Reimagining of Operation Metro from Battlefield 3.
The interior of the metro station and now the city area.
6 checkpoint mode for Security and for Insurgents.
I've tried to stay faithful to the original layout but I have added the left flank up to the top area from the Battlefield 4 version and I scaled up a few areas.
Still a work in progress.
- Checkpoint Hardcore
- Team Deathmatch
- Checkpoint Night
(want another gamemode? request it down below)
Map Name: Operation_Metro
Notes/disclaimer about the 1.3 update
First off, the mod download file size has increased from just under 800mb to 1.4gb. I will be working on reducing this size hopefully soon. How much, I'm not sure but with the 1.3 update that includes new meshes and textures it might not be a great deal. Plus I've already reduced it from 1.6gb.
Performance optimisation is still needed, I've done a bit but you will notice frame drops in certain areas compared to the last version. I, myself have a pretty average PC build, and with everything on highest setting I don't really drop below 60fps (though frames can drastically change from 60 - 100 plus, which can be annoying) . Obviously the more bots you have on the server, the bigger the hit.
With the new city area, I've tried to keep it as close to the original (BF3) but again, just like inside of the metro station I have changed the scale where needed (e.g widened the street/area outside the Finance/glass building to make it more of a trek to the next capture point). I also fleshed out the Finance/glass building as the original didn't have much room for a capture point.
1.3 now has Domination & Firefight game modes. As I don't really play these modes, they might not play great, please suggest any changes I can make so they're more enjoyable.
Night mode has been expanded to the new area, but I've not spent too much time on it. I will work on it soon.
I'm still fighting the balancing act of the lighting on this map, feedback is appreciated. Currently only has medium light quality built for the day, you may notice artifacts/mesh seams and low quality shadows outside. I will do higher quality soon.
- Added outside city area (BF3 Russian spawn)
Added more capture points for Checkpoint; 3 for Insurgents (6 total), 2 for Security (6 total)
Added more Team Deathmatch spawns
Added new escalator model
Tweaked the overall lighting
Re-enabled floor/wall reflections inside the metro station
Temporary light build & shadow quality in new area
- Updated for IS:S v1.7.1 (Currently only has "Preview" quality lighting, I'll build higher quality lighting for it when I have the time.)
- Added "night" gear to day map... NVG, flashlights etc... (Night map still broken)
- Added loading screen image
- Added new light sources in and around Security's A Checkpoint.
- Brightened the map overall
- New ticket gate model (original model by €r!c)
- New platform floor texture
- New glass for store fronts
- Various fixes
- Fixed missing floor textures and escalator/ticket gate textures
- People are reporting crashes with hardcore mode, looking into it.