Extremely powerful fire supports for coop security and insurgents. Not balanced for standard Coop or any form of PVP. Designed more for coop with high bot counts or difficulty. They are also capable of teamwiping if the commander doesn't take care or enough people go rambo. These fire supports are also disabled from enemy bot use due to their overwhelming power.
Incompatible with theater modifying mutators and mods. This includes ISMC
Each of the following are incompatible with each other but can be set up in a server on a map-by-map basis, but don't ask me how since I'm not a server owner/operator - Source: Redback Gaming servers
Mutator name for security: Thermos
Mutator name for insurgency: ThermosINS
Mutator with rifleman radios: ThermosRadio
Ditto with insurgent riflemen: ThermosINSRadio
Mutators dependent on above mutators
The following should be compatible with More Fire Support or Fire Support Mutators since those mods only modify base supports but needs confirmation. They are also most likely incompatible with themselves.
Doubled fire supports added by this mod: ThermosDouble
Infinite (well sorta at 999) fire supports added by this mod: ThermosInf
No minigun truck: ThermosNoTruck
No salvation: ThermosNoSalvation
Fire Supports for Security
You wanted a point dead? We gotcha! We'll wipe that point from this plane of existence and everything in a +50m radius around that. Also probably PTSD inducing.
Safe distance in the open: 70-80m
Marked by bright orange flare colour and also gives a warning in chat
Replaces Smoke Artillery
Pesky fortified building? Don't worry! With the help of Warlock, these JDAMs will turn anyone inside a building to paste
as long as it's 3-4 storeys or smaller!
Safe distance in the open: 65m
Marked by bright cyan flare colour
A minigun. On a truck. Does it need any more explanation? It can also hurt caches (very slowly).
The trucks may refuse to spawn on certain maps or at certain places. This is due to the code needed to spawn it in and usually must spawn at navmesh areas for vehicles such as roads. This is also the reason why there are 10 trucks available in case some refuse to spawn.
Replaces standard Apache Gunship (AI still uses it though)
A gunship with a 12.7mm minigun... at 5000 rounds per minute... and 128 rockets to launch. Piloted by our favourite little miss teamkiller Assassin. She's pretty good with aiming the gun this time... Usually...
I may switch the Hind to insurgents later down the line if requested.
The model was originally found and made here and is being used under Creative Commons.
Mi-24 Hind by Duane's Mind on Sketchfab
Fire Supports for Insurgents
'Purple Haze' Drones
Replaces Smoke Mortars
No one knows what this is, where it came from or who made it. Only that it kills everything near it in mere seconds.
Yes this is a Jimi Hendrix and Jojo reference.
WARNING: Purple Haze cannot be extinguished nor will gas masks protect from it. You MUST stay clear of it to survive.
Marked by bright purple flare colour
Replaces Bomber Drones
Some bright guy thought it would be a good idea to give the insurgents air support in the form of a jet with some massive bombs. They were right.
Safe distance in the open: Not along the bomber's route.
Marked by bright green flare colour
This was orignally a submunition run but had to be changed out due to the excessive lag it created.
Uses a custom plane model found here and is being used under Creative Commons.
MiG 29 by Usman1684 on Sketchfab
White Phosphorous Airburst
Replaces Explosive Mortars
D̴̼͝o̴̞̒ ̷̢͐y̷̘͌o̶̲̊u̷͙̿ ̸̰̈́f̷̯̊e̸͉̚ę̷̒l̵͍̕ ̶̲̓l̶̥̍i̶̱̓k̶̢̛e̸̫̾ ̸̯̂ă̴̟ ̶͙̾ḩ̸͂ḙ̵̐ṙ̸̡o̴̟͋ ̴̰̉y̸̺͘ẹ̵͂t̶̟̽?̵͙̃
This is a really iffy support since it's a timed airburst projectile (and the first one I think that has been made by anyone). Some maps it might detonate super high up while others it will detonate almost on top of the ground. Excessive lag may also result as it splits into fragments with detonating. I might rework it soon.
Marked by deep blue flare colour
Safe distance in the open: Varies per map
Don't you see habibi? This weapon has the means to end this hideous war in a definitive and elegant manner.
No it will not stop peopleThere is basically no chance for anyone to survive this. Server owners and admin please consider disabling this support with the mutator listed above in optional mutators if you don't want a total map wipe or have TK autokick enabled or if people object to it. The starting timer was set to 600 seconds to help avoid this possibility but it will never be foolproof. with dirty boots walking over crisp white sheets that you made.
Marked by white flare colour
(not that you'd need it since everything will die anyways)
Safe distance in the open: No
I am collaborating with Rover and his Redback Armoury (sic) and this mod is incorporated in it (but Redback is usually a few days behind on updates).
I live in GMT+8 and usually update around 11am-1pm GMT. Hotfixes usually come between 1-2 hours after if I have time to test client side (the editor test environment sucks so I can't catch everything there). I'm also really sorry for the people who are stuck redownloading due to all my hotfixing.