Insurgency: Sandstorm

TORO for Insurgency: Sandstorm

Released (updated ago). Ranked 5 of 664 with 493,107 (288 today) downloads

Published by TOCAHUEVOS (mod ID: 94277)

t_ui_loading_toro_day.1.0.jpg
t_ui_loading_toro_night.1.0b.jpg
t_ui_thumbnail_toro_night.jpg
t_ui_thumbnail_toro_day.1.jpg
t_ui_loading_toro_night.jpg
t_ui_loading_toro_day.jpg


TORO 1.03b
ROADS COLLISION FIXED




What's new (1.01b > 1.02b update):
· 1.11 HotFix #5 update repack and tactical grid regenerated.
· Fixed cave walls collision problems.
· Fixed some bot spawns inside walls in survival mode.
· Added easter egg achievement unlocked plate in honour to IMEI inside the church.

Known issues:

· Not all game modes have restricted areas. If anyone miss them, please let me know it.
· Easter egg secret weapon still a little buggy. Random disappear problems. (I'm not a good programmer sorry).


Thanks a lot to RareK for the Radial Button on the chicken MOAB easter egg :)
And all of you that reportered bugs and made suggestions to make this a decent playable map.


Avaiable Scenarios List

PvP Game Modes:

Domination Small: TORO?Scenario=Scenario_TORO_Domination_Small
Firefight:
TORO?Scenario=Scenario_TORO_Firefight
Push Security: TORO?Scenario=Scenario_TORO_Push_Security
Push Insurgents: TORO?Scenario=Scenario_TORO_Push_Insurgents
Frontline: TORO?Scenario=Scenario_TORO_Frontline
Team Deathmatch: TORO?Scenario=Scenario_TORO_Team_Deathmatch
Domination: TORO?Scenario=Scenario_TORO_Domination


Coop Game Modes:

Survival: TORO?Scenario=Scenario_TORO_Survival
Outpost:
TORO?Scenario=Scenario_TORO_Outpost

Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security
Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents

Hardcore Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security?Mode=CheckpointHardcore
Hardcore Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents?Mode=CheckpointHardcore


Full mapcycle.txt example


(Scenario="Scenario_TORO_Survival",Lighting="Day")
(Scenario="Scenario_TORO_Survival",Lighting="Night")

(Scenario="Scenario_TORO_Outpost",Lighting="Day")
(Scenario="Scenario_TORO_Outpost",Lighting="Night")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="Checkpoint")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="Checkpoint")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="CheckpointHardcore")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="CheckpointHardcore")

(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night")

(Scenario="Scenario_TORO_Domination",Lighting="Day")
(Scenario="Scenario_TORO_Domination",Lighting="Night")

(Scenario="Scenario_TORO_Domination_Small",Lighting="Day")
(Scenario="Scenario_TORO_Domination_Small",Lighting="Night")

(Scenario="Scenario_TORO_Firefight",Lighting="Day",Mode="Firefight")
(Scenario="Scenario_TORO_Firefight",Lighting="Night",Mode="Firefight")

(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Day",Mode="Team_Deathmatch")
(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Night",Mode="Team_Deathmatch")

(Scenario="Scenario_TORO_Push_Security",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Security",Lighting="Night",Mode="Push")

(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night",Mode="Push")

(Scenario="Scenario_TORO_Frontline",Lighting="Day",Mode="Frontline")
(Scenario="Scenario_TORO_Frontline",Lighting="Night",Mode="Frontline")


Domination with 6vs6 bots game.ini example


[/Script/Insurgency.DominationGameMode]
bBots=True
BotQuota=6
AIDifficulty=1
WinLimit=100
RoundLimit=4
RoundTime=600
GameTimeLimit=-1
bResetPointsEachRound=True
MinimumPlayers=1
SwitchTeamsEveryRound=0
InitialSupply=25
MaximumSupply=25
bAllowFriendlyFire=True
FriendlyFireModifier=1



Releases

FilenameSizeVersionAddedOptions
filedata.25.zip1.07gb1.03b

filedata.24.zip1.08gb1.0.2b

filedata.23.zip1.11gb1.01b

filedata.22.zip1.04gb1.0b

filedata.21.zip1.02gb0.96a

filedata.20.zip1.01gb0.95a

filedata.19.zip1017.08mb0.94a

filedata.18.zip1.06gb0.91a

filedata.17.zip1012.82mb0.9a

filedata.16.zip1.02gb0.8a

filedata.15.zip1.06gb0.761a

filedata.14.zip997.93mb0.76a

filedata.11.zip948.88mb0.68a

filedata.13.zip840.13mb0.663a

filedata.12.zip835.75mb0.641a

filedata.10.zip707.97mb0.58a

filedata.9.zip662.88mb0.50a

filedata.6.zip603.7mb0.37a

filedata.1.zip736.47mb0.36a

filedata.zip385.49mb0.34a

filedata.8.zip684.74mb0.30a

filedata.7.zip311.97mb0.251a

filedata.5.zip253.24mb0.23a

filedata.4.zip251.74mb0.22a

filedata.3.zip250.29mb0.21a

filedata.2.zip242.09mb0.2a

345 comments

Join the community or sign in with your gaming account to join the conversation:

PG
arthur26rPhlGoiIYuAG @arthur26rphlgoiiyuag

Seems to play fine with 1.12 version.

[REDi]1RSGTKWAGGA
[REDi]1RSGTKWAGGA @redi1rptekwagga

Finally! Thank you :)

H
Helsing-db- @helsing4

How to disable the chicken nonsense?

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Idk if you can disable the sub-level that contains all chickens. I should study how to disable de collisions with players.

H
Helsing-db- @helsing4

I removed the ability of the bot to call for fire support. Chickens are still there, but no grenades. At least within 2 hours of play :-)) Don't get me wrong, the map is very good and I like the idea of a trap. The problem is that the chickens make absolutely no noise and several times I've watched them enter a room through a closed door. This may be funny for a few times, but in the long run it interferes with the gameplay. Just my opinion. So, a more natural behavior of the chickens might help ;-)

PE
penthopia @penthopia

Toro works fine on both Security and Insurgents checkpoint. We have tested them on Day map. I assume the rest should good as well. Thanks so much for your great work. 👏👍

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Thank you for playing it :)

MurderHornet
MurderHornet @murderhornet

Awesome! What a nice surprise to my favorite Insurgency map. Thanks so much for the update. :-)

PB
Phederal_BR @phederal-br

Thank you very much!
Just played it and it's awesome

[BG]Nomy61
[BG]Nomy61 @none28

thx for this TOCAHUEVOS :)

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

You're welcome!

Pigeon262lUlGJPOKGFt
Pigeon262lUlGJPOKGFt @pigeon262lulgjpokgft

Server log:
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security10" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security13" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security11" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security12" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security14" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security15_24" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security16" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security2" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security3" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security4" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security5" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security6" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security7" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security8" to. Make sure it's not too high above the ground
LogSpawning: Warning: Couldn't find suitable location to teleport PlayerStart "INSPlayerStart_Checkpoint_Security9" to. Make sure it's not too high above the ground
Confirm the mod is broken

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Fixed!

PE
penthopia @penthopia

Toro works fine on both Security and Insurgents. We have tested them on Day map. I assume the rest should good as well. Thanks so much for your great work. 👏👍

SC
schroeder_lvb @schroeder-lvb

I could use a confirming report from others, but on my server I'm having server crash with this map after 1.11 Hotfix5. Most maps I tested are ok, one other map is crashing.

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Fixed!

TheSkullCorporation
TheSkullCorporation @theskullcorporation

same on mine, assault and toro are crashing

TOCAHUEVOS
TOCAHUEVOS @tocahuevos

Fixed!

mrbohnke
mrbohnke @mrbohnke

WHOA. This map is so good, had so much fun.

FE
fearsomemaster @fearsomemaster

Known issues:

· Some bots are spawning inside the non-access-town-houses. So they can block some capture points. You can shot them through the walls. (This will be fixed)

Waiting on that before hosting on our (weekend) public SURVIVAL servers.

Thanks for the great map which I have played for countless hours!