Insurgency: Sandstorm

Tarkov - Factory for Insurgency: Sandstorm

Released (updated ago). Ranked 10 of 407 with 17,964 (549 today) downloads

Published by LoRDHitMan (mod ID: 651825)

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Recreation of "Factory" and "Customs" from "Escape from Tarkov"


Main/persistent level: Tarkov

Firefight screnarios:

S_Factory_Firefight


Coop screnarios:

S_Factory_Coop_Ins_1 (factory only, 4 objectives)
S_Factory_Coop_Ins_2 (northern part, 4 objectives)
S_Factory_Coop_Sec_1 (factory only, 4 objectives)
S_Factory_Coop_Sec_2 (factory and half of industrial area, 7 objectives)
S_Factory_Coop_Sec_3 (factory and all of industrial area, 7 objectives)


Lighting scenarios: Day (has day and night cycle)


Console command example to launch the map in coop: open Tarkov?scenario=S_Factory_Coop_Ins_1?Lighting=Day

I'm renting a server where you can test my map out with mates(no password): 62.104.107.195:27102


AI acts weirdly, it can't decide where to go or something, don't really know how to fix that, nav mesh seems to be fine...

Releases

FilenameSizeVersionAddedOptions
filedata.12.zip1.4gb0.59

filedata.11.zip1.52gb0.58

filedata.10.zip1.3gb0.57

filedata.9.zip1.31gb0.56

filedata.8.zip1.3gb0.55d

filedata.7.zip1.3gb0.55c

filedata.6.zip1.3gb0.55b

filedata.5.zip1.3gb0.55

filedata.4.zip1.29gb0.54

filedata.3.zip1.8gb0.53

filedata.2.zip1.8gb0.52

filedata.1.zip1.8gb0.51

filedata.zip1.8gb0.50

filedata.Ho.zip1.8gb0.5

filedata.8G.zip1.85gb0.49

filedata.49.zip1.85gb0.48

50 comments

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Sparkie951
Sparkie951 @sparkie951

Well done... Played all 5 scenerios... Over played well... Could use some work on Bot Placement, but other than that was great...

LoRDHitMan
LoRDHitMan @lordhitman

i can't really do much with that, they have weird spawning algorithms(

SH
sheppy711 @sheppy711

Lotd, can we just get one update a week? With a map that size players are getting ****** with 3 in a day, not to mention server owners. Its a great map, plays well and we all appreciate your efforts, just the update schedule coukd use a pull back.

LoRDHitMan
LoRDHitMan @lordhitman

yeah, there should be less updates now. i had to fix a lot of stuff and test them out.

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

Nice job on the map! from the AlphaDogs!

SH
sheppy711 @sheppy711

Whiskey figured it out in first stab at it

SH
sheppy711 @sheppy711

Loaded and playing after an hour of guessing

SH
sheppy711 @sheppy711

(Scenario="S_Factory_Coop_Sec_3",Lighting="Day")

This us cirrect path... .

[0]Whiskey
[0]Whiskey @0whiskey

(Scenario="S_Factory_Coop_Sec_3",Lighting="Day")

SH
sheppy711 @sheppy711

Tried 4 conventional paths for mapcycle, plus one given by hitman, none work map does not show up on vote screen. Sadly removing map from mapcycle, on a dedicated server.

LoRDHitMan
LoRDHitMan @lordhitman

i just force it manually in game with "AdminTravelMap Tarkov?scenario=S_Factory_Coop_Sec_3"

B4NDO
B4NDO @b4ndo

hi lordhitman

does the name tarkov factor into the scenario script?

like this (Scenario="Scenario_Tarkov_S_Factory_Coop_Ins_1",Lighting="Day")
or like this (Scenario="Scenario_S_Factory_Coop_Ins_1",Lighting="Day")

in not sure where the tarkov name fits into the map script for servers and example of custom multiple scenarios is similar to what deerslug uses here

(Scenario="Scenario_MountainPass_Checkpoint_2",Lighting="Day")
(Scenario="Scenario_MountainPass_INS_2",Lighting="Day")

alphadogs i would try these out see if it shows up on mapvote screen

(Scenario="Scenario_Tarkov_S_Factory_Coop_Ins_1",Lighting="Day")
or (Scenario="Scenario_S_Factory_Coop_Ins_1",Lighting="Day")

then add or change the ins_1 to any of the other 3 above

LoRDHitMan
LoRDHitMan @lordhitman

Tarkov?scenario=S_Factory_Coop_Sec_3
"Tarkov" = name of the persistent level that holds scenarios
"scenario=" = u want to load a scenario
"S_Factory_Coop_Sec_3" = scenario's name

so both (Scenario="Scenario_S_Factory_Coop_Ins_1",Lighting="Day") & (Scenario="Scenario_Tarkov_S_Factory_Coop_Ins_1",Lighting="Day") shouldn't be working

B4NDO
B4NDO @b4ndo

hi could you give us more info on what these 4 are plz and could do with a scenario/scenarios for them

S_Factory_Coop_Ins_1
S_Factory_Coop_Sec_1
S_Factory_Coop_Sec_2
S_Factory_Coop_Sec_3

LoRDHitMan
LoRDHitMan @lordhitman

updated description

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

I loaded it on the servers but not showing in the map menu, this is a checkpoint map right? and does any have the correct Scenario? for this map...Thanks

LoRDHitMan
LoRDHitMan @lordhitman

4 checkpoints and 1 firefight.
this is what i've got in my "MapCycle.txt":

Tarkov?scenario=S_Factory_Coop_Sec_3
Tarkov?scenario=S_Factory_Coop_Sec_2
Tarkov?scenario=S_Factory_Coop_Sec_1
Tarkov?scenario=S_Factory_Coop_Ins_1

Elnabot
Elnabot @elnabot

Ok, new update. But can we have the changelog please ?

Thanx.

LoRDHitMan
LoRDHitMan @lordhitman

replaced some materials, painted some more trees, fixed some pipes.. just general level design stuff

[KC]Ballistic650
[KC]Ballistic650 @kcballistic650

Holy S*%t! This map is beautiful. Thanks for the coop scenarios and extra "morning" lighting option. There is nothing like playing a Tarkov map and not losing most of your gear upon dying haha.
The only thing we noticed, which is not that big of deal, is that some of the bots get stuck in doorways or object on the map. They usually break free and go back to their normal roam, but a few bots have gotten stuck for good.
Great job mate!!!