Insurgency: Sandstorm

No Class Limits in Checkpoint Hardcore for Insurgency: Sandstorm

Released (updated ago). Ranked 53 of 140 with 5,236 (17 today) downloads

Published by fatmarrow - learn more (mod ID: 110949)

noclasslimits.jpg

This mutator only works for checkpoint hardcore mode (because of how mutators are set up). Thank you to the kind folk on the Insurgency Sandstorm Modding discord channel for their help in making this run (see below).

I believe you need to add "-mutators=NoClassLimits" to a server command line to make the mutator run (or else add it to an existing list of mutators). You also need to update your mod IDs (usually in mods.txt) with the ID of this mod (110949). You also need to add a parameter of the form '-ModDownloadTravelTo=Oilfield?Scenario_Refinery_Checkpoint_Security', otherwise you will need to restart the level to get the mutator to start operating.

I would like to thank this obscure bug for delaying the success of this mutator: Steamcommunity.com

Please use this mod responsibly.

**Known problem: affects movement speeds and possibly other things as well as the class limits
**Solution: I'd fix this if I can but all I can do is replace the whole squad format file (which includes not just class limits but also movement speeds and so on). So far as I can tell, the devs don't provide the hooks to allow you to (just) set class limits in the blueprint (which is what I'd do if I could). I can provide a separate mutator, or possibly allow you to configure this one, to get different movement speeds, but that hardly seems optimal.

If you want no class limits on normal checkpoint (or any other game mode), I'll have to make a separate mutator for it - just drop me a line and I'll put it together. Sorry - I'd do something more flexible if I could, but so far as I can tell, the devs haven't given us the hooks I need...

Releases

FilenameSizeVersionAddedOptions
filedata.1.zip1.21mb0.07

filedata.zip1.02mb0.06

16 comments

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CornedBeef1
CornedBeef1 @cornedbeef1

Can you make one that works in regular checkpoint?

Brengun
Brengun @brengun

Is this mod working in 1.7?
Thanks.

fatmarrow
fatmarrow @fatmarrow

It is, insofar as it uses the old squad layout files, so you don't get the level caps as well as class limits (some might say a bonus feature...). I am intending to update it so it works for all game types. Hopefully soon.

SC
Sn!ck[CH] @snckch

Thanks for the mod. it would be great if it works for checkpoint (no hardcore)

fatmarrow
fatmarrow @fatmarrow

Sorry for the delay. I have now found a way to make this work for all game types (hopefully). Update soon I hope.

fatmarrow
fatmarrow @fatmarrow

yeah sorry I was going to look into that. Will try do so soon.

BA
BADASSGAMERS @badassgamers

thx man

TA
talldarkgamer @talldarkgamer

Thanks buddy - this is exactly the feature I was looking for!

fatmarrow
fatmarrow @fatmarrow

I don't mind people voting this down but I'd love to know if something didn't work, because this is pretty much a 'does what it says on the tin' thing

fatmarrow
fatmarrow @fatmarrow

Known problem: affects movement speeds and possibly other things
Solution: I'd fix this if I can but all I can do is replace the whole squad format file (which includes not just class limits but also movement speeds and so on). So far as I can tell, the devs don't provide the hooks to allow you to (just) set class limits in the blueprint (which is what I'd do if I could). I can provide a separate mutator, or possibly allow you to configure this one, to get different movement speeds, but that hardly seems optimal.

-Even-
-Even- @even15

nice work👍

RA
ramjet77 @ramjet77

Great work Fat, working as intended now

L
Lyamc @lyamc

It doesn't seem to work for me with Checkpoint.

I've also tried it with TDM, and nothing changed, so that's good.

fatmarrow
fatmarrow @fatmarrow

Ok, it seems to work now. Enjoy!

fatmarrow
fatmarrow @fatmarrow

Thanks for trying it - I have hit an apparently common problem (the mutator itself is missing from the package) but the common solution doesn't yet appear to be working.

L
Lyamc @lyamc

I should note that my server is running with these mutators: SoldierOfFortune,JumpShoot,MoreAmmo,JoinLeaveMessage