Insurgency: Sandstorm

Prison for Insurgency: Sandstorm

Released (updated ago). Ranked 26 of 511 with 223,896 (101 today) downloads

Published by 13tisa13 - learn more (mod ID: 391659)

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STORY:
Insurgents: You came to a top-secret intel that your beloved leader is being held in abandoned Prison in Mabarak.
Prison has been locked down after the famous riot of 91, but it seems it is reopening to hold the world's most notorious criminals in secret.
Your mission is to capture the prison and liberate our beloved leader!

Security: Insurgents have broken into Mabarak Prison,
Your mission is to deal with the Insurgent threat and regain control of the Prison.


DEVELOPER NOTES:

The map has reached its final stages and I feel is ready for the contest.
Since the map has mainly been tested on Checkpoint I would like to be judged on CHECKPOINT SECURITY game mode.

I would still like to update the PVP game modes based on player feedback to complete the whole thing.
So I encourage you to try and cheat the gameplay, find spots where you get stuck, my mistakes, anything you think is off really, and report it back to me so I can fix it and make you a map we all can enjoy!
Server owners, I know you most likely have a group of friends you like to play on your server, so if you have the time please make a list of things your squad notices are off, and msg me on Discord since that list might be long. @Tiša / My Discord Name.
From my previous experience, I know this will help a lot!

I want to thank everybody who helped me playtest and gave me feedback, you've been an amazing community really, thank you!

If you would like to see the "Making of..." this map, you are welcome to check it out here: Tisa.rocks

P.S.
Feel free to leave a comment about your favorite game mode on this map below!


Map Name: Prison

COOP MODES

CHECKPOINT SECURITY
Scenario: Scenario_Prison_Checkpoint_Security

Local Play Day: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security?Lighting=Night

CHECKPOINT SECURITY_B
Scenario: Scenario_Prison_Checkpoint_Security_B

Local Play Day: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security_B?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Checkpoint_Security_B?Lighting=Night

CHECKPOINT INSURGENTS
Scenario: Scenario_Prison_Checkpoint_Insurgents

Local Play Day: Open Prison?Scenario=Scenario_Prison_Checkpoint_Insurgents?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Checkpoint_Insurgents?Lighting=Night

OUTPOST
Scenario: Scenario_Prison_Outpost

Local Play Day: Open Prison?Scenario=Scenario_Prison_Outpost?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Outpost?Lighting=Night


PVP MODES

PUSH SECURITY
Scenario: Scenario_Prison_Push_Security

Local Play Day: Open Prison?Scenario=Scenario_Prison_Push_Security?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Push_Security?Lighting=Night

DOMINATION
Scenario: Scenario_Prison_Domination

Local Play Day: Open Prison?Scenario=Scenario_Prison_Domination?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Domination?Lighting=Night

TEAM DEATHMATCH
Scenario: Scenario_Prison_TDM

Local Play Day: Open Prison?Scenario=Scenario_Prison_TDM?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_TDM?Lighting=Night

FIREFIGHT
Scenario: Scenario_Prison_Firefight

Local Play Day: Open Prison?Scenario=Scenario_Prison_Firefight?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Firefight?Lighting=Night


SKIRMISH
Scenario: Scenario_Prison_Skirmish

Local Play Day: Open Prison?Scenario=Scenario_Prison_Skirmish?Lighting=Day
Local Play Night: Open Prison?Scenario=Scenario_Prison_Skirmish?Lighting=Night

Releases

FilenameSizeVersionAddedOptions
filedata.15.zip1019.71mb2.5

filedata.14.zip1019.78mb2.4

filedata.13.zip1008.4mb2.3

filedata.12.zip770.65mb2.2

filedata.11.zip770.54mb2.1

filedata.10.zip772.7mb2.0

filedata.9.zip773.07mb1.9

filedata.8.zip752.14mb1.8

filedata.7.zip884.51mb1.7

filedata.6.zip884.5mb1.6

filedata.5.zip884.5mb1.5

filedata.4.zip895.43mb1.4

filedata.3.zip895.07mb1.3

filedata.2.zip895.04mb1.2

filedata.1.zip895.01mb1.1

filedata.zip895.01mb1.0

114 comments

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Ninj1stic
Ninj1stic @ninj1stic

Would love to see an update for this?

SV
SVpenthopia @svpenthopia

Hi, could you please help to update the mod. After Sandstorm 1.11 update. There's bots spawn issue. Very very few bots spawn in every checkpoints

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for a server using ISMC with Custom Maps (including this mod) you're welcome to try my server.

Server Website: www.vacetactical.com

ISMC Server: 108.61.122.140:27990

Vanilla+ Server: 108.61.122.143:27025

Zombie Mod Server: 108.61.122.147:27035

Wildcard24
Wildcard24 @wildcard24

nicely done map

RiskyClicks.OSG
RiskyClicks.OSG @riskyclicks

Brillant design and layout!

One question, are mutators in Fire Fight working on this?
Tried with CompetitiveLoadouts and it wasn't working

IS
istasyon @istasyon

failed - network error ?? any solution?

DarkGhost7
DarkGhost7 @darkghost7

Hardcore CP doesn't work. needs an update :(
and what is different between "_B" version cp and normal cp?

erdling607
erdling607 @erdling607

All Prison bars in center block the sight of the AI. They don't shoot the player.

PB
PopBNice @popbnice

I mean, placing the barriers for B cache is more a chore than a real obstacle. You can still get the caches from A with very little hassle, both on the regular and secondary scenario. We use it all the time on both scenarios to go from A - C/D directly. There's not even a need to actually go into the prison when going A - C/D if you know what you're doing. Just go through the outside wall into the showers, and there's basically no resistance.

Also for last point on secondary scenario, being inside the middle portion of the prison. It blows. Because the AI can't see you through the bars, only where the bars are broken. If they could see you through the bars, it might be more fun to defend said point, but then there'd be no way for even a 10 man team to cover each angle the enemy can approach from. So if the last point should be in the middle, there should be some cover added to it, and the AI need to be able to spot you through the gap between bars.

Besides these issues, the map is pretty awesome. A worthy winner of the contest.

[BG]Nomy61
[BG]Nomy61 @bgnomy61

Genius :) Is there a hardcore mode for this map

13tisa13
13tisa13 @13tisa13

Yes, all checkpoints have a hardcore mode as well!

[BG]Nomy61
[BG]Nomy61 @bgnomy61

Thx man

erdling607
erdling607 @erdling607

"( Since all servers play with ISMC mod and that means no insurgent maps I copied the insurgent gameplay so that you can now play it as security )
Note: If the map goes official this will be Insurgents gameplay ( This is only so I can test the gameplay )"

New ISMC /Binford- Update adds Insurgents :D

13tisa13
13tisa13 @13tisa13

True, but most servers run the old ISMC cause they don't like the new changes...people want their guns hehe.
Eighter way, you can choose who you wanna play as...I just wanna test the gameplay so I don't mind eighter way! ;)

Meister.Yoon
Meister.Yoon @meisteryoon

Yay

sheppy2
sheppy2 @sheppy2

Well done Tisa your map is very deserving of the first place win. By the way when can we get up on the roof of the prison, just asking? Hehehe

13tisa13
13tisa13 @13tisa13

Haha, no can do...no illegal sniping Sheppy!

[NF]Tazzy
[NF]Tazzy @nftazzy

Congrats on the win dude very nice map

13tisa13
13tisa13 @13tisa13

Thank you! I'm glad you like it!

[YSNCO]inSanewich
[YSNCO]inSanewich @ysncoinsanewich

Congrats on the win!

13tisa13
13tisa13 @13tisa13

Thanks!