I want to thank each of you for the fantastic comments regarding the mod and all the help you are giving me to improve this map. Each feedback is really precious!
About Insurgency Sandstorm Mapping Contest 2020
If the entry supports multiple game modes, please specify which mode(s) you wish to be judged on.
Security Checkpoint Map (day is canonical, night is slightly harder) is my main entry and i focused mainly on its gameplay thanks to the wholesome community.
Insurgents Checkpoint Map (night is canonical) is my secondary entry, this one hasn't been tested as much as the security.
- Removed precomputed visibility due to some issues
- Push spawns improvement
- Push D has been moved
- Replaced some buggy particles
- Minor fixes
I'm sorry about the double upload (v1.2.1 and v1.3) but the precomputed issue isn't present in the editor simulation and it was a major issue...
Changelog v1.2 (modio seems to be bugged on changelogs today)
- H has been reworked, now it should be hard but still enjoyable
- Added scenario to test H only (Scenario_SultanOfDrugs_Checkpoint_Security_H)
- More details and VFXs
- More decals
- Improved AI Covers in some areas
- Some skeletals has been converted into Static Meshes (+ lightmaps + lods)
- Fixed some broken lightmaps due to merging
Tip Map Point H (last one)
If you want to check the last point without doing all the map you can use this scenario:
- 16 different Scenarios (+2 Hardcore mode)
- Day / Night maps
To play Day add:
To play Night add:
Security Checkpoint Map (Day) -> Main Scenario
Insurgents Checkpoint Map (Night)
Checkpoint Security Scenario v1.1
Security Checkpoint Day Map (Day)
[REDACTED], also known as the "Sultan of Drugs", is a former Army Special Agent who used his knowledge to build his illegal empire on the rubble left by during the war in this country. Some European secret services reported us one of his potential bases, located near the dam region. Our job, as Security Agents, is to intervene and neutralize this site of production and distribution of illegal goods.
The rebels occupied much of the surrounding structures of a former government security building. Some houses and a mosque were taken even before the construction was completed.
The battlefield is rugged and teeming with Insurgents, we must raid their camps and drive them out of the region before they can strengthen their defenses and make the job even harder.
A : Capture and Secure | Construction site
B : Capture and Secure | Unfinished Mosque
C : Destroy Enemy Supply Caches | Stronghold (NEW v1.1!)
D : Capture and Secure | Governative building
E : Destroy Enemy Supply Caches | Insurgents Villa - Basement
F : Capture and Secure | Insurgents Villa - HQ
G : Capture and Secure | Workshops
H : Capture and Secure | Fields (NEW v1.1!)
Insurgents Checkpoint Day Map (Night)
As-salamu alaykum brothers! They are trying to take away what is ours and we have to take it back. Tonight we will attack, we will hit them in the dark before they can even hear our footsteps. For our captain and for all of us.
A : Capture and Secure | Refining workshops
B : Capture and Secure | Insurgents Villa - Balcony
C : Capture and Secure | Governative building
D : Destroy Enemy Supply Caches | Insurgents Stronghold
E : Capture and Secure | Unfinished Mosque
F : Capture and Secure | Construction site
PVP Maps Update 1
PVP Maps Update 2
Performance and Outpost Update
Performance and quality improvement
To do list (public)
[Security Checkpoint Day Map] Add vehicle counter attack on B.
[General] Merging mesh after testing.
[General] Add ambient audio.
[General] Better minimap.
[General] Better precomputed lights building (currently: Medum High).
[General] New Scenarios including Frontline, Firefight, Deathmatch, Push and Domination.
[General but last] Enable precomputed visibility for better performance (to be tested). <- Go home precomputed visibility, you're drunk (removed)
This mod was created to enter the contest "Insurgency Sandstorm mapping contest 2020", i started working on it mid october. I'll release images about the progression of this time on moddb.
Insurgency Sandstom Mod Model: Gold Ingot
by klian with Blender (3DModel), Substance Painter (Material) and Gimp (Alpha mask for words)
"Illegal Drug" plants
Quixel Megascan model - Castor Oil Plant
Optimized with lods, billboard from far distance, 2k atlas and applied with foliage tool using multiple cull distances to reduce count if far away but keep some instances to fill the area.
"Illegal Drug" harvest
I modified the original texture "T_SpiceShop_01_BC" using chopped grass and bushes pictures, then used original 3D models with a new material instance. Kept the same texture resolution.