Insurgency: Sandstorm

Redback - Armoury - with Fire Support for Insurgency: Sandstorm

Released (updated ago). Ranked 193 of 664 with 15,822 (3 today) downloads

Published by Lozza-Redback_Gaming (mod ID: 631893)


Incorporating "Fire Supports: Thermobarics & Co for Insurgency,"
by Kerman1943 modio ID 405400

Incompatible with theater modifying mutators and mods

-mutators=RBG_armoury_1 ...............With Thermobarics Fire Support
-mutators=RBG_armoury_2 ...............Vanilla Fire Support
If you want No Fire Support ....... Click Here
If you want Pistols Only ................ Click Here

Open Canyon?Scenario=Scenario_Crossing_Checkpoint_Security?Lighting=Day?mutators=RBG_armoury_1

1.12.5 - removed purple haze, from fire support, it was causing servers to crash.

Four Classes:

Commander: Supreme leader, of his killer team, listen to his fire support warnings, or you could die.
Infantry: Most weapons, all players have radio.
Support: LMGs, automatic rifles, explosives eg RPG 7, AT4 etc and all players have radio,
Recon: Recon/Sniper, meant to be stealthy, and a silent killer, has Binoculars and radio, does not need "Observer."


2nd Secondary: MP7, TOZ and M870 have less ammo, than primaries, this is because they're for breaching, and clearing, not meant to be a primary replacement.
40MM grenade launcher has 5 extra rounds

To call in Truck, with mounted minigun, press, and hold X (default fire support)+ J + left mouse button.

Fire Supports for Security

Thermobaric Rockets
You wanted a point dead? We gotcha! We'll wipe that point from this plane of existence and everything in a +50m radius around that. Also probably PTSD inducing.
Safe distance in the open: 70-80m
Marked by bright orange flare colour and also gives a warning in chat

JDAM Strike
Replaces Smoke Artillery
Pesky fortified building? Don't worry! With the help of Warlock, these JDAMs will turn anyone inside a building to paste as long as it's no taller than 3 - 4 stories.
Safe distance in the open: 65m
Marked by bright cyan flare colour

Minigun Truck
A minigun. On a truck. Does it need any more explanation? It can also hurt caches (very slowly).
The trucks may refuse to spawn on certain maps or at certain places. This is due to the code needed to spawn it in and usually must spawn at navmesh areas for vehicles such as roads. This is also the reason why there are 10 trucks available in case some refuse to spawn.
Marked by grey flare

Hind Gunship
Replaces standard Apache Gunship (AI still uses it though)
A gunship with a 12.7mm minigun... at 5000 rounds per minute... and 64 rockets to launch. Piloted by our favorite little miss teamkiller Assassin. She's pretty good with aiming the gun this time... Usually...
I may switch the Hind to insurgents later down the line if requested.
The model was originally found and made here and is being used under Creative Commons.

Fire Supports for Insurgents

'Purple Haze' Drones removed, it was causing servers to crash.

Bombing Run
Replaces Bomber Drones
Some bright guy thought it would be a good idea to give the insurgents air support in the form of a jet with some massive bombs. They were right.
Safe distance in the open: Not along the bomber's route.
Marked by bright green flare colour
This was originally a submunition run but had to be changed out due to the excessive lag it created.
Uses a custom plane model found here and is being used under Creative Commons.

White Phosphorous Airburst
Replaces Explosive Mortars
Recreate Spec Ops: The Line with this incredibly horrific airburst weapon. Or uh... I dunno... fireworks? Extreme lag may result as it splits into fragments with detonating. Hide under a building or look away from it to stop the lag.
Safe distance in the open: Varies per map
Marked by deep blue flare colour

Supply Truck
Replaces IED Drone
It turns out some of the recent batch of drones were faulty. While someone was off dealing with the warranty issues, a truck with a whole lotta ammo was found.
Not really much to say about this. If you don't have line of sight with the crate but are close enough, you can press Loadout Menu and then Esc/Save Loadout to resupply. Same navmesh issues as minigun truck due to the spawn code.
Marked by grey flare

Don't you see habibi? This weapon has the means to end this hideous war in a definitive and elegant manner. The starting timer was set to 600 seconds to help avoid this possibility but it will never be foolproof.
Safe distance in the open: approx. 250 -300m.

Try it on:

[AU] Redback Gaming - Redback Armoury with, and without, Fire Support.


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MOsabbroxd @mosabbroxd

The game crashes when ever I load the first mutator (RBG_armoury_1)

Lozza-Redback_Gaming @lozza-redback-admin

I will check it out...thnx

MOsabbroxd @mosabbroxd

Is this right ?
Open tell?scenario=Scenario_tell_Checkpoint_Security?lighting=day?Bbots=40?mutators=RBG_armoury_1

I used to play local play with 60 bots with different mods such as improving AI , Inspect Weapon and recently RBG_armoury_2 . And everything is working right except the custom fire support mutator, it cause the game to crash.

Lozza-Redback_Gaming @lozza-redback-admin

Open command is for local play... if you are using a server use Travel instead of Open,
bBots, is for friendly bots, and only has 2 states 0 and 1, or True and False, it either enables friend bots, or disables... to change friendly bot numbers you need to edit your game.ini

;Allow friendly bots
;The following will require bBots enabled to use it
;Set amount of friendly bot (Require bSoloGame)

Lozza-Redback_Gaming @lozza-redback-admin

I tested it, it seems to work ok... check how you loaded it.

MOsabbroxd @mosabbroxd

Can you make a mod like this but with vanilla fire support ?

Lozza-Redback_Gaming @lozza-redback-admin

Made a new mutator, hopefully it works. will complete it this weekend.
Done, I have tested on my server, and it works, use

MOsabbroxd @mosabbroxd

It works.
I tested it, thank you man.

Lozza-Redback_Gaming @lozza-redback-admin

Glad to help

xJay0791x @xjayx

My server seems to be stuck in "Transition" and then it times out. Is there a certain way I need to load the mod?

Lozza-Redback_Gaming @lozza-redback-admin

make sure you only load 1 theater mod... eg, you can't run ISMC and my mod... also check your mapcycle and start command

xJay0791x @xjayx

so I loaded just your mod and the only other mods left are maps and I still seem to have the same issue, or like the server won't fully load. Anything I can do here?

Lozza-Redback_Gaming @lozza-redback-admin

has the mod downloaded to your modio folder
how are you loading the mod

magnum.rh @magnumrh

My server crashes when calling out this Mod? Do I need to include the mutators for the 405400 mod, does the the 405400 mod need to be listed as well?

Lozza-Redback_Gaming @lozza-redback-admin

you only need this mod... do not use any other theater mod

Lozza-Redback_Gaming @lozza-redback-admin

Finally, removed duplicate carriers.

Lozza-Redback_Gaming @lozza-redback-admin

Updated Fire Support, and removed duplicated carriers.

Lozza-Redback_Gaming @lozza-redback-admin

Redback Armoury updated, 2 new guns.. P90 and Vector, for Infantry and Recon

insgExecutioner @insgexecutioner

The fire support is not working on our servers. We bring up the fire support menu but the menu is empty.

Lozza-Redback_Gaming @lozza-redback-admin

First, sorry for not replying quicker.
1. Make sure you do NOT run any other loadout/fire support mods
2. Run only Redback - Armoury, then add other mods, best 1 at a time.
The mod runs on numerous servers, so you problem must be a local one, hope you sort it out, please let me know what you think of it, and also any problems/suggestions.