Insurgency: Sandstorm

Dinghy's Full Loadout Stock Kit for Insurgency: Sandstorm

Released (updated ago). Ranked 107 of 478 with 2,496 (6 today) downloads

Published by B4NDO (mod ID: 949577)

20210531152516_1.jpg

MUTATOR: Fullkit

dinghy's loadout for all vanilla stock weapons regardless of faction and commander truck firesupport spawner

choose fullkit carrier in loadout. this will give you 2 primary, 2 secondary and additional explosive slots

RUBBER DINGHY RAPIDS COOP/FRENZY CUSTOM

194.147.122.132:27102

work in progress let me know if ive missed anything

i have limited launchers (rpg7 etc) loadouts to demolitions and commander classes {latest update might have broken this ill go over it soon)

props to @Snakeyio for all the help ive added his fists into melee and also must convince him to give me the dumpster haha


********NEW INFO******

added AP ROUNDS for all stock "allowed weapons" that can use them, will be adding to this later on

added melee items: switchblade. hatchet etc

Releases

FilenameSizeVersionAddedOptions
filedata.10.zip69.38mb1.0

filedata.9.zip69.38mb0.9

filedata.8.zip69.38mb0.8

filedata.7.zip69.41mb0.7 reupload

filedata.6.zip69.4mb0.6

filedata.5.zip69.4mb0.5 reupload test

filedata.4.zip69.4mb0.5

filedata.3.zip69.39mb0.4

filedata.2.zip69.39mb0.3 ap rounds added and melee items

filedata.1.zip69.38mb0.2

filedata.zip125.17kb0.1

49 comments

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Mr_Whatsittoya
Mr_Whatsittoya @mr-whatsittoya

Will this work with ISMC meaning can I have the best of both worlds (vanilla weapons with add-ons and non-vanilla weapons with similar add-on)?

MO
MOsabbroxd @mosabbroxd

Thanks, now the pistol optics is in the game :)

B4NDO
B4NDO @b4ndo

hi MO yes sorry i added them but forgot to include in the update log

DA
dantaylor129 @dantaylor129

Any way to control the number of mags for this? I love the two primaries and flexibility, but 42 drum mags seems excessive even for insane bot counts and Frenzy. Id like to be able to have something close to vanillas magazine count.

B4NDO
B4NDO @b4ndo

hi dan
42 sounds like alot are you running more ammo mod alongside this? although ive added more because our server is high bot counts u see. but i think stock added was 24 mags

DA
dantaylor129 @dantaylor129

No, this is the only mutator that touches loadouts. Just FullKit, NoRestrictedArea, AllYouCanEat, and Vampirism. I've been using the AKM's with drum mags.

B4NDO
B4NDO @b4ndo

ill run through the counts on the next update and lower them a tad, want to add in some claymores etc next

MO
MOsabbroxd @mosabbroxd

I don't want to get you under pressure ,but ,what happened to the pistol optics ??!

chacal_bl4ck
chacal_bl4ck @chacal-bl4ck

Can you add a mutator option on this mod that doen't need an observer to call fire support?

B4NDO
B4NDO @b4ndo

you don't need an observer, I've added radio support for commander as a selectable item in loadout. choose fullkit carrier then add a radio

chacal_bl4ck
chacal_bl4ck @chacal-bl4ck

Yes, sorry about that. Thanks.

flo5000
flo5000 @flo5000

i have problems with the mutator ón my server he cant start on the first map or other i need my rcon tool he start the map plus the mutator no other way need help

Thôt1615395261
Thôt1615395261 @tht1615395261

the mutator no longer saves profiles on version 1.10

DA
dantaylor129 @dantaylor129

I havent had any issue in 1.10 in my server or locally with profiles.

Snakeyio
Snakeyio @snakeyio

its probably the latest editor update, has some mysterious bugs.

MO
MOsabbroxd @mosabbroxd

looks like you missed the new pistol optics ??

B4NDO
B4NDO @b4ndo

yeah will be updating soon bud, just waiting for an editor update 1st as in its current state its a nightmare

MO
MOsabbroxd @mosabbroxd

take your time bro :D

B4NDO
B4NDO @b4ndo

ive gone through the mod config and just tweaked a few variables. just tested on the server and all guns that were added are showing for all classes now. let me know how you all get on. until they update the editor im not going to do much to it yet. as far as the choose preset cosmetic screen goes thats not appearing with the mod or alot of mods in general there is nothing i can do until they sort out the editor bugs

added all the requested guns that salty kindly let me know what i missed let me know if u all can select them for all classes now chaps.
1) Grease Gun
2) Honey Badger
3) QTS-11
4) Tavor 7
5) M110 SASS
6) AS Val
7) QBZ-97
8) Ace 52
player speed should also be decreased now too

FullSaltyDoge
FullSaltyDoge @fullsaltydoge

Looks like now Breacher, Advisor, Marksman, and Gunner are missing the Famas and Aug on Security. The Aug is missing from Breacher, Advisor, Marksman, and Gunner on Insurgents, Not sure that it really matters that much anyway since those 4 classes are functionally the same as Rifleman. Other than the 4 classes on each side, the gun lists are looking good. The movement speed also feels pretty good now. Thanks for getting on these fixes!

Another suggestion for future iterations of the mod, I think it'd be nice to have the SMGs and shotguns available as secondaries for CQB other than having only pistols to choose from if that's something you'd be willing to add down the road. The extra capability would be a nice-to-have.

B4NDO
B4NDO @b4ndo

hi bud ill look into the missing stuff, yeah shouldnt be too hard i can probably add in a 3rd primary and just have the one secondary slot, leave it with me

FullSaltyDoge
FullSaltyDoge @fullsaltydoge

I was more referring to adding SMGs and shotguns to the secondary lists, similar to how the ISMC has SMGs and the TOZ also available in the secondary slots, not just in primary slots. The two secondary slots are nice as is, but it'd be nice to have some more selection (SMGs and shotguns) in addition to the pistols that are already there if that better clarifies my meaning. All up to you though and how much you feel like messing around in that pesky editor. Lol. What you've already built is great.

Played the latest version and the F1 grenade is missing. Not a big deal since we've got the M67s. I see you've gotten the shared loadouts working, that's pretty cool!

B4NDO
B4NDO @b4ndo

hi salty
yeah i see what you mean now, sure ill add the shoties and smgs into secondary, ill check that f1 too