Insurgency: Sandstorm

Tarkov - Factory for Insurgency: Sandstorm

Released (updated ago). Ranked 119 of 664 with 68,357 (17 today) downloads

Published by LoRDHitMan (mod ID: 651825)

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Recreation of "Factory" and "Customs" from "Escape from Tarkov"


Main/persistent level: Tarkov

Firefight screnarios:

S_Factory_Firefight


Coop screnarios:

S_Factory_Coop_Ins_1 (factory only, 4 objectives)
S_Factory_Coop_Ins_2 (northern part, 4 objectives)
S_Factory_Coop_Sec_1 (factory only, 4 objectives)
S_Factory_Coop_Sec_2 (factory and half of industrial area, 7 objectives)
S_Factory_Coop_Sec_3 (factory and all of industrial area, 7 objectives)


Lighting scenarios: Day (has day and night cycle)


Console command example to launch the map in coop: open Tarkov?scenario=S_Factory_Coop_Ins_1?Lighting=Day

Releases

FilenameSizeVersionAddedOptions
filedata.18.zip1.34gb0.62

filedata.17.zip1.34gb0.62c

filedata.16.zip1.34gb0.62b

filedata.49.zip1.85gb0.48

66 comments

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El_Maul_Cosa
El_Maul_Cosa @elmaul7456

The Ai doesn't work, this map needs an update

MajorBurns
MajorBurns @majorburns

Needs to be updated and reposted for new version of sandstorm

D
Donatik1652045650 @donatik1652045650

Why install?

Hoofing28
Hoofing28 @hoofing28

Will this work with ISMC latest updates and Coop Checkpoint on a dedicated server?

Ninj1stic
Ninj1stic @ninj1stic

Will there be an update for this map? Not working properly after update. Bots are spawning outside of map at certain times

P
Pakoslav @pakoslav

We've played this on max bot difficulty with ISMC and it was a blast. We failed some two dozen times before more people joined and finally beat the sec3 scenario!

Points A and B on that are masterful. A is easier with good defensive position, leading to a nice transition to B which gets A LOT harder. Even getting to it is a challenge. best to use the tunnel where AI never goes. And after B there's C with plenty of foliage that gives AI an advantage! Best to go East and snipe them down the road.

One thing that annoyed us, though, is the spawnpoint after A. It's between B and C, and that's a very challenging location. If our mates spawn there we can't all go through the safe tunnel to B. It would be much, much better if the spawn point for people who died at A was in the office above the bathrooms. They could then cover from the bridge or join the assault from below, either way.

metaltree_666
metaltree_666 @metaltree-666

sounds awesome! how did you get the bots on max difficulty?

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for a server using ISMC with Custom Maps (including this mod) you're welcome to try my server.

Server Website: www.vacetactical.com

ISMC Server: 108.61.122.140:27990

Vanilla+ Server: 108.61.122.143:27025

Zombie Mod Server: 108.61.122.147:27035

JO
JordyOhLordy @jordyohlordy

So have we got the Mapcycle entries sorted? I've tried it the way HitMan said he had it in his mapcycle and that does NOT work.
I've tried it a million other ways with the parenthesis (Scenario=S_Factory_Coop_Sec",Lighting="Day",Mode="Checkpoint") and still no luck. Has anyone RECENTLY got this to work on a public dedicated server mapcycle? The map is excellent.. Just want it in my map rotation lol

Edit: I got it working in the Mapcycle for my dedicated server. (Scenario="S_Factory_Coop_Sec_3",Lighting="Day")

SS
SSServer @ssserver

Using the above scenarios I am unable to get the maps to show in the Mapvote section
Are the above correct??

[NF]Tazzy
[NF]Tazzy @nftazzy

What have you put in?? So we can see if you have made an error???

SS
SSServer @ssserver

Got it all sorted
Map conflict, had to remove a conflicting name map
Will test & see which I will keep

JDDDub
JDDDub @jayforgiato

Absolutely love this Mod!!!! Check out the video I made showcasing this great map! ---> Youtu.be

R34P3R1621468743
R34P3R1621468743 @r34p3r1621468743

0.62 - Woking fine, thanks for the fast fix

R34P3R1621468743
R34P3R1621468743 @r34p3r1621468743

0.61a
- No Shadows, Light is rendered
- Navmesh for Bots not good (most time no attach because they stuck)
- Door to "D" is buggy, you cant walk through - S20.directupload.net
- Stairs are Buggy - S20.directupload.net

LoRDHitMan
LoRDHitMan @lordhitman

-yeah, dunno why that happened, i've updated my editor to the latest dev version, hopefully that's gonna help, because in the editor everything looks as it should
-nav mesh is fine, their navigation through it tho.. don't really know how to fix that...
-fixed in next update
-fixed in next update

Sparkie951
Sparkie951 @sparkie951

Well done... Played all 5 scenerios... Over played well... Could use some work on Bot Placement, but other than that was great...

LoRDHitMan
LoRDHitMan @lordhitman

i can't really do much with that, they have weird spawning algorithms(

sheppy2
sheppy2 @sheppy2

Lotd, can we just get one update a week? With a map that size players are getting ****** with 3 in a day, not to mention server owners. Its a great map, plays well and we all appreciate your efforts, just the update schedule coukd use a pull back.

LoRDHitMan
LoRDHitMan @lordhitman

yeah, there should be less updates now. i had to fix a lot of stuff and test them out.