Insurgency: Sandstorm

Road_To_Sandstorm for Insurgency: Sandstorm

Released (updated ago). Ranked 34 of 141 with 4,986 (58 today) downloads

Published by RICH26ZxSALc6ER9aA (mod ID: 132198)

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[Scenarios]

Scenario_Road_To_Sandstorm

This is Security only

[Map]

Road_To_Sandstorm

[Objectives]

Capture A to I


PLEASE LEAVE COMMENTS I LIKE NEW IDEAS GOOD LUCK GUYS

THIS MOD IS UPDATED TO NEWEST VERSION OF THE GAME

Releases

FilenameSizeVersionAddedOptions
filedata.18.zip710.43mb2.8

filedata.17.zip710.94mb2.7

filedata.16.zip631.1mb2.6

filedata.15.zip629.23mb2.5

filedata.14.zip631.09mb2.4

filedata.13.zip633.98mb2.3

filedata.12.zip651.84mb2.2

filedata.11.zip651.62mb2.1

filedata.10.zip661.86mb2.0

filedata.9.zip647.87mb1.9

filedata.8.zip647.49mb1.8

filedata.7.zip611.87mb1.7

filedata.6.zip602.77mb1.6

filedata.5.zip602.05mb1.5

filedata.4.zip593.56mb1.4

filedata.3.zip593.43mb1.3

filedata.2.zip588.99mb1.2

filedata.1.zip655.56mb1.1

filedata.zip655.56mb1.0

35 comments

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B4NDO
B4NDO @b4ndo

great map rich were all enjoying it especially on frenzy with the atmosphere. would be good to see that gated road opened up and be part of an objective, maybe a factory or some complex to capture or cashe to destroy? might break up the linear aspect of just capping points on that road only

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

gates will open soon

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

e will be fixed on this next update

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

black walls is shades

Rover_Oceania_Admin
Rover_Oceania_Admin @rover-oceania-admin

More feedback
"C" needs the whole floor as the objective, at the moment only a small area is.
"E" many black walls
"E" players get stuck, in doorway, see link, need to go to console and "kill" themselves.
1drv.ms

Many say the map is to big/long, remove 2 objectives, if possible

[NLD]Dutchxarms
[NLD]Dutchxarms @nlddutchxarms

hell no

Rover_Oceania_Admin
Rover_Oceania_Admin @rover-oceania-admin

Players are enjoying the map, but a few bugs have been reported,"A" only half the floor is the objective, should be the whole floor area.
"A &B" resupply box is open before taking the objective, and closes immediately the objective is taken, "C" resupply is open before, and after taking the objective,
Right hand side of road, player gets stuck trying to get onto road, needs to jump on.
One player reports an issue with a "buggy" door on "E", sorry, no more info on this is one, I haven't experienced it.
Keep up the good work.

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

in the 2.6 version all supply boxes will stay open and other problems solved the road is a little thick you just got to lift your leg little

Rover_Oceania_Admin
Rover_Oceania_Admin @rover-oceania-admin

Thank you, will try it out, and give you feedback... am impressed by the very quick response.

AlphaDogs
AlphaDogs @dogmanbytes

Good map Thanks

BA
BADASSGAMERS @badassgamers

what is the scenario structure for day and night in mapcycle

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

i tried night its pretty close to whats there now and day isnt what i wanted on this map

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

this is just a medium dark nothing else

B4NDO
B4NDO @b4ndo

i think it works great as it is, it gives the map a more eerie atmospheric look

TacticalGaming
TacticalGaming @tacticalgaming

The map is starting to come together I am liking it more and more

Facknrite
Facknrite @facknrite

Is the map working for 1.7?

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

yes

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

mod should work fine

RICH26ZxSALc6ER9aA
RICH26ZxSALc6ER9aA @rich26zxsalc6er9aa

i will as soon as i can guys

AlphaDogs
AlphaDogs @dogmanbytes

After Sandstorm update mod maps not working