Insurgency: Sandstorm

Prison for Insurgency: Sandstorm

Released (updated ago). Ranked 3 of 407 with 138,110 (708 today) downloads

Published by 13tisa13 - learn more (mod ID: 391659)

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STORY:
Insurgents: You came to a top-secret intel that your beloved leader is being held in abandoned Prison in Mabarak.
Prison has been locked down after the famous riot of 91, but it seems it is reopening to hold the world's most notorious criminals in secret.
Your mission is to capture the prison and liberate our beloved leader!

Security: Insurgents have broken into Mabarak Prison,
Your mission is to deal with the Insurgent threat and regain control of the Prison.


DEVELOPER NOTES:

The map has reached its final stages and I feel is ready for the contest.
Since the map has mainly been tested on Checkpoint I would like to be judged on CHECKPOINT SECURITY game mode.

I would still like to update the PVP game modes based on player feedback to complete the whole thing.
So I encourage you to try and cheat the gameplay, find spots where you get stuck, my mistakes, anything you think is off really, and report it back to me so I can fix it and make you a map we all can enjoy!
Server owners, I know you most likely have a group of friends you like to play on your server, so if you have the time please make a list of things your squad notices are off, and msg me on Discord since that list might be long. @Tiša / My Discord Name.
From my previous experience, I know this will help a lot!

I want to thank everybody who helped me playtest and gave me feedback, you've been an amazing community really, thank you!

If you would like to see the "Making of..." this map, you are welcome to check it out here: Tisa.rocks

P.S.
Feel free to leave a comment about your favorite game mode on this map below!


Map Name: Prison

COOP MODES

CHECKPOINT SECURITY
Scenario: Scenario_Prison_Checkpoint_Security

Local Play Day: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security?Lighting=Night

CHECKPOINT SECURITY_B
Scenario: Scenario_Prison_Checkpoint_Security_B

Local Play Day: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security_B?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security_B?Lighting=Night

CHECKPOINT INSURGENTS
Scenario: Scenario_Prison_Checkpoint_Insurgents

Local Play Day: Open Prison?Scenario=Scenario_Prison_Checkpoint_Insurgents?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Checkpoint_Insurgents?Lighting=Night

OUTPOST
Scenario: Scenario_Prison_Outpost

Local Play Day: Open Prison?Scenario=Scenario_Prison_Outpost?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Outpost?Lighting=Night


PVP MODES

PUSH SECURITY
Scenario: Scenario_Prison_Push_Security

Local Play Day: Open Prison?Scenario=Scenario_Prison_Push_Security?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Push_Security?Lighting=Night

DOMINATION
Scenario: Scenario_Prison_Domination

Local Play Day: Open Prison?Scenario=Scenario_Prison_Domination?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Domination?Lighting=Night

TEAM DEATHMATCH
Scenario: Scenario_Prison_TDM

Local Play Day: Open Prison?Scenario=Scenario_Prison_TDM?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_TDM?Lighting=Night

FIREFIGHT
Scenario: Scenario_Prison_Firefight

Local Play Day: Open Prison?Scenario=Scenario_Prison_Firefight?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Firefight?Lighting=Night


SKIRMISH
Scenario: Scenario_Prison_Skirmish

Local Play Day: Open Prison?Scenario=Scenario_Prison_Skirmish?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Skirmish?Lighting=Night

Releases

FilenameSizeVersionAddedOptions
filedata.15.zip1019.71mb2.5

filedata.14.zip1019.78mb2.4

filedata.13.zip1008.4mb2.3

filedata.12.zip770.65mb2.2

filedata.11.zip770.54mb2.1

filedata.10.zip772.7mb2.0

filedata.9.zip773.07mb1.9

filedata.8.zip752.14mb1.8

filedata.7.zip884.51mb1.7

filedata.6.zip884.5mb1.6

filedata.5.zip884.5mb1.5

filedata.4.zip895.43mb1.4

filedata.3.zip895.07mb1.3

filedata.2.zip895.04mb1.2

filedata.1.zip895.01mb1.1

filedata.zip895.01mb1.0

109 comments

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DarkGhost7
DarkGhost7 @darkghost7

Hardcore CP doesn't work. needs an update :(
and what is different between "_B" version cp and normal cp?

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for a server with this mod you're welcome to try my server.

Server Discord: BcqvGgGsKB
Game Server IP: 108.61.253.36:27980

erdling607
erdling607 @erdling607

All Prison bars in center block the sight of the AI. They don't shoot the player.

PB
PopBNice @popbnice

I mean, placing the barriers for B cache is more a chore than a real obstacle. You can still get the caches from A with very little hassle, both on the regular and secondary scenario. We use it all the time on both scenarios to go from A - C/D directly. There's not even a need to actually go into the prison when going A - C/D if you know what you're doing. Just go through the outside wall into the showers, and there's basically no resistance.

Also for last point on secondary scenario, being inside the middle portion of the prison. It blows. Because the AI can't see you through the bars, only where the bars are broken. If they could see you through the bars, it might be more fun to defend said point, but then there'd be no way for even a 10 man team to cover each angle the enemy can approach from. So if the last point should be in the middle, there should be some cover added to it, and the AI need to be able to spot you through the gap between bars.

Besides these issues, the map is pretty awesome. A worthy winner of the contest.

[BG]Nomy61
[BG]Nomy61 @bgnomy61

Genius :) Is there a hardcore mode for this map

13tisa13
13tisa13 @13tisa13

Yes, all checkpoints have a hardcore mode as well!

[BG]Nomy61
[BG]Nomy61 @bgnomy61

Thx man

erdling607
erdling607 @erdling607

"( Since all servers play with ISMC mod and that means no insurgent maps I copied the insurgent gameplay so that you can now play it as security )
Note: If the map goes official this will be Insurgents gameplay ( This is only so I can test the gameplay )"

New ISMC /Binford- Update adds Insurgents :D

13tisa13
13tisa13 @13tisa13

True, but most servers run the old ISMC cause they don't like the new changes...people want their guns hehe.
Eighter way, you can choose who you wanna play as...I just wanna test the gameplay so I don't mind eighter way! ;)

Meister.Yoon
Meister.Yoon @meisteryoon

Yay

SH
sheppy711 @sheppy711

Well done Tisa your map is very deserving of the first place win. By the way when can we get up on the roof of the prison, just asking? Hehehe

13tisa13
13tisa13 @13tisa13

Haha, no can do...no illegal sniping Sheppy!

[NF]Tazzy
[NF]Tazzy @nftazzy

Congrats on the win dude very nice map

13tisa13
13tisa13 @13tisa13

Thank you! I'm glad you like it!

[YSNCO]inSanewich
[YSNCO]inSanewich @ysncoinsanewich

Congrats on the win!

13tisa13
13tisa13 @13tisa13

Thanks!

SilentKiwik
SilentKiwik @silentkiwik

Truly a beautiful map, with lots o areas to explore and fight in!
My only wish would be for more checkpoints scenarios to be added, ideally with different capture points.
As it currently stands, the map is gorgeous, but there are many areas where you never really go in Checkpoint mode, especially since the forbidden areas are pretty restrictive. This means that we often end up in the same spots, and I noticed there are some very nice areas that I've never fought in simply because the points don't lead you there.

One such area would be the mess hall above showers: the area has so much potential, with the guard room above and the kitchen, but it ends only being used to clear the two or three AI that spawn at the end of it. I'd say the mess hall would make for an amazing capture point in an alternative scenario.

Anyway, keep up the amazing work!

13tisa13
13tisa13 @13tisa13

There's actually Checkpoint Insurgents with different objectives already implemented. The guard room in the mess hall is where cap A is. I switched objectives across all gameplays, coop and pvp so the entire map is being used.

SilentKiwik
SilentKiwik @silentkiwik

That's great to hear!
I would love to try that out, unfortunately we are playing with the ISMC mod, which currently only works on the Security side.

It's a shame really, as the map feels so rich with detail. Do you think there could be any more scenarios implemented for both factions in order to spice things up a bit, in the future? I know updates aren't allowed at the moment, but I really have high hopes for yopur work, this is probably my favourite modded map by far.
I've seen it done on other maps, and I think your work really deserves to be explored by the players!

13tisa13
13tisa13 @13tisa13

Well, anything is possible! ;)

SilentKiwik
SilentKiwik @silentkiwik

Congratulations on your win! Hope to see more from you in the future :)

Just as a follow-up for my previous feedback: we removed the restrictive areas from our private server, and this really opened up your beautiful map.
Having more flexibility and several new tactical approaches available really brought up the ebst it has to offer and let us enjoy the complexity of it at its fullest. of course, it does make it a bit easier to progress across the map, but the AI mods we're using more than make up for that, so all in all, this is still my favorite custom map, by far.