Insurgency: Sandstorm

Flashlights Only & IR Only for Insurgency: Sandstorm

Released (updated ago). Ranked 100 of 664 with 2,352 (31 today) downloads

Published by TayLord (mod ID: 1915940)

night_edited.1.png

This enables control of NVG and IR attachments for bots and also players if configured. This doesn't affect the loadout in any way, so this should be fully compatible with other loadout mutators such as ISMC, GunFrenzy, FullyLoaded, FortuneSoldier, etc. provided they don't use scripting to modify inventory like this mod does. Bots can be given flashlights or a mix of flashlights and lasers with NoNVG or forced to use IR and NVG with ForceIR.



Mutator=NoNVG

This just removes the ability to equip the items from loadout, which means that NVG and IR accessories will still be available from the loadout, but they will be removed once equipped and force flashlights, non-IR lasers, and gas masks accordingly. This can be set for bots and/or players.

The mutator can be configured with the following under the header: [/NoNVG/Mutators/NoNVG.NoNVG_C]

Config Value

Description

Default

bForceGasMask Setting to True will force players/bots to equip a gas mask. This makes it so that players who equipped NVG or bots who equipped are automatically given the only accessory available, which is gas mask. Default is True
bOnlyForBots Setting to True will enable players to equip all night accessories and only force bots to use flashlights and/or lasers. Default is False
bEnableLasers Setting to True will give bots a mix of flashlights and non-IR lasers as opposed to just flashlights. Default is False

Example Game.ini. Change this only if you want different values then below:

[/NoNVG/Mutators/NoNVG.NoNVG_C]
bOnlyForBots=False
bEnableLasers=False
bForceGasMask=True

Example use for local play:

open Citadel?Scenario=Scenario_Citadel_Checkpoint_Security?Lighting=Night?Mutators=NoNVG



Mutator=ForceIR

This mutator is for bots only and by default forces all bots to have NVG and IR Lasers. This creates a similar feel, where bots are visible with NVG, but players have full loadouts available. This can be configured with the following under the header: [/NoNVG/Mutators/ForceIR.ForceIR_C]

Config Value

Description

Default Value

bEnableLight Setting to True will give bots a mix of IRflashlights and IRlasers as opposed to just IR lasers. Default is False

Example Game.ini. Change this only if you want different values then below:

[/NoNVG/Mutators/ForceIR.ForceIR_C]
bEnableLight=False

Example use for local play:

open Citadel?Scenario=Scenario_Citadel_Checkpoint_Security?Lighting=Night?Mutators=ForceIR


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Releases

FilenameSizeVersionAddedOptions
filedata.5.zip18.3kb1.4

filedata.4.zip14.28kb1.3

filedata.3.zip13.87kb1.2

filedata.2.zip13.72kb1.1

filedata.1.zip8.58kb1a

filedata.zip16.46kb1.0

Comments

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Mr9v9
Mr9v9 @900ghz

Thank you for this!