Insurgency: Sandstorm

Medic Demo for Insurgency: Sandstorm

Released (updated ago). Ranked 15 of 511 with 15,111 (192 today) downloads

Published by Chan_ (mod ID: 1465487)

logo.png

*WIP. but you can test this mod

Preview : Streamable.com

-Mutators=Medic

;Game.ini

[/SyringeDemo/Mutator/Medic.Medic_C]
;Revive function on/off
Revive=True

;if ture, only 1 player can have syringe
OnlyOneMedic=True

;The class to which the syringe should be given
MedicClass=Rifleman,Breacher,Commander

;Valid time that medic can revive dead player
ReviveValidTime=60

*How to find out the class name -> Imgur.com

The class name is displayed in the top left corner when you spawn

;Engine.ini

[/SyringeDemo/Item/BP_Melee_Syringe.BP_Melee_Syringe_C]
;If Medic swing the syringe within this radius, ReviveDelay begins to count down
ReviveRadius=200

;1.If the Medic leaves from ReviveRadius while the ReviveDelay is counting down, the reviving will be cancelled
;2.If the Medic change weapon while the ReviveDelay is counting down, the reviving will be cancelled
;3.If the Medic dies while the ReviveDelay is counting down, the reviving will be cancelled
ReviveDelay=3

;Syringe can't give damage

;Heal function on/off
Heal=True

;Revived player's health
RevivedPlayerHealth=5

;Each time the Medic stab the player with syringe, the player gain this amount of health
HealthIncrement=5

;The number of times Medic can revive player. This Value is reset if medic respawn or resupply
MaxRevivePoint=3

Releases

FilenameSizeVersionAddedOptions
filedata.17.zip8.71mb-

filedata.16.zip8.71mb-

filedata.15.zip8.71mb-

filedata.14.zip8.67mb-

filedata.13.zip52.73mb-

filedata.12.zip8.67mb-

filedata.11.zip9.19mb-

filedata.10.zip9.19mb-

filedata.9.zip9.19mb-

filedata.8.zip9.19mb-

filedata.7.zip9.19mb-

filedata.6.zip9.19mb-

filedata.5.zip8.62mb-

filedata.4.zip8.62mb-

filedata.3.zip8.62mb-

filedata.2.zip20.18kb-

filedata.1.zip19.48kb-

filedata.zip19.21kb-

65 comments

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MiraFatalis
MiraFatalis @mirafatalis

Is this mod compatible with Double Health (mod ID: 144626)?
Sometimes the heal function display 100HP maximum and can't continue heal to 200HP.

DFS_Compad
DFS_Compad @dfs-compad

Is it possible to display the red CrossIcon on the overview map?

[0]Whiskey
[0]Whiskey @0whiskey

Love the mod, thanks for your work on it. Is it possible to display who revived who?

Chan_
Chan_ @chan23

why do you need this function?
(i am not complaining, just curious :) )

[0]Whiskey
[0]Whiskey @0whiskey

I would simply like to see a quick message about who revived me, so I know who to thank. That's all. Currently you have to either spec the person reviving you to know who they are, or you have to look around after being revived, which can be dangerous. :)

Person_of_D
Person_of_D @person-of-d

Can you change this parameter " so that it can be used as a counter. So that I can regulate the number of medics.
How can I use your mod with the ISMCmod (150867)?
It doesn't work for the classes. The resuscitation icon appears, but I cannot equip the syringe in the loadout setup.

MedicClass=Blufor Marksman,Blufor Gunner,Blufor Breacher,Blufor Demolition,Blufor Team Leader,Blufor Advisor, Redfor Marksman,Redfor Gunner,Redfor Breacher,Redfor Demolition,Redfor Team Leader,Redfor Advisor

LeiMuu
LeiMuu @leimuu

MedicClass="Blufor Marksman,Blufor Gunner,Blufor Breacher,Blufor Demolition,Blufor Team Leader,Blufor Advisor, Redfor Marksman,Redfor Gunner,Redfor Breacher,Redfor Demolition,Redfor Team Leader,Redfor Advisor"

Person_of_D
Person_of_D @person-of-d

I've applied your suggestion, but unfortunately it still doesn't work. Drive.google.com

LeiMuu
LeiMuu @leimuu

Blank char found between Blufor Advisor and Redfor Marksman. See if this is the problem.

Chan_
Chan_ @chan23

This mod does not edit player loadout. Replace knife with syringe after spawning

[KC]Ballistic650
[KC]Ballistic650 @kcballistic650

Great mod! I like the addition of being able to set it so there can only be one medic. My only suggestion would be to have it so all players can get the syringe to revive people, but only one class can heal. This would be similar to how the revive system in squad is. As I mentioned before, awesome mod! Been waiting for quite some time for someone to add this to insurgency sandstorm.

Chan_
Chan_ @chan23

It will take a lot of time to make a medic system similar to the 'Squad'
my eyesight is not good right now
In the meantime, my eyes overworked to develop of the mod
I have bad eyesight from the beginning, but now it's worse
The doctor said "if you tired your eyes any longer, you could lose your sight"
I need some times

[KC]Ballistic650
[KC]Ballistic650 @kcballistic650

Don’t worry about it. Thanks again for the mod. Rest your eyes.

sheppy2
sheppy2 @sheppy2

Great mod, we love it. But after last update we are only getting one medic per team. Rest get a knife. Is this correct. We are running ismc airbusto on one server and the ismc legacy armory on another. These are ismc mods for thectecent nwi update

Chan_
Chan_ @chan23

check Game.ini config variables. ^^^^^^^^

I added a temporary variable to prevent that users abuse the revive function
you can turn off it

sheppy2
sheppy2 @sheppy2

I saw that, but up until today just ran default in game ini. I did not add all the variable except blufor, rifleman etc and all players,12, were medics as well. Just today i noticed we only had one medic.

Chan_
Chan_ @chan23

so, did you write this variable in game.ini
OnlyOneMedic

sheppy2
sheppy2 @sheppy2

Yes. Thanks again , great mod

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Working nice, thank you!

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

Working great all my load outs!! thanks again