Insurgency: Sandstorm

Temple for Insurgency: Sandstorm

Released (updated ago). Ranked 36 of 664 with 161,595 (120 today) downloads

Published by =Freddy= - learn more (mod ID: 175082)

ins_sand_temple-000.png
ins_sand_temple-022.png
ins_sand_temple-023.png
ins_sand_temple-030.png
ins_sand_temple-002.png
ins_sand_temple-003.png
ins_sand_temple-004.png
ins_sand_temple-005.png
ins_sand_temple-006.png
ins_sand_temple-007.png
ins_sand_temple-008.png
ins_sand_temple-009.png
ins_sand_temple-010.1.png
ins_sand_temple-011.png
ins_sand_temple-012.png
ins_sand_temple-013.png
ins_sand_temple-014.png
ins_sand_temple-015.png
ins_sand_temple-016.png
ins_sand_temple-017.png
ins_sand_temple-018.png
ins_sand_temple-019.png
ins_sand_temple-020.png
ins_sand_temple-021.png
ins_sand_temple-024.png
ins_sand_temple-025.png
t_ui_loading_temple_night.png
ins_sand_temple-001_n.png
ins_sand_temple-029_n.png
ins_sand_temple-028_n.png
ins_sand_temple-027_n.png
ins_sand_temple-026_n.png
ins_sand_temple-031_n.png

Ver. 1.11 compatible


Welcome to the Jungle!


Description:
Jungle Scenario with a camp, various positions and a destroyed temple.

Mainly models and materials / textures from the original game are used.
Only some external models for the temple were used.

Test Server

User Posted Image

Gamemodes: (all current are supported)!

  • Checkpoint Security

  • Checkpoint Hardcore Security

  • Checkpoint Insurgens

  • Checkpoint Hardcore Insurgens

  • Outpost Security

  • TeamDeadMatch

  • Domination
  • FireFight
  • Fronline
  • Push Security
  • Skirmish

Map Name: Temple

Scenario Names & Server command line

Coop Server Start Parameters:

  • Checkpoint:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Sec?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Sec?Lighting=Night

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Ins?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Ins?Lighting=Night

  • Checkpoint Hardcore:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Sec?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Sec?game=CheckpointHardcore?Lighting=Night

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Ins?game=CheckpointHardcore?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_CP_Ins?game=CheckpointHardcore?Lighting=Night

  • Outpost:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_OP_Sec?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_OP_Sec?Lighting=Night

PVP Server Start Parameters:

  • Teamdeadmatch:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_TDM?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_TDM?Lighting=Night

  • Domination:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_DOM?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_DOM?Lighting=Night

  • FireFight:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_FF?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_FF?Lighting=Night

  • Frontline:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_FL?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_FL?Lighting=Night

  • Push Security

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_PU_Sec?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_PU_Sec?Lighting=Night

  • Skirmish:

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_SK?Lighting=Day

-ModDownloadTravelTo=Temple?Scenario=Scenario_Temple_SK?Lighting=Night


MapCycle.txt Parameters:

  • Coop:

(Scenario="Scenario_Temple_CP_Sec",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_Temple_CP_Sec",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_Temple_CP_Sec",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_Temple_CP_Sec",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_Temple_CP_Ins",Mode="Checkpoint",Lighting="Day")

(Scenario="Scenario_Temple_CP_Ins",Mode="Checkpoint",Lighting="Night")

(Scenario="Scenario_Temple_CP_Ins",Mode="CheckpointHardcore",Lighting="Day")

(Scenario="Scenario_Temple_CP_Ins",Mode="CheckpointHardcore",Lighting="Night")

(Scenario="Scenario_Temple_OP_Sec",Lighting="Day")

(Scenario="Scenario_Temple_OP_Sec",Lighting="Night")

  • PVP:

(Scenario="Scenario_Temple_TDM",Lighting="Day")

(Scenario="Scenario_Temple_TDM",Lighting="Night")

(Scenario="Scenario_Temple_DOM",Lighting="Day")

(Scenario="Scenario_Temple_DOM",Lighting="Night")

(Scenario="Scenario_Temple_FF",Lighting="Day")

(Scenario="Scenario_Temple_FF",Lighting="Night")

(Scenario="Scenario_Temple_FL",Lighting="Day")

(Scenario="Scenario_Temple_FL",Lighting="Night")

(Scenario="Scenario_Temple_PU_Sec",Lighting="Day")

(Scenario="Scenario_Temple_PU_Sec",Lighting="Night")

(Scenario="Scenario_Temple_SK",Lighting="Day")

(Scenario="Scenario_Temple_SK",Lighting="Night")


to do: a lot
:)

  • optimize the map (draw distance, cull distance volumes, lods
  • light settings
  • bullets blocking
  • map overview
  • sound / custom sounds
  • bots spawns & walking routes
  • additional game types
  • Night version

    and more...

Known Issues:


Have fun

[FRS]=Freddy=

Freddy @Steam

Beta 12.1

  • Testing the Collision presets: "Visibility Blocker" on the foliage reduced


Releases

FilenameSizeVersionAddedOptions
filedata.15.zip283.94mbBeta 12.1

filedata.14.zip283.55mbBeta 12.0

filedata.13.zip324.29mbBeta 11.1

filedata.12.zip282.81mbBeta 11.0

filedata.11.zip280.54mbBeta 10.1

filedata.10.zip280.5mbBeta 10.0

filedata.9.zip287.34mbBeta 9.0

filedata.8.zip287.3mbBeta 8.0

filedata.7.zip290.2mbBeta 7.19

filedata.6.zip295.52mbBeta 7.0

filedata.5.zip261.03mbBeta 6.0

filedata.4.zip260.38mbBeta 5.0

filedata.3.zip256.73mbBeta 4.0

filedata.2.zip257.39mbBeta 3.0

filedata.1.zip253.03mbBeta 2.0

filedata.zip248.39mbBeta 1.0

127 comments

Join the community or sign in with your gaming account to join the conversation:

Iceey1
Iceey1 @iceey1

Anyone want to help me install this map on our rented server? Ill paypal you!!

=Freddy=
=Freddy= @frsfreddy

Hi,
I think that you don't need to pay someone to get help in this community. :)
You write that your server is rented. So I assume that it works technically
and you already have a serverkey, right ?
If not, take a look at this description:
Insurgencysandstorm.mod.io

Are other custommaps already working or are you just not getting my map to work?

TacticalGaming
TacticalGaming @tacticalgaming

Wow aha just came to download the map again and notice you updated 21 minutes ago. Good timing for me lol. Trying it out on Tactical-gaming.net servers

=Freddy=
=Freddy= @frsfreddy

thanks for testing :)

=Freddy=
=Freddy= @frsfreddy

Release Beta 12.1
Adjusted the "Visibility Blocker" settings a bit.
The bots are now reacting again.
I hope it is better now.

hf
Freddy

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

Thanks Freddy.

k2roo
k2roo @k2roo

Hi freddy, always loved this map, definately a challenge! I noticed half of the bots are dosile and just standing around :(

Great work

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

Hello, any update on this mod? Thanks.

=Freddy=
=Freddy= @frsfreddy

Hi,
what exactly do you mean with an update?

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

Hi Freddy,

I just saw that you still had a to do list on there and last I played there were still very small things to work on. I love the map and was just curious if you plan to leave it like this or are you planning an update.

=Freddy=
=Freddy= @frsfreddy

Hi 4scoresn7yrsago,
I'm glad you like the map :)
You're right I forgot to mark a few points as done. However, there are still some problems left, like the (wall hack) bot issue or adding custom sounds. Does not work somehow. If it is possible for you just write what small things you noticed. I'm currently modding for another game but as soon as I have time (and it's possible) I'll try to fix it.

hf
Freddy

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

People looking for a server running this map with ISMC you`re welcome to try mine.

Discord: Discord.com
Website: www.VaceTactical.com

Server Name: Vace Tactical - Milsim Precision (Discord.gg/VacTac)
Server IP: 108.61.122.140:27990

=Freddy=
=Freddy= @frsfreddy

Release Beta 12.0

· Testing the Collision presets: "Visibility Blocker" on the foliage
· "AI vision blockers volume" placed inside the hill

HF
Freddy

Zero31
Zero31 @zero311

Interesting. But in the video, it seems like the bots do not fight you at all when you are walking around all the foilage. Is that correct? That seems somewhat boring.

=Freddy=
=Freddy= @frsfreddy

Hi,
Sometimes it is like that but not always.
The test with the "AI vision blockers volume" showed when you ran crouched you were practically always invisible. With the "Visibility Blocker" (as set now) it is better but not perfect. Alternatively, with no blocker, you get shot at spawn before you even see a bot. Either way the bot (AI) are just badly progammed!

magnum.rh
magnum.rh @magnumrh

Nice map, but not so much on PVE. Seems the enemy(bot) has an advantage of seeing through the foliage when you can't. We were snipped clear across the map when there was no real path for use to see the bot, and the bot was not using cover. Just the vegetation prevent us from seeing it. There should be a setting to block the LOS through the vegitation.

=Freddy=
=Freddy= @frsfreddy

Hi,
thanks for the feedback.
You are right, but if the bots would work properly, the game would be much more fun.
They also see you through smoke or through walls.
When creating the map I already knew that this problem would occur.
NWI has been aware of this bug for a while, it's also in their last bug report
(https://store.steampowered.com/news/app/581320/view/3120429584136249971).
"AI vision blockers" are not the solution here, as they would have to be inserted all over the map.
In the end, the bots don't see any players at all. :))
But I will test it for the hill.

magnum.rh
magnum.rh @magnumrh

I will read that tonight. But when I referred to AI vision blockers, I was referring to Collision presets for Trace calls. Each foliage is basically a plane, you can set what can be seen through it, assuming they planned for it. But sounds like they made no such plans as the existing maps do not have foliage.

I agree they can see through walls/smoke but I have settings on my server where in smoke they will sometimes stand beside us and not even see us. If they get the retreat command they run right by us.

On a map like this the AI perception is best handled with sound is what we were expecting, sneaking up on people:)

=Freddy=
=Freddy= @frsfreddy

Hi magnum.rh

....as the existing maps do not have foliage....

Barely, only about 18000 :))

In fact I had already tested the "Collision presets" but they never worked properly, the bots saw the player anyway. As I said an old recurring problem.
A test with the "AI vision blockers Volume" in a height of the plants showed the result that if you knelt the bots did not see you.
This was also applicable to free areas or at the objects. So these would have to be left out. As already mentioned, this was not a good solution.
In addition, there is the problem that the bots in the camp behind the hill already see the players at the spawn and shoot at them.
My current tests show that an "AI vision blockers volume" placed inside the hill at least fixes this bug.
I am now also testing the "Collision presets" : "Visibility Blocker" on the foliage again.
Some are working now, others are not. Strange, but with these modtools nothing surprises me anymore :)
But when it works and the player kneels or lies in the jungle, the bots do not react and run past.
I will implement it now and see what the community thinks about it.

HF

Freddy

magnum.rh
magnum.rh @magnumrh

Sounds good we will downloads and try. I am currently working on a game design and working the AI, which is my passion. So we are playing with Sandstorm to see if it allowing moding is an option. But already I know the AI I have out does the ones in this game.

=Freddy=
=Freddy= @frsfreddy

Hi,
that sounds interesting in any case.
Btw. here is a video with a short play test and the new settings / modifications

The upload coming soon :)

HF
Freddy