TORO 1.04b
1.1.3 Update Repack
What's new (1.01b > 1.02b update):
· 1.11 HotFix #5 update repack and tactical grid regenerated.
· Fixed cave walls collision problems.
· Fixed some bot spawns inside walls in survival mode.
· Added easter egg achievement unlocked plate in honour to IMEI inside the church.
Known issues:
· Not all game modes have restricted areas. If anyone miss them, please let me know it.
· Easter egg secret weapon still a little buggy. Random disappear problems. (I'm not a good programmer sorry).
Thanks a lot to RareK for the Radial Button on the chicken MOAB easter egg :)
And all of you that reportered bugs and made suggestions to make this a decent playable map.
Avaiable Scenarios List
PvP Game Modes:
Domination Small: TORO?Scenario=Scenario_TORO_Domination_Small
Firefight: TORO?Scenario=Scenario_TORO_Firefight
Push Security: TORO?Scenario=Scenario_TORO_Push_Security
Push Insurgents: TORO?Scenario=Scenario_TORO_Push_Insurgents
Frontline: TORO?Scenario=Scenario_TORO_Frontline
Team Deathmatch: TORO?Scenario=Scenario_TORO_Team_Deathmatch
Domination: TORO?Scenario=Scenario_TORO_Domination
Coop Game Modes:
Survival: TORO?Scenario=Scenario_TORO_Survival
Outpost: TORO?Scenario=Scenario_TORO_Outpost
Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security
Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents
Hardcore Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security?Mode=CheckpointHardcore
Hardcore Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents?Mode=CheckpointHardcore
Full mapcycle.txt example
(Scenario="Scenario_TORO_Survival",Lighting="Day")
(Scenario="Scenario_TORO_Survival",Lighting="Night")
(Scenario="Scenario_TORO_Outpost",Lighting="Day")
(Scenario="Scenario_TORO_Outpost",Lighting="Night")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night")
(Scenario="Scenario_TORO_Domination",Lighting="Day")
(Scenario="Scenario_TORO_Domination",Lighting="Night")
(Scenario="Scenario_TORO_Domination_Small",Lighting="Day")
(Scenario="Scenario_TORO_Domination_Small",Lighting="Night")
(Scenario="Scenario_TORO_Firefight",Lighting="Day",Mode="Firefight")
(Scenario="Scenario_TORO_Firefight",Lighting="Night",Mode="Firefight")
(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Day",Mode="Team_Deathmatch")
(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Night",Mode="Team_Deathmatch")
(Scenario="Scenario_TORO_Push_Security",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Security",Lighting="Night",Mode="Push")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night",Mode="Push")
(Scenario="Scenario_TORO_Frontline",Lighting="Day",Mode="Frontline")
(Scenario="Scenario_TORO_Frontline",Lighting="Night",Mode="Frontline")
Domination with 6vs6 bots game.ini example
[/Script/Insurgency.DominationGameMode]
bBots=True
BotQuota=6
AIDifficulty=1
WinLimit=100
RoundLimit=4
RoundTime=600
GameTimeLimit=-1
bResetPointsEachRound=True
MinimumPlayers=1
SwitchTeamsEveryRound=0
InitialSupply=25
MaximumSupply=25
bAllowFriendlyFire=True
FriendlyFireModifier=1
363 comments
We completed the map on Security and it seems ok. No crash.
1
Please note. Map not working anymore. My apology. 7days ago I was testing ISMC 2 working ok with Badlands and assume it should be ok with Assault and Toro as well. I just tested today. It's not working. Last 3 CP. It crashed the server.
1
Hi TOCAHUEVOS. After the NWI update 1.13 Operation: Livewire - PC Hotfix. I think all mod maps are working normally including yours. Toro was already working. Now should be even better.
2
Touro and Assault are the only ones that work without crashing on my server after the update.
A mystery to unravel
Thanks 👌
2
Hi. I can't get Assault checkpoint working. How do you get yours working. I need a little help here.
1
Do you use your own server?
Dedicated?
Rented?
MapCycleCustom.txt
Assault?Scenario=Scenario_Assault_Checkpoint_Security
Assault?Scenario=Scenario_Assault_Checkpoint_Insurgents
(Scenario="Scenario_Assault_Checkpoint_Security",Mode="HardcoreCheckpoint",Lighting="Day")
(Scenario="Scenario_Assault_Checkpoint_Security",Mode="HardcoreCheckpoint",Lighting="Night")
1
Dedicated. My own server.
1
I forgot to ask
Do you use ICMS?
1
Hi RmsFla. As usual same command line. It works now. I always use RCON Tool v1.5. Nice to use. This is my travel line. travel Assault?Scenario=Scenario_Assault_Checkpoint_Security?Lighting=Day?game=checkpointhardcore. I am running ISMC with ImproveAI or Tacticalbots. Mostly Hardcore checkpoint. Wow I miss this CS CQB map. Nice to play. This is even so much better. Thanks for your generous help.
1
Till now it’s still working perfectly. Thanks Tochahuevos.
1
Thanks for updating!
3
Love the design, but sadly there are few enemies and they're bad positionated on checkpoint hardcore. At least playing with IA+ISMC here.
1
Seems to play fine with 1.12 version.
2
Finally! Thank you :)
2
How to disable the chicken nonsense?
2
Idk if you can disable the sub-level that contains all chickens. I should study how to disable de collisions with players.
1
I removed the ability of the bot to call for fire support. Chickens are still there, but no grenades. At least within 2 hours of play :-)) Don't get me wrong, the map is very good and I like the idea of a trap. The problem is that the chickens make absolutely no noise and several times I've watched them enter a room through a closed door. This may be funny for a few times, but in the long run it interferes with the gameplay. Just my opinion. So, a more natural behavior of the chickens might help ;-)
3
Toro works fine on both Security and Insurgents checkpoint. We have tested them on Day map. I assume the rest should good as well. Thanks so much for your great work. 👏👍
3
Thank you for playing it :)
1
Awesome! What a nice surprise to my favorite Insurgency map. Thanks so much for the update. :-)
3
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