Insurgency: Sandstorm

Milsimod for Insurgency: Sandstorm

Released (updated ago). Ranked 108 of 407 with 3,254 (28 today) downloads

Published by Brass_Ninja (mod ID: 652271)

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Complete realistic mod based on the actual characteristics of the weapon and mods for it.

New factions (without unique cosmetics yet): western PMC "Greenlake" and eastern PMC "Mozart"
New structures of factions match real prototypes.

In this mod u can:

Call AGS-17, SPG-9, Mk19 and 60mm mortar firesupport by Team Leader and Detachment Support Operator (TargetSmoke as GL)
Keep alive much more time (TTK increased by 1,2-1,5 damage resist of armour, basical weapon innacuracy, high cost of the optics)
Mount flashlight on most of small arms in PvP
Carry a lot of nades (gas nade included) and rockets
Mod is still WIP so let me know about any issues (crash logs will be much useful)

Custom FireSupport calling by standard Officer + Observer cooperation:


2B9 Vasilek - 4 mines by 5 bursts

Su-25 - airstrike with 4*FAB-250

Su-25 - airstrike with 20*NAR S-8

A-10 - airtstrike with 12*M-82

Phosphorus Artillery - airburst with hundred incendiary munitions

300mm thermobaric rocket barrage - 12

300mm cassette rocket barrage - 12


Also feel free to give your feedback or suggestions.

For using this mod you need to add mod id (652271) into Insurgency\Config\Server\Mods.txt file, then add 3 things into start command:
1) -ModDownloadTravelTo
2) -Mutators
3) -mods

Example: start "" /high "C:\Games\insurgency\InsurgencyServer.exe" "Canyon?Scenario=Scenario_Crossing_Push_Insurgents?MaxPlayers=10" -ModDownloadTravelTo=Canyon?Scenario=Scenario_Crossing_Push_Insurgents -MapCycle=MapCyclePvp -Mutators=Greenlake-Mozart-Milsimod -Port=27102 -QueryPort=27131 -GSLTToken="XXXXXXXXXXXXXXX" -mods -log -GameStats

Use these mutators to change theaters:

-Mutators=Militants-Mozart-Milsimod

-Mutators=Greenlake-Mozart-Milsimod

-Mutators=Militants_Nato-Milsimod



Discord.gg - we play here

Releases

FilenameSizeVersionAddedOptions
filedata.B4.zip101.77mb0.1.3

filedata.Xm.zip101.2mb0.1.2

filedata.lI.zip96.36mb0.1.1

filedata.jA.zip197.83mb0.1.0

filedata.cE.zip85.15mb0.0.8.2

filedata.49.zip85.16mb0.0.8.1

filedata.48.zip85.15mb0.0.8

filedata.47.zip85.13mb0.0.7.9.4

filedata.46.zip85.12mb0.0.7.9.3

filedata.45.zip85.12mb0.0.7.9.2

filedata.44.zip85.12mb0.0.7.9.1

filedata.43.zip91.55mb0.0.7.9

filedata.42.zip79.61mb0.0.7.8.1

filedata.41.zip82.29mb0.0.7.8

filedata.40.zip81.99mb0.0.7.7.2

filedata.39.zip77.91mb0.0.7.7.1

filedata.38.zip77.91mb0.0.7.7

filedata.37.zip77.43mb0.0.7.6

filedata.36.zip30.07mb0.0.7.5

filedata.35.zip30.07mb0.0.7.4.1

filedata.34.zip27.51mb0.0.7.4

filedata.33.zip27.5mb0.0.7.3

filedata.32.zip27.5mb0.0.7.2

filedata.31.zip27.5mb0.0.7.1

filedata.30.zip27.5mb0.0.7

filedata.29.zip18.66mb0.0.6.5

filedata.28.zip16.03mb0.0.6.4.3

filedata.27.zip15.07mb0.0.6.4.2

filedata.26.zip15.07mb0.0.6.4.1

filedata.25.zip15.07mb0.0.6.4

filedata.24.zip15.07mb0.0.6.3.5

filedata.23.zip14.14mb0.0.6.3.4

filedata.22.zip4.73mb0.0.6.3.3

filedata.21.zip4.65mb0.0.6.3.2

filedata.20.zip3.97mb0.0.6.3.2

filedata.19.zip3.97mb0.0.6.3.1

filedata.18.zip3.97mb0.0.6.3

filedata.17.zip3.97mb0.0.6.3

filedata.16.zip3.97mb0.0.6.3

filedata.10.zip3.97mb0.0.6.3

filedata.9.zip3.97mb0.0.6.2

filedata.8.zip3.97mb0.0.6.2

filedata.7.zip3.97mb0.0.6.2

filedata.6.zip3.97mb0.0.6.2

filedata.5.zip3.97mb0.0.6.2

filedata.3.zip3.97mb0.0.6.2

filedata.2.zip3.97mb0.0.6.2

filedata.1.zip3.97mb0.0.6.1

filedata.zip3.97mb0.0.6

filedata.4.zip3.97mb0.0.5.3

filedata.15.zip3.96mb0.0.4.2

filedata.14.zip3.95mb0.0.4.2

filedata.13.zip3.95mb0.0.4.1

filedata.11.zip2.91mb0.0.4

filedata.12.zip1.58mb0.0.3.1

18 comments

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OD
od-servers @od-servers

hello what is the difference between each mutator

-Mutators=Militants-Mozart-Milsimod

-Mutators=Greenlake-Mozart-Milsimod

-Mutators=Militants_Nato-Milsimod

Brass_Ninja
Brass_Ninja @brass-ninja

Hey! These mutators are using for changing between "theaters". Militants-Mozart-Milsimod causes Militants against Mozart etc.

boromir7
boromir7 @boromir7

I got the first two mutators to work in Local Play.
Worked well.

No probs at all with "Militants-Mozart-Milsimod".

Did notice you must choose a special ammo for the "Greenlake-Mozart-Milsimod" else the gun has no sound,but with ammo it sounds good ;also I did find it hard to tell friend from foe since both teams had a similar uniform. Still fun.

However the mutator "Militants_Nato-Milsimod" did not work for me.
Is this mutator valid?

Brass_Ninja
Brass_Ninja @brass-ninja

Hm. Thank you for info!
Uniform is similar because of PMC-war) I hope we'll get new cosmetics in the future
Militants_Nato-Milsmod isn't ready yet, but I'll check.

boromir7
boromir7 @boromir7

Thanks for your efforts.

Pvt.Ackermann
Pvt.Ackermann @ackermann1

why does the recoil increase with a grip?

Brass_Ninja
Brass_Ninja @brass-ninja

because it is real) watch IPSC or IDPA for example. Grips are useful for shooting on the move in the mod. Anyway all guns have lower recoil than vanilla's

bahzooga
bahzooga @bahzooga

what does it do? and how do you call its functions?

Brass_Ninja
Brass_Ninja @brass-ninja

What functions? ))
This mod is a total conversation. Another weapon characteristics, another TTK and some new features.

bahzooga
bahzooga @bahzooga

ok, and how to call it in game.ini? any parameters?

Brass_Ninja
Brass_Ninja @brass-ninja

For using this mod you need to add mod id (652271) into Insurgency\Config\Server\Mods.txt file, then add 3 things into start command:
1) -ModDownloadTravelTo
2) -Mutators
3) -mods

For example:
start "" /high "C:\Games\insurgency\InsurgencyServer.exe" "Canyon?Scenario=Scenario_Crossing_Push_Insurgents?MaxPlayers=10" -ModDownloadTravelTo=Canyon?Scenario=Scenario_Crossing_Push_Insurgents -MapCycle=MapCyclePvp -Mutators=Milsimod -Port=27102 -QueryPort=27131 -GSLTToken="XXXXXXXXXXXXXXX" -mods -log -GameStats

bahzooga
bahzooga @bahzooga

thanks, I was only asking for the mutator call. now that I tried it, it seems not to be working.
whenever I call a map, eg travel
Canyon?Scenario=Scenario(...)Security?game=checkpointhardcore?Mutators=Milsimod
or
travel Canyon?Scenario=Scenario_Crossing_Checkpoint_Security?Mutators=Milsimod
the server will report "down" and you cannot connect at all :(

Brass_Ninja
Brass_Ninja @brass-ninja

can u show me the log?

bahzooga
bahzooga @bahzooga

there are plenty of references like these below, but there are no errors whatsoever...
my server runs under linux, if that is a problem?
[2021.03.20-16.28.41:569][ 2]LogMod: [Milsimod] Mod data loaded
[2021.03.20-16.28.41:575][ 2]LogMod: ScanModDataPaths: Read asset registry for /Milsimod/ at path ../../../Insurgency/Mods/Milsimod/AssetRegistry.bin.
[2021.03.20-16.28.41:578][ 2]LogMod: [Milsimod] Adding path "/Milsimod/Mutators" for primary asset type Mutator (found 1 assets)
[2021.03.20-16.28.41:580][ 2]LogMod: [Milsimod] Adding path "/Milsimod/Scenarios" for primary asset type ScenarioMultiplayer (found 0 assets)

Brass_Ninja
Brass_Ninja @brass-ninja

Can u show all startup parameters?

bahzooga
bahzooga @bahzooga

will send you a PM as this board does not allow for long text lines ...

[REDi]1RMAJPolTuurd
[REDi]1RMAJPolTuurd @redi1rcaptpoltuurd

anyone tried this one yet ?

Brass_Ninja
Brass_Ninja @brass-ninja

Yep, we have discord-server (russian language basically)
Discord.gg