Insurgency: Sandstorm

Red Light for Insurgency: Sandstorm

Released (updated ago). Ranked 344 of 664 with 674 (0 today) downloads

Published by TOCAHUEVOS (mod ID: 1953678)

kvthumb.jpg


RedLight Mutator 0.48b
Full deathmatch squid game mode. No teams.


Converts Team Deathmatch game mode into a new one.

It doesn't affect any other game mode. You can play the vanilla checkpoint or other game mode with the mutator activated in your server.

The use of bots is recommended for larger maps.

RULES:

(Press TAB in-game to show the rules)

Green Light: Run and go to the best shooting position.

Red Light: Stop, kill and level up.

Level Up: New Weapon.


HOW TO CONFIG:

Mutator name: RedLight
Open any Team Deathmatch map, e.g: Farmhouse?Scenario=Scenario_Farmhouse_Team_Deathmatch


Game.ini variables

[/Squid/Mutators/RedLight.RedLight_C]

WinScore=14

Player's score to win the match. Max. value = 14.

RedLightTimer=7

Red Light duration in seconds.

GreenLightMin=10
GreenLightMax=15

Green Light random timer min. and max. values in seconds.

FreezeMode=True

If True, all players will be frozen instantly so this turns off self-explosions and -1 score penalty on move when Red Light is on.

WallhackAll=False

If True, all players will be showed in red like a wallhack when Red Lights turns on.

WallhackTop=False

If True, shows in red the current top player when Red Light turns on. Need Wallhack=False (this is not working for bots).

RedLightKillDelay=1

When FreezeMode=False the time to kill a moving player. If =0 you will be killed instantly if you are in movement and Red Light activates.

RandomWeapons=False

If True, weapons will be equiped randomly instead of follow your level score.


Mutator name: Deathmatch
Open any Team Deathmatch map, e.g: Farmhouse?Scenario=Scenario_Farmhouse_Team_Deathmatch

This gamemode is caussing some server lag problems for the moment, but you are free to test it.

You can customize or turn off the random fire support spawn.


[/Squid/Mutators/Deathmatch.Deathmatch_C]
RandomFireSupport=True
FireSupportMin=90
FireSupportMax=120

To enable bots

[/Script/Insurgency.INSMultiplayerMode]

bBots=True
BotQuota=12


What s new? (0.48b update):

· Added RandomWeap variable to equip randomly the weapons instead of follow your level score.
· Fixing some HUD problems.
· Trying to fix Deathmatch mutator initial spawn start.
· Added fire support min and max random timer variable: FireSupportMin=90 and FireSupportMax=120


Known issues:

· Activating WallhackAll or WallhackTop in red light affects to mounted zoom optics in 1st person view.
· Throwing the M84 flash grenade makes a warning loop in server (but no crashes).
· On Deathmatch mutator, bots can't kill the first player to join the server with PlayerId=0

Releases

FilenameSizeVersionAddedOptions
filedata.36.zip1.32mb0.48b

filedata.35.zip1.32mb0.48b

filedata.34.zip1.32mb0.48b

filedata.33.zip1.31mb0.47b

filedata.32.zip1.31mb0.47b

filedata.31.zip1.31mb0.47b

filedata.30.zip1.27mb0.465b

filedata.29.zip1.27mb0.46b

filedata.28.zip1.26mb0.45b

filedata.27.zip1.26mb0.45b

filedata.26.zip1.07mb0.446b

filedata.25.zip1.07mb0.445b

filedata.24.zip1.07mb0.444b

filedata.23.zip11.04mb0.44b

filedata.22.zip11.04mb0.43b

filedata.21.zip1.01mb0.42b

filedata.20.zip1.01mb0.41b

filedata.19.zip1.01mb0.4b

filedata.18.zip1.01mb0.304b

filedata.17.zip1014.33kb0.303b

filedata.16.zip992.65kb0.302b

filedata.15.zip990.82kb0.301a

filedata.14.zip817.47kb-

filedata.13.zip817.47kb-

filedata.12.zip817.47kb-

filedata.11.zip817.47kb-

filedata.10.zip817.47kb-

filedata.9.zip817.47kb-

filedata.8.zip817.47kb-

filedata.7.zip817.47kb-

filedata.6.zip817.47kb-

filedata.5.zip817.47kb-

filedata.4.zip817.47kb-

filedata.3.zip817.47kb-

filedata.2.zip817.47kb-

filedata.1.zip817.47kb-

filedata.zip817.47kb0.3a

4 comments

Join the community or sign in with your gaming account to join the conversation:

[TORO]Ktulun
[TORO]Ktulun @toroktulun

TOCAHUEVOS I love you!!!! It's a great mod. Congratulations!!!

unpocoloco1
unpocoloco1 @unpocoloco1

servers keep broken. is there any specific option?

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Now you can test it :)

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

I'm trying to find out what's happening. Sometimes it's showing the HUD correctly when I restart the level. I think it's about how the gamemode start round.