Insurgency: Sandstorm

Outback for Insurgency: Sandstorm

Released (updated ago). Ranked 30 of 511 with 12,840 (105 today) downloads

Published by [GBBB]k24uk (mod ID: 1428343)


Fight your way across the Australian Outback


  • Use TAA for anti-aliasing if you have noise/fuzz around the tree leaves
  • Shadow Quality needs High or Very High
  • High-end systems recommended.


Checkpoint Hardcore
Team Deathmatch

Map Name




I've been unable to extensively test all game modes, feedback is appreciated.


  • Add minimap
  • Add more cover to Security Checkpoint A
  • Optimise
  • Work on Graphics scalability
  • Tweak lighting
  • Fix various AI spawning issues on certain capture points
  • Maybe add vehicles to cut travel time down??
  • Bug fix
  • Give some love to the Insurgents Checkpoint scenario.

Known Issues

  • Heavy frame drops e.g ADS (scopes)


v1.1 Hotfix 2

  • Rebuilt Navmesh for game update

v1.1 Hotfix 1

  • Re-added Security C capture point (hopefully will work now)
  • Insurgent Checkpoint Scenario should no longer have Hardcore ammo pickups
  • Security A capture area now larger
  • Security E supply crate now opens on captured
  • Security D is now named F.O.B
  • Security D set to smoke only for counter attack air support


  • Tweaked lighting (more work to do on it though)
  • Changed capture points around for Security Checkpoint only, E is now F, C is now E, D is now C.
  • New capture point for Security Checkpoint
  • Added more cover for Checkpoint capture points A,B,C (formerly D)
  • Added more bot spawns in Outpost (B and C)
  • Removed vehicle at start of Security Checkpoint
  • Added Supply crates for TDM (oops! I forgot before)
  • Added vehicles to TDM


  • Initial release


Rural Australia

I've been getting some awesome feedback/praise on this map in comments, DM's and on Youtube, so I thought I'd clarify that this map was made possible with the excellent/hard work of Andrew Svanberg Hamilton (check out the link above) who made the assets and the example map this is based off.
That being said, I spent 3 weeks reverse engineering, recreating and expanding his example map.
The marketplace project "Rural Austraila" is for Unreal Engine 4.26 - 4.27, the engine version Insurgency Sandstorm runs on is 4.25 and you cannot port maps/levels backwards within the engines (except for one hack which didn't work, believe me.. I tried. It would of saved me hours of work if it had).
With his assets exported (meshes, textures) and his map open on one monitor in a 4.26 build and Insurgency editor open on another monitor, I painstakingly recreated his map, expanded it and added all the structures. It was a valuable learning experience for me. So yeah... I just wanted to clarify this and that this map wouldn't of existed without all those awesome assets made by Andrew Svanberg Hamilton.


filedata.5.zip980.89mbv1.1 Hotfix 2

filedata.4.zip978.42mbv1.1 Hotfix 1






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[BG]Nomy61 @bgnomy61

Hope this gets updated soon

[GBBB]k24uk @gbbbk24uk

Hey, yeah sorry been busy with RL, started to update all my maps now. Not got much time to test the updates in-game, so let me know if the AI is working again or if any other issues occur from the update.

[BG]Nomy61 @bgnomy61

Thx man

Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Ai dont work properly after the last patch...barely 2-3 Ai out of 20 are coming and most of them standing the map tho

CookieBear1 @cookiebear1

Awww mate, love the map. Played a bit and it looks like my hometown in the middle of Central West New South Wales.

I have noticed, when you have more than 10 bots (we run 50), they all don't spawn. We only spot 6 at most. We tried other maps and they have all worked, but not this one on both Insurgent and Security scenario.

insgExecutioner @insgexecutioner

We played the map for the first time tonight and it was a blast and a challenge. It will stay in our rotation

B4NDO @b4ndo

were getting no counter on last cap checkpoint insurgents, not sure if this was a problem for anyone else?

[GBBB]k24uk @gbbbk24uk

I will take a look this weekend bud, tbh I've not given the Insurgent scenario as much love as the Security one.

bwalsh199 @bwalsh199

Like the idea, looked god awful (24 frames) for most people in our server

[GBBB]k24uk @gbbbk24uk

As stated above: High-end systems recommended

bwalsh199 @bwalsh199

i mean i dont have the highest end but i do have an RTX2070 and 24G of ram. Only other map ive ever had this issue with was the redwood reborn i think, and it wasnt as bad as this

[GBBB]k24uk @gbbbk24uk

You have a better GFX card and more RAM than me and I get 60-90fps on this map on a mix of high/very high so I'm not sure whats going on with your issue. Do you have shadows set to high/very high, AA set to TAA? If your game doesn't look like the screenshots than your graphics settings must be set too low. Hope you figure it out.

bwalsh199 @bwalsh199

Intel I7-8700k 3.7Ghz

It wasnt just me having these. I have everything on ultra/high for all games. Some people said it was ok, others it was terrible

FYI love the maps youve made in the past, had to remove train since people nonstop voted for it. Hope you can make more that arent as CPU heavy hahaha

[GBBB]k24uk @gbbbk24uk

Kind words, thanks. Yeah this was a one off PC heavy map, the fact its dynamic lighting doesn't help.

tracesofizi @tracesofizi

This map is PHENOMENAL!

[GOB]Robbersdog @gobrobbersdog

In Coop mode Checkpoint C has the C above the point near the helicopter and cannot be reached is about 15feet in the air. we currently have had great fun on this map keep up the good work

[GBBB]k24uk @gbbbk24uk

Cheers! I've had another report about C playing up, I'll take a look.

AiBOT @bot-server-admin

nice map.
i find problem, insurgent and Security B point is Capture after spawn the Start point. fix plz

Snakeyio @snakeyio

a very difficult map to play but it was fun. The problem was lack of cover and over exposure. Can you adjust post process whites? it needs a little bit of tweak to balance those colors.

[GBBB]k24uk @gbbbk24uk

Hey Snake cheers, Yeah the latest update (should be up in an hour) has tweaked lighting. I'm guessing you've got shadows on high or very high? as the map is completely washed out with medium and below.
I'm slowly adjusting the PP volume as it was set to the values from the example map I used as reference but just doesn't translate well into IS:S.

Snakeyio @snakeyio

Max settings very high. My monitor is 2k Samsung G7 odyssey. It looks colorful but a bit too bright, it is very washed out on my other asus monitor with lower color profile.

[GBBB]k24uk @gbbbk24uk

I thought you would. Just had to check.

Snakeyio @snakeyio

Im downloading update :D