Insurgency: Sandstorm

Pruefstand 7 for Insurgency: Sandstorm

Released (updated ago). Ranked 79 of 407 with 51,437 (81 today) downloads

Published by [FRS]=Freddy= - learn more (mod ID: 120200)

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Ver. 1.9.0 compatible


Hello guys,
i want to introduce you my Insurgency sandstorm custom map named "Pruefstand_7"

based of my projects:

Freddy @Steam

Description:

Test Stand VII (German: Pruefstand VII, P-7) was the principal V-2 rocket testing facility at Peenemuende Airfield......

This scenario served me as an inspiration for this map (Nuclear Basis with "post cold war" feeling)

It is not a 1:1 conversion.

Remake of the Insurgency Custom Map "ps7 insurgency-2".

Infiltrate a nuclear facility and liberate it.

Fight with your troops in a multi-level bunker facility or on the surface with numerous buildings.

But be warned, only the best will survive.

Test Server:
[FRS]=Sandstorm-Public-Custom-COOP-Server=

IP: 193.135.10.122:27112

User Posted Image

Gamemodes:

  • 3 x Checkpoint_Security (M, L, XL) Standard / Hardcore
  • 1 x Checkpoint_Insurgents (L) Standard / Hardcore
  • Outpost
  • Firefight
  • Team Deadmatch
  • Domination
  • Frontline
  • Push

Hint! It is a big map because it consists of 3 levels.

Size:

3 levels

PlayableArea:

length: 48000 Unreal Units

width: 24000 Unreal Units

height: 4900 Unreal Units

Additionally I use purchased content from the "UE4" Marketplace

Ballistic Missiles (by OfficialCH)

Nuclear Silo (by MagnusKristiansen)

On request and permission from the content creator "MagnusKristiansen" I use his example map "Nuclear Base" as a start for my project.

It saved me some time, because I would build it similar.

I have adapted and supplemented the content for my project.

The remaining buildings on the surface I created with my own static meshes and brushes, the two underground bunker facilities with meshes purchased from him.


Map Name: Pruefstand_7

Scenario Names & Server command line

Coop Server Start Parameters

Day:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Ins?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Ins?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Day

Night:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_M_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_XL_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Ins?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_CP_L_Ins?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_OP_Sec?Lighting=Night


Firefight Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FF?Lighting=Night

Team Deadmatch Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_TDM?Lighting=Night

Domination Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_DOM?Lighting=Night

Frontline Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_FL?Lighting=Night

Push Server Start Parameters:

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Day

-ModDownloadTravelTo=Pruefstand_7?Scenario=Scenario_P7_PU?Lighting=Night


MapCycle.txt Parameters

Coop:

(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_M_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_CP_L_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_L_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_CP_L_Ins",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_P7_CP_L_Ins",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_P7_OP_Sec",Lighting="Day")

(Scenario="Scenario_P7_OP_Sec",Lighting="Night")


Coop Hardcore:

(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_M_Sec",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_P7_CP_L_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_L_Sec",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_XL_Sec",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_P7_CP_L_Ins",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_P7_CP_L_Ins",Mode="CheckpointHardcore",Lighting="Night")


Versus:

(Scenario="Scenario_P7_FF",Lighting="Day")

(Scenario="Scenario_P7_FF",Lighting="Night")

(Scenario="Scenario_P7_TDM",Lighting="Day")

(Scenario="Scenario_P7_TDM",Lighting="Night")

(Scenario="Scenario_P7_DOM",Lighting="Day")

(Scenario="Scenario_P7_DOM",Lighting="Night")

(Scenario="Scenario_P7_FL",Lighting="Day")

(Scenario="Scenario_P7_FL",Lighting="Night")

(Scenario="Scenario_P7_PU",Lighting="Day")

(Scenario="Scenario_P7_PU",Lighting="Night")


to do: a lot :)

  • optimize the map (draw distance, cull distance volumes, lods
  • light settings
  • bullets blocking
  • improve starting "V2" rocket
  • corrected map overview
  • sound / custom sounds
  • bots spawns & walking routes
  • Increase Capture Points by at least 5 pieces or more
  • additional game types
  • additional buildings and cover
  • equip buildings (hall)
  • Cable on power poles

and more...

Known Issues:

  • This well-known error occurs sporadically:

"UBotBehavior_MoveToObjective: Failed path to objective! Fix this!"

  • The map overview shows only the surface but not the lower bunker facilities
  • The map overview is outdated or not precise

Beta 1.4

  • 1.9.0 ready
  • Outpost added
  • UICamera Player fixed
  • Set up player start soundscape override



Here a video which I test the map with 63 bots in "Firefight" game mode

Have fun

[FRS]=Freddy=

Releases

FilenameSizeVersionAddedOptions
filedata.13.zip1.78gbBeta 1.4

filedata.12.zip1.78gbBeta 1.3

filedata.11.zip1.77gbBeta 1.2

filedata.10.zip1.96gbBeta 1.1

filedata.9.zip1.66gbBeta 1.0

filedata.8.zip1.66gbBeta 0.9

filedata.7.zip1.66gbBeta 0.8

filedata.6.zip1.65gbBeta 0.7

filedata.5.zip1.28gbBeta 0.6

filedata.4.zip1.29gbBeta 0.5

filedata.3.zip1.27gbBeta 04

filedata.2.zip1.25gbBeta 03

filedata.1.zip1.21gbBeta 02

filedata.zip1.19gbbeta release 1.00

90 comments

Join the community or sign in with your gaming account to join the conversation:

-[U|S|A]-WilliamF
-[U|S|A]-WilliamF @usa-williamf

Hi [FRS]=Freddy=, just wondering if you mind adding the friendly bot walking routes. The enemy bot routes are great and working fine but when it comes to friendly bot they will just stay on the same level.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi William, that's strange because there is only one route which is actually used for both bots.
I don't play "Sandstorm" anymore, did NWI release a new patch ? :))

-[U|S|A]-WilliamF
-[U|S|A]-WilliamF @usa-williamf

Hi Freddy. Yes, the NWI released the 1.9.1 patch back in February and I believe 1.9.2 is coming on 27 April.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi William, ok now some things are clear to me, I think then the error will probably solve itself :))

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: 1.4

· 1.9.0 ready
· Outpost added
· UICamera Player fixed
· Set up player start soundscape override

hf
Freddy

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: 1.3

· Two checkpoint scenarios "L" added (Standard / Hardcore), Insurgents as attackers

· Scenario Checkpoint "M", "L" and "XL", adjusted some security spawn points

· Added several blueprints (e.g. launching V2 rocket)

hf

B4NDO
B4NDO @b4ndo

hi freddy would you be able to add the option to play as insurgents on checkpoint mode please :D

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, if mod.io does not cause problems again, there will be a version with Insurgens as attacker at the end of the coming week.
The map has been extended and is currently running on our clan test server

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, I think when my 3 maps are finally done I will find time to set Insurgencys as attackers :)

k2roo-Server-Admin
k2roo-Server-Admin @k2roo1597905804

Had this on our servers since yesterday morning, boys loved the XL!!!!!!!! Great job mate! Awesome map!!!

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

You guys must be a crazy bunch :))
Nobody likes / plays the XL version :))

k2roo-Server-Admin
k2roo-Server-Admin @k2roo1597905804

Lol it was fun at first but we scaled it back to the large version :)

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

The XL version was a crazy idea of mine. It is intended as a challenge for teams that like to proceed strategically.
It's quite an achievement to take all checkpoints.
As a test, I removed the second layer to see if it would reduce the map size to reduce the download size.
The difference is small in relation to the total size so it is not worth the effort.

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: 1.2
· Compatible with 1.7.1 (Unreal Engine version 4.25)
· Push Security Scenario added
· Fixed several small bugs

hf

[BG]Nomy61
[BG]Nomy61 @bgnomy61

Right on man I’ll look forward to this 😁

[BG]Nomy61
[BG]Nomy61 @bgnomy61

So does this mean you won’t be able to update it

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Hi, the map will be compatible to 1.7.1, but because of the download size of the map I want to integrate the push game mode so you don't have to download it again.
I also consider removing the lowest bunker level of the map to make it smaller.
The way it looks, nobody plays the XL Checkpoint version

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

right, wanted to change all my maps to 1.7.1 yesterday, but the editor ends the cooking with the error: ExitCode=25 (Error_UnknownCookFailure). When I saw that an update is pending, I immediately knew that nothing works anymore...

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: 1.1 / Beta.
Changes see above in the description.

hf

[FRS]=Freddy=
[FRS]=Freddy= @frsfreddy

Relesae version: 1.0 / Beta.
Changes see above in the description.

hf