Insurgency: Sandstorm

Night Park Loadout for Insurgency: Sandstorm

Released (updated ago). Ranked 83 of 511 with 11,192 (18 today) downloads

Published by DagZede - learn more (mod ID: 383335)


Please note that this mod is designed for private use, and will always be a continuous work in progress of experiments of bad decisions!
We will also be heavily biased to our group's opinion for the mod's changes onward.
It's actually playable though. If you're installing this on your server and having a problem feel free to message me.

Discord: DagZede#1888

Mutators :
- Replaces bot loadouts and types with Night Park's custom bot via squad override for both factions.
- A copy paste of the original Frenzy mutator with some more special frenzied variations.
- Replaces the squad system only, for both default Insurgents and Security factions.
NPMod - Replaces the theater system, an all-in-one activator mutator.

Again, this mod is actually a private mod for our private server, designed only to work on hardcore co-op mode. That was made to counter Sandstorm 1.9's co-op loadout changes, NWI have undone that update though.

- Custom theater or custom squad system mutator.
- More weapon selections for each classes.*
- New items, weapon upgrades, class, etc.**
- New bot enemy types.***
- All secondary weapons are available for every class on both factions from Makarov to Desert Eagle.
- More basic explosive selections for every class: M18 Smoke, M84 Flash, F1 Frag, M67 Frag, Incendiary, Molotov, and MG83 Mustard Gas.
- Equal loadout selections for both human player's Security and Insurgent factions.
- Higher level requirements for each class.****
- Locked hardcore movement speed even for outpost and survival mode.
- Custom counter attack wave config.
- Custom wave config for outpost and survival mode.

- Etc.

*Class loadouts:
- Operator: M24, Mosin Nagant, M16A2, M16A4, SKS, AKM, G36K, AUG, Galil, Galil SAR, AKS47U, AK74, M1 Garand, QBZ-03, QBZ-97, QTS-11, Mk17, Alpha AK, Mk18 CQBR, L85, FAL, M4A1, VHS-2, ACE52, Tavor 7, and Famas as primary. Now includes SMGs and shotguns as well.
- Advisor: Same primaries as operator without SMGs and shotguns, but with ability to use 6x and 7x scopes.
- Breacher: All SMGs and shotguns as primary, along with both version of mines, C4, and IED as available explosives. All primaries are one supply point cheaper.
- Demolition: Same primaries as operator, but with ability to use explosive grenade launchers, both mines, C4, IED, and all rocket launchers.
Light Gunner: Less primaries than operator, semi-automatic rifles are excluded. But with ability to use drum magazine upgrades.
Gunner: M249, PKM, M240, MG3 as primary.
- Marksman: M24, Mosin Nagant, M82, M99, M110, SVD, Mk14 as primary.
Observer: Same primaries as operator.
Commander: Same primaries as operator.

**Custom stuffs:
- VIP Carrier, a light carrier that gives you extra ammo mags for secondary instead of primary.
- MG83 Mustard Gas, made with a special mix of pee and bleach.
- AP Ammo upgrades re-enabled, does not include all ammo types though.
- Honey Badger supersonic rounds.
- Security bots ability to use A10 strafe.
- Bots will call fire support more often.
- Explosive and smoke artillery/mortars on hardcore checkpoint.
- A10 strafe and smoke artillery on survival.
- Custom bolt for bolt action rifles
- Increased observer radio range upgrade, 20m and 30m.
- Wrapped and unwrapped suppressors upgrade for rifles.
- Cheapo suppressors for 9mm pistols.
- Osprey suppressors (lookalike) for pistols.
- Heavy barrel and custom barrel for rifles.
- Fast hands and steady hands training upgrades.
- Stackable quickdraw, loading, and aiming training upgrades.
- Tons of wacky gun skins (Weeaboo ones are disabled on NPLite).
- Black PEQ15 skin.
- Black and tan PMAG magazine for AR15 variants magazine skin.
- Black Norinco magazine for AR15 variants magazine skin.
- Tan and green accessory variants skin.
- And many more.

***Custom bot enemy types:
- Berserker: A huge juggernaut with tons of health and wields light machine gun
- Hunter: Fast moving rifleman that rush and flanks.
- Specialist: Fighter that uses a wide variety of weapons, upgrades, and explosives.
- Knocker: Shotgun wielding fighter with thick armor.
- Elite Marksman: High visual awareness sniper that wields .50 cal sniper rifles.
- Striker: Drum mag'd fighter that rush and flanks.

****Class level requirements:
Operator: 0
Breacher: 40
Advisor: 50
Demolitions: 60
Light Gunner: 70
Gunner: 80
Marksman: 90
Observer: 100
Commander: 300
You can disable it with bRestrictClassByPlayerLevel=False under [/script/insurgency.INSCoopMode] on your game.ini

Want some of the assets in this mod for your own loadout/theater mod? Hit me up and I can give you the files as long as said files are made by me. Open for collab.

Special thanks to all my friends (and their friends as well) on Night Park who helped me to create and test this mod.


filedata.wz.zip139.83mb0.1.10 Alpha

filedata.xj.zip137.37mb0.1.10 Alpha (Test version)

filedata.AT.zip138.22mb0.1.9.1 Alpha

filedata.rO.zip138.21mb0.1.9b Alpha

filedata.h7.zip138.21mb0.1.9 Alpha

filedata.gE.zip139.35mb0.1.8.8 Alpha

filedata.pO.zip129.62mb0.1.8.7 Alpha

filedata.nQ.zip133.6mb0. Alpha

filedata.v0.zip130.41mb0.1.8.6 Alpha

filedata.Ae.zip131.78mb0.1.8.5 Alpha

filedata.x1.zip125.3mb0.1.8.4 Alpha

filedata.E0.zip127.24mb0.1.8.3c Alpha (CH2)

filedata.49.zip132.43mb0.1.8.3b Alpha (CH2)

filedata.48.zip132.43mb0.1.8.3 Alpha (CH2)

filedata.47.zip116.68mb0.1.8.2 Alpha

filedata.46.zip115.86mb0.1.8.1b Alpha

filedata.45.zip115.85mb0.1.8.1 Alpha

filedata.44.zip111.54mb0.1.8 Alpha

filedata.43.zip113.98mb0. Alpha

filedata.42.zip113.98mb0.1.7.11 Alpha

filedata.41.zip113.97mb0.1.7.10 Alpha

filedata.40.zip112.4mb0.1.7.9 Alpha

filedata.39.zip94.54mb0.1.7.8 Alpha

filedata.38.zip94.32mb0.1.7.7 Alpha

filedata.37.zip87.12mb0.1.7.6 Alpha

filedata.36.zip87.11mb0. Alpha

filedata.35.zip86.53mb0. Alpha

filedata.34.zip86.64mb0. Alpha

filedata.33.zip86.15mb0.1.7.5 Alpha

filedata.32.zip86.14mb0.1.7.4 Alpha

filedata.31.zip85.36mb0.1.7.3 Alpha

filedata.30.zip83.28mb0.1.7.2 Alpha

filedata.29.zip83.28mb0.1.7.1 Alpha

filedata.28.zip83.25mb0.1.7 Alpha

filedata.27.zip84.1mb0.1.6.4 Alpha

filedata.26.zip79.31mb0.1.6.3 Alpha

filedata.25.zip67.84mb0.1.6.2 Alpha

filedata.24.zip66.9mb0. Alpha

filedata.23.zip63.42mb0.1.6.1 Alpha

filedata.22.zip63.27mb0.1.6c Alpha

filedata.21.zip63.26mb0.1.6b Alpha

filedata.20.zip63.28mb0.1.6 Alpha

filedata.19.zip77.93mb0.1.5.5 Alpha

filedata.18.zip75.68mb0.1.5.4 Alpha

filedata.17.zip75.68mb0.1.5.3b Alpha

filedata.16.zip79.61mb0.1.5.3 Alpha

filedata.15.zip53.94mb0.1.5.2b Alpha

filedata.14.zip53.91mb0.1.5.2 Alpha

filedata.13.zip51.92mb0.1.5.1b Alpha

filedata.12.zip52mb0.1.5.1 Alpha

filedata.11.zip51.95mb0.1.5b Alpha

filedata.10.zip52.14mb0.1.5 Alpha

filedata.9.zip47.1mb0.1.4.2 Alpha

filedata.8.zip31.74mb0.1.4.1 Alpha

filedata.7.zip33.28mb0.1.4 Alpha

filedata.6.zip30.22mb0.1.3.2 Alpha

filedata.5.zip30.22mb0.1.3.1 Alpha

filedata.4.zip29.92mb0.1.3 Alpha

filedata.3.zip20.56mb0.1.2 Alpha

filedata.2.zip6.37mb0.1.1 Alpha

filedata.1.zip6.35mb0.1b Alpha

filedata.zip6.35mb0.1 Alpha


Join the community or sign in with your gaming account to join the conversation:

MOsabbroxd @mosabbroxd

The new bots types are gone, maybe this is from the new game update. And also the bots does not call in fire support, I dont know why ?


"- Security bots ability to use A10 strafe.
- Bots will call fire support more often."
That's all I like.
Thank you, brother.

germanc4 @germanc4

great work man, is it compatible with the mod zombies (mod ID: 564874)?

DagZede @dagzede

Just asked, and it (NPLoadout, NPLite, and NPMod) should work. Since Zombies works as bot squad override.
NPBots and NPFrenzy won't since it's a bot squad override as well, obviously.

germanc4 @germanc4

i have tried it and sometimes weapons desappear, but it works. thanks its a great mod and the bots difficulty is spot on

DagZede @dagzede

Never tried it before tbh, but it could be technically.
Only if Zombies uses enemy faction squad override instead of theatre override.

Eh, I'll ask Snake about it.

MOsabbroxd @mosabbroxd

Great mod, but is there a mutator that i can change the hardcore movement animation to the normal movement animation ??

DagZede @dagzede

Added "SoftcoreMovement" mutator for you, it basically overrides the movement speed into the default 1.0 value along with the animation, don't know if it'll work though.
Have you tried the vanilla "FastMovement"? Might've work better.

MOsabbroxd @mosabbroxd

Thank you for making this mutator for me, but it doesn't work :(

SNich-Myster @snich-myster

Great server, terrible abusive owner. My friends and I have just been banned from this mod for accidental friendly fire. Would not recommend this server.

DagZede @dagzede

>Banned from this mod
Huh? Oh, you did get banned from the server this mod is for but feel free to enjoy it on other servers that use it.
No? Multiple users reported your party for it, full-auto friendly fire until TK while your party members take turns to do it to one player. Not even a sorry from one of you as well, so...

Oriangel @oriangel

Hey Dag, just wanna give a shoutout to you and thank you for creating a different mod. Love what you did and I hope to promote it to my community in the future. Keep it up. Thank you ! =)

DagZede @dagzede

Glad y'all liked it, thanks for trying it out!

bahzooga @bahzooga

how can I configure the custom wave configs for outpost and survival modes?

DagZede @dagzede

You just need to put in:
In your server's game.ini.

However if you mean that you only want certain bot types in it by configuring it through game.ini, I have no idea how to do that as well.

bahzooga @bahzooga

I would like to configure the bot number increase, respawn frequency and threshold and such ...

DagZede @dagzede

As far as I know, the wave config only includes settings such as special enemy fractions, it's chances, and the bot's player class.
And if I recall correctly you might be able to adjust their number increase and respawn frequency (DPR) just from the game.ini.

bahzooga @bahzooga

this is beautiful :)
we love it; a little gem, in particular against the overwhelming background of other mods that do basically nothing else, if you ask me, but waste 6 to 9 GB of server drive space in the process ... (not naming any names here ;) )

DagZede @dagzede

I mean this mod doesn't do anything much either lol. And yeah, sizing is our main concern since some of us who play with this mod always get a bad access to download (it's not a size compensation really), I will try my best to keep it under 150MB or so, and sorry if I sometimes updated it daily for a ton of hotfix after hotfix. Funny enough the biggest files are the skins, I kept them 2K instead of 4K though.
And glad you liked it, thanks for downloading and trying out this mod!

bahzooga @bahzooga

I have it regularly running on my server (bahzooga&friends; classic hardcore, along with a selection of other mods and maps. be my guest any time :)