Insurgency: Sandstorm

Tell classic for Insurgency: Sandstorm

Released (updated ago). Ranked 73 of 408 with 23,126 (20 today) downloads

Published by 5QuAD (mod ID: 591426)

insurgencynetmode_standalone_64-bit_windows_2021_1_25_10_17_26.png
insurgencynetmode_standalone_64-bit_windows_2021_1_25_10_17_15.png
insurgencynetmode_standalone_64-bit_windows_2021_1_25_10_16_53.png
insurgencynetmode_standalone_64-bit_windows_2021_1_25_10_16_02.png
insurgencynetmode_standalone_64-bit_windows_2021_1_25_10_15_02.png
insurgencynetmode_standalone_64-bit_windows_2021_1_25_10_14_27.png
highresscreenshot00002.png
highresscreenshot00001.png
highresscreenshot00000.png

No need for descripition, totally the original map from insurgency2, memory.

I am not going to make PVP gamemode and there will be more map from Insurgency and other valve map.

The lighting is suck because of difference of engine, but I try my best to fix it. So the following version will be fixing.

Scenario=Scenario_Tell2_Checkpoint_Security

Open Tell2?Scenario=Scenario_Tell2_Checkpoint_Security?Bbots=6?

Releases

FilenameSizeVersionAddedOptions
filedata.2.zip281.04mb0.3.0

filedata.1.zip281.45mb0.2.0

filedata.zip294.68mb0.1.0

23 comments

Join the community or sign in with your gaming account to join the conversation:

Bad-Timing
Bad-Timing @bad-timing1

Would you consider making an old insurgency map called "dry canal"??? It was a favorite. :)

5QuAD
5QuAD @5quad

It's a good map!

Sparkie951
Sparkie951 @sparkie951

Reports from users.. Bot Routings need help as well as the map is too bright.

Sparkie951
Sparkie951 @sparkie951

Just an idea and maybe considered off Topic... Chief-C on INS2 had a map called Tunnel that was great... Wonder if that would be worth looking into converting... If you do not have it, I still have a copy of it and a Ton of other maps that were great.

*TEK*Toni
*TEK*Toni @tektoni

The map needs for sure a touch up regarding surface smoothing and bot spawn points (last few objectives) but the gameplay on this tight map is very nice. If you love cqb, give this map a shot!

[HQ总部串连中...]BOTMIKEE

是移植大佬!!!!阿我爽了!

B4NDO
B4NDO @b4ndo

noticed bots getting stuck and bunched up in openings/doorways etc they seem too low almost like the buildings are further into the ground than on ins2.
also the stairs are a big glitchy you have to either hop up them or run along the side walls

D4
d4d330 @d4d330

Yep, really noticed the low doorway on the last checkpoint. Gotta duck to get in. LOL

D4
d4d330 @d4d330

Found something else tonight. One of my guys got stuck in a recess, another one decided to check it out and he got stuck too. They describe it as a one way invisible wall. @ -8862,3727,12
Steamuserimages-a.akamaihd.net
Also FYI, on many checkpoints the bots don't seem to show up in Frenzy mode.

5QuAD
5QuAD @5quad

Thank you!

B4NDO
B4NDO @b4ndo

great port squad :) pleeeeeeeeeeease add insurgents for checkpoint ;)

Pablostinoz
Pablostinoz @pablostinoz

This is the best thing that happened to the game till now! Really felt nostalgic, this is like what every OG insurgency player wanted, better graphics/remaster <3 I would love to see more ported maps from you!

[0]Whiskey
[0]Whiskey @0whiskey

Bot pathing is great for almost the entire map. A real blast from the past, thank you. Very fun. :)

Pablostinoz
Pablostinoz @pablostinoz

We need more ported maps!!!

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

Nice job bringing in the insurgency map....and only 300mb! ...Can t wait to see what nice...Thanks Brother

D4
d4d330 @d4d330

Good job! This was always a fan favorite. Played by myself so I died at CP India but loved it up to then!
A couple of things...

Bots stacked and stuck at end of road between C and D, @ -9578,-3153,957
Steamuserimages-a.akamaihd.net

Plant/Large Weed blocking alley between C and D, @ -7703,-4112,640

"Kumbaya" Rehearsal
Steamuserimages-a.akamaihd.net

"Lost boy" shooting from off map. Looking through the bus @ -4499,297,157
Steamuserimages-a.akamaihd.net

5QuAD
5QuAD @5quad

There are sth outside the map, and I miss it. I will delete it.

5QuAD
5QuAD @5quad

THANKS A LOT! So this time I got some experiences. The following map would be better.
The point you metioned is solved.

a7med9870
a7med9870 @insta-a7hmed9870

Can I ask you, how did you port this map to sandstorm, I am aware of using hammer but I wanna know how did you get it textured?

5QuAD
5QuAD @5quad

HammUER, it automatically port texture.