WHERE ARE THE HOSTAGES?
Classic CS:GO hated and loved cs_assault map cover.
Don't hate me too much for doing it. As always any feedback will be appreaciated.
1st Phase Progress:
Avaiable Game Modes
Team Deathmatch, Checkpoint and Checkpoint Hardore.
Avaiable Scenarios List
Team Deathmatch: Assault?Scenario=Scenario_Assault_Team_Deathmatch
Checkpoint Security: Assault?Scenario=Scenario_Assault_Checkpoint_Security
· Outpost game mode.
· Domination game mode.
· Night lighting scenario.
· Parking building, above security start, will be opened.
· Add a train.
· More visual details.
· Detailed outskirts.
· Detailed loadout scenes.
· Make a good sound pass.
What's maybe next
· 2nd Phase - Extended version of the map.
· New streets and buildings for this game.
· If you play against more than 8 bots at Checkpoint start and Alpha capture, some of them will die because they're spawning in the center of the map (and I added in there a kill zone to avoid the bot lost).
· Bot navigation and objective AI defense could be better sometimes.
· Bots preffer to go for a walk instead of defending the warehouse objective.
Player's issues found
· Annoying foot step echo sound in left channel.
Map Cycle List