Insurgency: Sandstorm

Polar for Insurgency: Sandstorm

Released (updated ago). Ranked 90 of 408 with 8,915 (8 today) downloads

Published by DFS_Compad (mod ID: 752895)

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Frosty Map with Checkpoint, TDM and Domination

Special thanks to Rarek who bring up the sliding doors without any errors.

New Night version and new object interior.

Now we have Objects from A to I.

We have a cave and a space ship with objects to capture.

Travel parameters:
travel Polar?Scenario=Scenario_Polar_Team_Deathmatch?Lighting=Day
travel Polar?Scenario=Scenario_Polar_Domination?Lighting=Day
travel Polar?Scenario=Scenario_Polar_Team_Deathmatch?Lighting=Night
travel Polar?Scenario=Scenario_Polar_Domination?Lighting=Night

travel Polar?Scenario=Scenario_Polar_Checkpoint_Security?Lighting=Day
travel Polar?Scenario=Scenario_Polar_Checkpoint_Insurgents?Lighting=Day
travel Polar?Scenario=Scenario_Polar_Checkpoint_Security?Lighting=Night
travel Polar?Scenario=Scenario_Polar_Checkpoint_Insurgents?Lighting=Night

MapCycle.txt:
(Scenario="Scenario_Polar_Team_Deathmatch",Lighting="Day")
(Scenario="Scenario_Polar_Domination",Lighting="Day")
(Scenario="Scenario_Polar_Team_Deathmatch",Lighting="Night")
(Scenario="Scenario_Polar_Domination",Lighting="Night")

(Scenario="Scenario_Polar_Checkpoint_Security",Lighting="Day")
(Scenario="Scenario_Polar_Checkpoint_Insurgents",Lighting="Day")
(Scenario="Scenario_Polar_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Polar_Checkpoint_Insurgents",Lighting="Night")

start parameter:
-ModDownloadTravelTo=Polar?Scenario=Scenario_Polar_Team_Deathmatch
-ModDownloadTravelTo=Polar?Scenario=Scenario_Polar_Domination

-ModDownloadTravelTo=Polar?Scenario=Scenario_Polar_Checkpoint_Security
-ModDownloadTravelTo=Polar?Scenario=Scenario_Polar_Checkpoint_Insurgents

Mods.txt:
752895

/////// Hall of fame \\\\\\\

1.) Rarek


To do:
Hardcore checkpoint

Releases

FilenameSizeVersionAddedOptions
filedata.23.zip2.07gbremove elevator

filedata.22.zip2.14gbfixing

filedata.21.zip2.16gbSpace Ship with final object I

filedata.20.zip1.47gbNew object Hotel

filedata.19.zip1.47gbNew Overview and Cave interior

filedata.18.zip1.5gbFixed Elevator

filedata.17.zip1.4gbNight and Day with interior

filedata.16.zip1.35gbCave is back

filedata.15.zip987.42mbbug fixing

filedata.14.zip987.33mbElevater with traffic light

filedata.13.zip1.15gbElevater and traffic lights to the cave

filedata.12.zip876.62mbready?

filedata.11.zip828.27mbOther way

filedata.10.zip666.33mbFix unvisible wall

filedata.9.zip716.46mbCounter Fix

filedata.8.zip721.05mbUpdate AI

filedata.7.zip721.03mbFix lighting, sliding doors and more objects A-F

filedata.6.zip720.42mbCounter and AI

filedata.5.zip720.46mbCheckpoint

filedata.4.zip720.39mbFix sliding door

filedata.3.zip734.84mb0.2

filedata.2.zip772.32mbDomination

filedata.1.zip791.13mbNext Step to checkpoint

filedata.zip536.54mb0.1

40 comments

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tohuukhoinguyen
tohuukhoinguyen @tohuukhoinguyen

l

SH
sheppy711 @sheppy711

Latest update. D. Only 2 bots. Went to E. 1 bot. We had 7 plsyers 46 bots.....somewhere

DFS_Compad
DFS_Compad @dfs-compad

Ok, thx i try to control it

SH
sheppy711 @sheppy711

People now falling through msp

DFS_Compad
DFS_Compad @dfs-compad

i work on the solution, update in 1 h

SH
sheppy711 @sheppy711

Update has fixed issurs, thank you. One request can you flip F and G for final????

DFS_Compad
DFS_Compad @dfs-compad

One more object "Hotel - Commando Insurgens" incomming

SH
sheppy711 @sheppy711

Thanks DFS, will add it back and test it.

SH
sheppy711 @sheppy711

Thanks AD, we played last night and elevators crashed several people. Kicked them out of the game. Until its fixed i am removing it from Olympus server 2 rotation.

DFS_Compad
DFS_Compad @dfs-compad

Elevators are fixed and works now with switches

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

FYI after the last update Polar crashes the server

DFS_Compad
DFS_Compad @dfs-compad

restart the server, at my server no problems.

SH
sheppy711 @sheppy711

Elevators are seriously broken.

DFS_Compad
DFS_Compad @dfs-compad

Elevators are fixed

Sparkie951
Sparkie951 @sparkie951

I really like the concept of this map, and it is really thinking out of the box. I see a good future for this map, but found some areas that need attention:
My server runs 8-60 bots with 1-12 players, scaled to 12 players. I was playing with 8 bots at the time.
Very few bots seen
2 to get to A with only 1 during counter
3 Bot to get to B, No Bots on Counter
Enroute to C, LOTS of bots cornered at the Resupply between B & C
In places (running on a server) the map gets Glitchy in places
I opened a door, and not paying attention, I walked through, fell on top of the elevator, getting to D and seems to be next to impossible to get off.
Just an idea for your next map... With this kind of thinking out of the box and using very little sandstorm models, How about doing a Space Station Next (Theme it as you arrive via Shuttle with your team (reference James Bond's MoonRaker) and take over the station!... Just an Idea!

DFS_Compad
DFS_Compad @dfs-compad

Thanks for sharing your experience with my map. Controlling the insurgents has proven to be very difficult and I am always working to control the movement of the bots. With my next update I think the movement profile will be much better. The problem with the elevator is known and my friend rarek also has a solution ready. As soon as I am healthy again I will upload the update to mod.io.

Sparkie951
Sparkie951 @sparkie951

Look forward to seeing your next update and future projects.. take care of your health, that is more important. Keeping you in our prayers.

DFS_Compad
DFS_Compad @dfs-compad

Thank you for the good wishes. in germany we say in the end all will be well and if all is not well it is not the end.

SH
sheppy711 @sheppy711

Elevators are still an issue, otherwise getting much better, thank you.

DFS_Compad
DFS_Compad @dfs-compad

We know it and work on a solution, thx for you informaton.