaked around' due to source maps being a little small. I've decided to just use the base maps and achieve a similar effect using restricted zones (which is why I wouldn't recommend playing with no restricted zones mod as you may often run into enemy spawns/places you're not meant to be) just to make it easier on myself and keep things concise.

Checkpoint also played slightly differently in the regular Insurgency. For example, the final objective had no counter-attacks meaning on some some maps I had to alter the last objective slightly to allow room for these counter attack spots or in some cases I changed it so the second to last objective from source is now the final objective as it just made more sense overall.

Checkpoint wasn't available for all the maps listed here in Insurgency 2014 either but I wanted checkpoint players to experience them all. This means some maps (Panj, Peak, Station) will have layouts completely created by me. Let me know how they play! :)

Q: Will you release X separately?

Probably not unless highly requested. It's already been a pain in the ass to get it all working this far, and 1.4gb isn't that much to download for 7 awesome maps imo. Also, most of this space comes from the materials and models needed for the maps rather than the map files themselves although, it does includes unused things which I can, and have already started to filter out. As well as this, it contain materials and models which are used on currently un-included maps, so file size shouldn't increase too much when I add more maps if space is a concern for you.

Q: Will you add night scenarios?

Yes! Night scenarios on source maps were awesome, so I will definitely be adding night lighting.


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Known Issues
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- Some people are reporting crashes while playing on Market - I'm not 100% sure what is causing this, will have to investigate.
- There may be some gaps in the ground where displacements previously connected in source - side effect of the porting tool.
- There may be some props which are rotated in odd positions and potentially sticking through walls/other objects. This is another issue with the porting tool, but report any you find to me and I will fix them!
- Bots may get stuck in some places. Report these areas and I will fix.
- Some areas may be hard to navigate/ you can get stuck on things. Again, report these areas and I will smooth them out :)
- Some maps don't have soundscapes completely set up.
- Panj's overview is a little misaligned - will fix soon.

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Credits
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Me - Porting everything, getting it in game and working with a solid playable experience - A lot harder and more time consuming than it sounds!
DGL Dudes - Providing feedback on getting things accurate to source and bug reporting where necessary. :)
NWI - Creating the original maps.


HAVE FUN

Tom :)

Releases

FilenameSizeVersionAddedOptions
filedata.3.zip1.44gb1.03

filedata.2.zip1.44gb1.02

filedata.1.zip1.44gb1.01

filedata.zip1.44gb1.0

96 comments

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tMaskk
tMaskk @tmaskk

Would definitely love to have a Firefight map-pack that is just Market, Embassy and Station (and District if that is on the table)! I also would like to donate, not necessarily for the map content, but for your time/effort/work :-]

SpartanViperz
SpartanViperz @spartanviperz

Yeah that’s been discussed before by some of the dgl guys, that way it would be a lot smaller and they wouldn’t have to re-download it often so it might happen but can’t say 100% if or when that’ll be.

And thanks a lot tmaskk but it’s all good brother :)

DoubleHard
DoubleHard @doublehard

If you could fix the crashing in Market that would be awesome! We played for a couple of hours last night with a bunch of crashes - and then found your note.... we don't seem to get crashes elsewhere (there's always one out of the blue here and there of course).

Oh and if you could add some other maps from the old insurgency - that would be amazing too! Not asking a lot, of course.... although we'd be happy to put something in the tip jar if you have one....

SpartanViperz
SpartanViperz @spartanviperz

Yeah hopefully will be fixed next update as I'm basically doing the process of porting it again. So hopefully it should be fixed then otherwise I don't know what else would be causing it. It's very much a trial and error process. The update will also add a couple extra maps.

Can't say exactly when it'll release but hopefully in a week or so, I have a few irl problems I need to sort out. :/

Appreciate the gesture but I can't say I really accept dono's. And more importantly I wont since these maps aren't even technically mine to begin with so it wouldn't feel right doing so but thanks anyway :)

DoubleHard
DoubleHard @doublehard

We're very grateful for your efforts. Looking forward to the fixes! Stay safe.

tMaskk
tMaskk @tmaskk

Had a few fun matches on these source maps! Any update on Market crashing for players? Thanks.

SpartanViperz
SpartanViperz @spartanviperz

re-ported it back to the editor and basically starting from scratch for market. This should come in the next update and hopefully will fix the crashing issues. Otherwise I literally don't know what would be causing it.

tMaskk
tMaskk @tmaskk

Did you only get Market crashing comments from a couple dgl players? I saw the crashes occurring in the EnemyWest discord on the 1-and-only server they were using, so technically it may not have been the map, although the crashes weren't like what happens on a vanilla map where you just get kicked, the whole game would crash which usually doesn't happen. Just some extra info in case that helps.

SpartanViperz
SpartanViperz @spartanviperz

Thanks but yeah I did get comments from Vapor from the DGL about crashing specifically on Market, haven't checked whats happening in the DGL discord in sometime but I'm pretty certain its just market related, I mean pretty much any major issue in the comment section on this mod page is mostly relating to Market crashing. As well as other users DM'ing me about it. So almost certain its just market related.

There may be some rare crashes here and there on other maps/other scenarios which could be to do with anything (potentially not even relating to this mod) but I have a lot of concrete info on specifically Market being the main issue right now.

Rover_Redback_Admin
Rover_Redback_Admin @rover-redback-admin

had 2 crashes, yesterday, one on Revolt, BUT, another on a vanilla map... so I am starting to think it's ISMC, but will take a long time to prove any thing, as it's not consistent.

kdjac
kdjac @kdjac

The AI can shoot tru walls in this, this was an issue when the editor was 1st released, mappers figured it out/ patched. These maps need that editing for higher difficulties.

SpartanViperz
SpartanViperz @spartanviperz

I've not noticed that myself anywhere, could you perhaps provide more details? On which maps specifically does this happen or is it every single one?

Maybe the recent update broke it. Not 100% sure, haven't worked on the mod for a week or two.

bahzooga
bahzooga @bahzooga

has it been updated to support harcore?

SpartanViperz
SpartanViperz @spartanviperz

Not yet, Next update will do. Haven't worked on it for quite a while though so I do apologise.

jigsaw77
jigsaw77 @jigsaw77

Great job. Hoping for Verticality & District.

[DOL]Facknrite™
[DOL]Facknrite™ @dolfacknrite

Hey is there a way that you can change how bots spawns on Heights as soon as the round starts? They are coming from the back (I objective area) instead of coming from the front Bravo area.

Claybank
Claybank @claybank

Market keeps crashing the server. Any ideas. We can get past point B then on the way to point C it crashes. Happens with 1 player or 12. Annoying as a great map.

[BG]Nomy61
[BG]Nomy61 @bgnomy61

hope we can get hardcore mode for these awesome maps

DA
dantaylor129 @dantaylor129

Hoping for Verticality & Contact!

WintorOperator
WintorOperator @wintoroperator

Any plans to bring the Insurgents to checkpoint? I think you would just need to duplicate the spawn and capture zones and set it to the other team.

SpartanViperz
SpartanViperz @spartanviperz

While yeah you're technically not wrong, Checkpoint in source was security only so I kinda wanna stick to that. I may add Insurgent checkpoints at some point but I would want to do it so its not the complete same as security as that's kinda boring and there wouldn't be much point in doing so imo.