Insurgency: Sandstorm

Outback for Insurgency: Sandstorm

Released (updated ago). Ranked 229 of 712 with 41,843 (0 today) downloads

Published by [GBBB]k24uk (mod ID: 1428343)

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Fight your way across the Australian Outback

Disclaimer

  • Use TAA for anti-aliasing if you have noise/fuzz around the tree leaves
  • Shadow Quality needs High or Very High
  • High-end systems recommended.

Modes

Checkpoint
Checkpoint Hardcore
Outpost
Domination
Firefight
Push
Team Deathmatch

Map Name

Outback

Scenarios

Scenario_Outback_Checkpoint_Security
Scenario_Outback_Checkpoint_Insurgents
Scenario_Outback_Outpost
Scenario_Outback_Domination
Scenario_Outback_Firefight
Scenario_Outback_Push_Security
Scenario_Outback_TeamDeathmatch

I've been unable to extensively test all game modes, feedback is appreciated.




To-Do

  • Add minimap
  • Add more cover to Security Checkpoint A
  • Optimise
  • Work on Graphics scalability
  • Tweak lighting
  • Fix various AI spawning issues on certain capture points
  • Maybe add vehicles to cut travel time down??
  • Bug fix
  • Give some love to the Insurgents Checkpoint scenario.

Known Issues

  • Heavy frame drops e.g ADS (scopes)

Releases

v1.1 Hotfix 2

  • Rebuilt Navmesh for game update

v1.1 Hotfix 1

  • Re-added Security C capture point (hopefully will work now)
  • Insurgent Checkpoint Scenario should no longer have Hardcore ammo pickups
  • Security A capture area now larger
  • Security E supply crate now opens on captured
  • Security D is now named F.O.B
  • Security D set to smoke only for counter attack air support

v1.1

  • Tweaked lighting (more work to do on it though)
  • Changed capture points around for Security Checkpoint only, E is now F, C is now E, D is now C.
  • New capture point for Security Checkpoint
  • Added more cover for Checkpoint capture points A,B,C (formerly D)
  • Added more bot spawns in Outpost (B and C)
  • Removed vehicle at start of Security Checkpoint
  • Added Supply crates for TDM (oops! I forgot before)
  • Added vehicles to TDM

v1.0

  • Initial release


Credit

Rural Australia

Andrew Svanberg Hamilton


Releases

FilenameSizeVersionAddedOptions
filedata.5.zip980.89mbv1.1 Hotfix 2

filedata.4.zip978.42mbv1.1 Hotfix 1

filedata.3.zip978.41mbv1.1

filedata.2.zip944.81mbv1.0

filedata.1.zip944.81mbv0.9

filedata.zip944.81mb0.9

41 comments

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RmsFla
RmsFla @rmsfla

Map hangs on server
waiting for update 😢

COACH1584534052
COACH1584534052 @coach1584534052

Updated the map but unfortunately it crashes the server when enabled

Look forward to a further update

-TrashCan-
-TrashCan- @trashcan24

Hi, we seem to been having issue with this map l've tryed checkpoint and it seems to lockup our server..hope to see a fix soon..

[SFW]Sv
[SFW]Sv @sfwsv

Hi. Map issue after NWI latest 1.13 update. It crashed the server. Server auto-shutdown. Same with all other mod maps. I have 22 mod maps. Now only one of my mod map survive is Toro. Toro surprisingly remained unscratched. Can you please help repacked or update this map?

TacticalGaming
TacticalGaming @tacticalgaming

Awesome!! Trying this out on Tactical-gaming.net servers now!

EXPERIMENT626
EXPERIMENT626 @experiment626

HIII can you make it available for LOCAL PLAY, and what is the command I have to type ??? TY

TheKnitby
TheKnitby @theknitby

Hey there, could you put up spawn points near A for defense and B for Checkpoint Insurgents? I keep raging from the ridiculous distance you gotta run to go back to the points.

[BG]Nomy61
[BG]Nomy61 @none28

Hope this gets updated soon

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

Hey, yeah sorry been busy with RL, started to update all my maps now. Not got much time to test the updates in-game, so let me know if the AI is working again or if any other issues occur from the update.

[BG]Nomy61
[BG]Nomy61 @none28

Thx man

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Ai dont work properly after the last patch...barely 2-3 Ai out of 20 are coming and most of them standing still...love the map tho

CookieBear1
CookieBear1 @cookiebear1

Awww mate, love the map. Played a bit and it looks like my hometown in the middle of Central West New South Wales.

I have noticed, when you have more than 10 bots (we run 50), they all don't spawn. We only spot 6 at most. We tried other maps and they have all worked, but not this one on both Insurgent and Security scenario.

E
insgExecutioner @insgexecutioner

We played the map for the first time tonight and it was a blast and a challenge. It will stay in our rotation

B4NDO
B4NDO @b4ndo

were getting no counter on last cap checkpoint insurgents, not sure if this was a problem for anyone else?

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

I will take a look this weekend bud, tbh I've not given the Insurgent scenario as much love as the Security one.

Walsh199
Walsh199 @walsh1

Like the idea, looked god awful (24 frames) for most people in our server

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

As stated above: High-end systems recommended

Walsh199
Walsh199 @walsh1

i mean i dont have the highest end but i do have an RTX2070 and 24G of ram. Only other map ive ever had this issue with was the redwood reborn i think, and it wasnt as bad as this

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

You have a better GFX card and more RAM than me and I get 60-90fps on this map on a mix of high/very high so I'm not sure whats going on with your issue. Do you have shadows set to high/very high, AA set to TAA? If your game doesn't look like the screenshots than your graphics settings must be set too low. Hope you figure it out.

Walsh199
Walsh199 @walsh1

Intel I7-8700k 3.7Ghz

It wasnt just me having these. I have everything on ultra/high for all games. Some people said it was ok, others it was terrible

FYI love the maps youve made in the past, had to remove train since people nonstop voted for it. Hope you can make more that arent as CPU heavy hahaha

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

Kind words, thanks. Yeah this was a one off PC heavy map, the fact its dynamic lighting doesn't help.