Insurgency: Sandstorm

Mountain Pass for Insurgency: Sandstorm

Released (updated ago). Ranked 55 of 140 with 11,276 (14 today) downloads

Published by deerslug (mod ID: 109375)

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Checkpoint map set in the mountains.

*bots are blind, not sure whats going on but I'll update this once its fixed

**Lighting still needs a few more tweaks mainly underground


Scenarios:

Name Difficulty ID
Compound Assault Medium Scenario_MountainPass_Checkpoint
Bunker Assault Hard Scenario_MountainPass_Checkpoint_2
Bunker Medium Scenario_MountainPass_Checkpoint_3
Sweep and Clear Hard Scenario_MountainPass_Checkpoint_4
Battle in the woods lol Scenario_MountainPass_Checkpoint_5
Insurgency Medium Scenario_MountainPass_INS
Counter Assault Medium Scenario_MountainPass_INS_2

Lighting Scenarios: Day, Night

ex) (Scenario="Scenario_MountainPass_Checkpoint",Mode="Checkpoint",Lighting="Night")

Mod id: 109375


offline:

open MountainPass?Scenario=Scenario_MountainPass_Checkpoint?Lighting=Day


v0.20

  • 1.7 Night modes
    • First pass at night lighting, might turn the lights on in some buildings eventually
  • Turned off lethal fire support for some objectives
  • Adjusted some spawns
  • Fixed a place you could fall through the map
  • Hopefully fixed vehicle spawns
  • 3 vehicle counter attacks (Needs more testing) if these go well I'll add more
    • 2 are on the bunker layer (Checkpoint_3)


v0.19

  • Updated Bunker layer
  • Updated Insurgency layer
  • Added
    • 2 New security layers
    • 1 new insurgency layer
  • Added a few tunnels
  • Some small locations for cover / spawning
  • Some other small fixes


v0.18

  • Fleshed out bunker / reworked spawns
  • Reworked final building in stone village
  • Changed first village textures
  • Changed final compound texture
  • Road to upper village
  • Checkpoint_2
  • Checkpoint_3
  • Checkpoint_INS


v0.17

  • Added new locations to fight in
    • Village that overlooks the rest of the map
    • Bunker
  • Insurgency layer
  • Bunker raid layer
  • Updated the lighting
  • Removed some objects causing issues
  • Updated names and preview pictures of layers
  • Better minimap


v0.16

  • Added an extra spawn for G
  • Added more to the interior of the mansion
  • Added more cover around the map
  • You can now shoot through fences
  • Added a customization camera


v0.15:

  • Adjusted spawns for B,C,D,E
  • Fixed last point capture zone
  • Tweaked Delta enemy spawning
  • Adjusted Alpha capture zone size
  • Changed grass size


Issues:

  • Vehicle spawns probably
  • Ai falling to death (Please let me know if you see this)
    • I need scenario name + objective
    • Compound Assault - G

TODO:

  • Vehicle counter attacks
  • Other game modes (if requested)
  • More checkpoint layers
    • Focusing on another map so this is unlikely
  • Balancing and fixes
  • add more sounds
  • redo the first village... its baaad
  • fix gaps in upper village
  • fix underground lighting
  • grass lighting / color


Releases

FilenameSizeVersionAddedOptions
filedata.19.zip1.46gb0.20.5

filedata.18.zip1.84gb0.20.4

filedata.17.zip1.27gb0.20.3

filedata.16.zip1.27gb0.20.2

filedata.15.zip1.23gb0.20.1

filedata.14.zip1.01gb0.20

filedata.13.zip983.15mb0.19

filedata.12.zip949.11mb0.18

filedata.11.zip812.78mb0.17

filedata.8.zip423.56mb0.16

filedata.5.zip386.83mb0.15

filedata.2.zip379.99mb.14

filedata.4.zip379.97mb.13

filedata.3.zip369.67mb.12

filedata.1.zip353.35mb0.11

filedata.10.zip239.62mb0.10

filedata.9.zip192.89mb0.9

filedata.7.zip180.04mb0.8

filedata.6.zip180.03mb0.7

filedata.zip163.63mb0.1

73 comments

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BA
BADASSGAMERS @badassgamers

i think the bots r reacting to seeing u in night mode while we as players c the map in day mode

[3lNP]ElNecrofilico
[3lNP]ElNecrofilico @3lnpelnecrofilico

Bots are blind on every map not only yours. you can adjust them on the game.ini map works fine in my server

deerslug
deerslug @deerslug

What setting should I set and to what value?

-Zhourias-
-Zhourias- @zhourias

Night scenarios currently have the issue of not enough lighting and bots not shooting back unless within 2m

deerslug
deerslug @deerslug

I've been having the issue on the day scenarios to

Swagger200
Swagger200 @swagger200

Just tried your update - not fixed. The issue I ran into was in broad daylight.

Swagger200
Swagger200 @swagger200

Strange AI behavior - MountainPass?Scenario=Scenario_MountainPass_INS_2

Swagger200
Swagger200 @swagger200

Something strange going on with the AI - I literally cannot get them to shoot at me. Only if one comes close enough to weapon bash me, do I die.

deerslug
deerslug @deerslug

Ya im getting the same problem, somethings broken and im not entirely sure what. I got the bots to start shooting me when I was testing in the editor but once I packaged it, the bots went back to being blind

Kyrocera
Kyrocera @kyrocera

Can you update the list of scenarios with the Night/Day flags please.

deerslug
deerslug @deerslug

Updated

D
Davistiano @davistiano

Hmm I am trying to host this map on my community server, but the log shows error "LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'MountainPass' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
LogLinker: Can't find file 'MountainPass'"

I have tried removing the folder from mod and reinstall the map - either by subscribing in this website, and in-game, but still not wanting to load the map.

Has anyone encounter this before? Thanks :)

D
Davistiano @davistiano

Update: the map has been loaded successfully, but i could still see that red error in the server log thou, weird....

[3lNP]ElNecrofilico
[3lNP]ElNecrofilico @3lnpelnecrofilico

i have red logs on it but thats part of the server loading

oohhboy
oohhboy @oohhboy

Cool idea but embedding multiple shorter themed campaigns in one map seems rather counter-productive. The server owner either has to flood the vote screen with all the choices or discard chunks of the map arbitrarily. A bit of a Hobson's choice. No one has problems with long campaigns if the map size supports it, you can theme each segment all the same. Why pick one when you can have it all.

The Big Question: Is it possible to have the map semi-randomly pick which checkpoints to use?

deerslug
deerslug @deerslug

That would be a neat feature but I never really intended for a server to run every single layer. I figured people would narrow it down to what they want or just rotate different layers in the server every couple weeks or so. Also the entire map can be utilized between checkpoint and checkpoint_2. Checkpoint_3 is there just to skip the first section of checkpoint_2. Checkpoint_5 is just built to be stupid hard so I can't imagine they will be played much.

Ps I'm surprised by the requests for longer scenarios, I really didn't expect that when I first started the map. I'm taking that into account for the next project :p

TacticalGaming
TacticalGaming @tacticalgaming

We are running it on the Tactical-gaming.net coop custom maps server we have a large community of several thousand members if anyone ever wants to squad up!

TacticalGaming
TacticalGaming @tacticalgaming

To what oohhboy said, For the next map it is indeed a solid idea to save yourself some effort there and just have a long version and a short version (4 total, short and long for each faction). While I love having all of these options for Mountain Pass, now I'm not able to decide which one I like more because they are all great. And my community likes them all. Struggle is real. #firstworldproblems. Hahaha. But sometimes less is more you know in terms of scenario options. You're the only mapper I've seen who has spent time making so many various ones and I love you for it.

TacticalGaming
TacticalGaming @tacticalgaming

So far loving Scenario_MountainPass_Checkpoint, Scenario_MountainPass_Checkpoint_2, Scenario_MountainPass_INS. These are all pretty hard I'd say even on a pretty full server of normal coop. I'm scared to try 5. Hahah. I will load up 3 and 4 as well to give them a try!!!

TacticalGaming
TacticalGaming @tacticalgaming

so wait im confused what do I put in the map list for checkpoint on my server? looking for a kinda medium difficulty normal coop checkpoint scenario... hmm

deerslug
deerslug @deerslug

Honestly the difficulty is more dependent on server settings but you could start out with:
Scenario_MountainPass_Checkpoint
Scenario_MountainPass_INS

and if you want to change things up try
Scenario_MountainPass_Checkpoint_2

The only one that should be significantly harder is
Scenario_MountainPass_Checkpoint_5
But I've only tested it solo with god mode on to validate spawns

TacticalGaming
TacticalGaming @tacticalgaming

Scenario_MountainPass_Checkpoint is for security? or do I just add _Security like normal
Scenario_MountainPass_INS is for insurgents?

deerslug
deerslug @deerslug

Scenario_MountainPass_Checkpoint is for security and yes the ***_INS is for insurgents