Insurgency: Sandstorm

More Ammo Mutator [1.9] for Insurgency: Sandstorm

Released (updated ago). Ranked 24 of 408 with 169,268 (109 today) downloads

Published by tourist1584970446 - learn more (mod ID: 98373)

after_ammo.jpg

With this mutator you can override your normal magazine count for primary weapons, secondary weapons and also the underbarrel attachment.
By default it will use the values as shown below in the first approach, but you can also configure using the old approach. Write one of the following config sections in your Game.ini

Use -Mutators=MoreAmmo like normal, but also add -ModDownloadTravelTo=Powerplant?Scenario=Scenario_Powerplant_Checkpoint_Security to your startup as well, otherwise you'll have to reload the level before the mutator mods will kick in. Don't forget the -Mods flag as well if you don't already have it in there.

If this is your first time adding a mod to a server, please read the documentation at Insurgencysandstorm.mod.io (especially the Mods section)


1. Using multipliers (Recommended approach)

This approach is recommended because it upgrades all the classes equally. Light and Heavy carrier are still useful as the extra ammo you get from them is also multiplied.

[/MoreAmmo/Mutators/MoreAmmo.MoreAmmo_C]
;You will get 3 times the normal amount of ammo for your primary weapon.
PrimaryAmmoMultiplier=3.0
;You will get double the normal amount of ammo for your secondary weapon.
SecondaryAmmoMultiplier=2.0
;You will get 50% more ammo for your underbarrel attachment.
UnderbarrelAmmoMultiplier=1.5
;You will get twice the ammo for your explosive launchers like the RPG7/M3 MAAWS, single-use launchers are unaffected
ExplosiveLauncherAmmoMultiplier=2.0


2. Using fixed values (Old approach)

This approach was how the mod worked initially, it remains supported but it has some downsides. Light and Heavy carrier become quite useless because they no longer affect ammo capacity, with the exception being the extra Explosive slot. Also, some classes clearly benefit more than others from a fixed value. Machine Gunners are a good example of this.

[/MoreAmmo/Mutators/MoreAmmo.MoreAmmo_C]
;You will get 20 mags worth of ammo for your primary weapon regardless of your class and carrier.
PrimaryMagsCount=20
;You will get 10 mags worth of ammo for your secondary weapon regardless of your class and carrier.
SecondaryMagsCount=10
;You will get 3 grenades in your grenade launcher attachment if you have one equipped.
UnderbarrelAmmoCount=3
;You will get 5 shots for your explosive launchers like the RPG7/M3 MAAWS, single-use launchers are unaffected
ExplosiveLauncherAmmoCount=5


3. Mixing multipliers and fixed values (Hybrid approach)

You can mix and match settings from either approaches, when you configure both a multiplier and a fixed value for the same weapon type, the multiplier will take priority over the fixed value.

[/MoreAmmo/Mutators/MoreAmmo.MoreAmmo_C]
;You will get 3 times the normal amount of ammo for your primary weapon.
PrimaryAmmoMultiplier=3.0
;You will get 10 mags worth of ammo for your secondary weapon regardless of your class and carrier.
SecondaryMagsCount=10
;Disables overriding the ammo. You will get the default amount of ammo for your underbarrel attachments
UnderbarrelAmmoCount=-1
;Disables overriding the ammo. You will get the default amount of ammo for your explosive launchers like the RPG7 / M3 MAAWS
ExplosiveLauncherAmmoCount=-1

As demonstrated above, you can disable any of these options by entering -1 as the value.

If you find any issues please let me know.



Known issues:

- You cannot use the small ammo boxes in Checkpoint Hardcore until you are below the normal maximum.
- When your underbarrel ammo is equal to or greater than 4, the game wrongly displays your primary weapon magazine count next to it, just ignore it.

Releases

FilenameSizeVersionAddedOptions
filedata.18.zip50.06kb0.8.3

filedata.17.zip11.54kb0.8.2

filedata.16.zip1.63kb0.8.1

filedata.15.zip1.41mb0.8

filedata.14.zip1.02mb0.7.2

filedata.13.zip1.02mb0.7.1

filedata.12.zip1.02mb0.7

filedata.11.zip1021.28kb0.6.3

filedata.10.zip1020.54kb0.6.2

filedata.9.zip1mb0.6.1

filedata.8.zip1mb0.6

filedata.7.zip1022.7kb0.5.1

filedata.6.zip1022.08kb0.5

filedata.5.zip1020.84kb0.4.2

filedata.1.zip1020.85kb0.4.1

filedata.4.zip1mb0.4

filedata.3.zip1mb0.3.3

filedata.2.zip1mb0.3.1

filedata.zip1mb0.3

79 comments

Join the community or sign in with your gaming account to join the conversation:

DarkGhost7
DarkGhost7 @darkghost7

You're saying the mod only works when the game started as Powerplant?
or anymap?

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for a server with this mod you're welcome to try my server.

Server Discord: BcqvGgGsKB
Game Server IP: 108.61.253.36:27980

-[U|S|A]-WilliamF
-[U|S|A]-WilliamF @usa-williamf

Hi tourist1584970446, just wondering if it is possible for you to add a option on how much ammo per magazine.

EN
publicENEM1613189139 @publicenem1613189139

This is my settings. Doesnt seems to change anything
PrimaryAmmoMultiplier=6.0 Sec
UnderbarrelAmmoMultiplier=1.5
ExplosiveLauncherAmmoMultiplier=2.0

EN
publicENEM1613189139 @publicenem1613189139

Does this work anymore?

-[U|S|A]-WilliamF
-[U|S|A]-WilliamF @usa-williamf

Still works

govrin
govrin @224g1

how do i modify it for local play?

-[U|S|A]-WilliamF
-[U|S|A]-WilliamF @usa-williamf

there is a game.ini for local play too, just modify that. or host your own server with friendly bot enabled.

DarkGhost7
DarkGhost7 @darkghost7

I can't set it lower than default mag counts.
Could you fix it? (e.g If i set it to 2 mags as fixed value,
And when you have no bag, Tough you still gets 3 mags cuz that is minimum default)

Tongerge
Tongerge @tongerge

Its not working for me. Why?

[3lNP]ElNecrofilico
[3lNP]ElNecrofilico @3lnpelnecrofilico

it works for me just the rocket ammo is not working.

tourist1584970446
tourist1584970446 @tourist1584970446

RPG should work but only RPG7 and M3 MAAWS, other rocket launchers are one-time use. The ammo counter might not display it correctly, but you should have the correct amount of rockets to fire (unless NWI broke it)

tourist1584970446
tourist1584970446 @tourist1584970446

Fixed

[NF]Tazzy
[NF]Tazzy @nftazzy

Thanks working perfect

[NF]Tazzy
[NF]Tazzy @nftazzy

yeah its not working for me either

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

Not working for me?

D4
d4d330 @d4d330

Yep, still broke on windows server... :-(

XK
Xarly_Kn_ @xarly-kn1

Is the new version working for you, guys? It is not for me. I also noticed the size is now 1.63kb when it used to be larger than 1Mb.

Thanks for these amazing mods, anyway. :)

YemingKun
YemingKun @yemingkun

not working

Facknrite
Facknrite @facknrite

Not working in any of my servers :(

WOHA
WOHA @woha

Me neither :(