Insurgency: Sandstorm

TORO for Insurgency: Sandstorm

Released (updated ago). Ranked 6 of 746 with 781,230 (287 today) downloads

Published by TOCA_ (mod ID: 94277)

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t_ui_loading_toro_night.1.0b.jpg
t_ui_thumbnail_toro_night.jpg
t_ui_thumbnail_toro_day.1.jpg
t_ui_loading_toro_night.jpg
t_ui_loading_toro_day.jpg


TORO 1.04b
1.1.3 Update Repack




What's new (1.01b > 1.02b update):
· 1.11 HotFix #5 update repack and tactical grid regenerated.
· Fixed cave walls collision problems.
· Fixed some bot spawns inside walls in survival mode.
· Added easter egg achievement unlocked plate in honour to IMEI inside the church.

Known issues:

· Not all game modes have restricted areas. If anyone miss them, please let me know it.
· Easter egg secret weapon still a little buggy. Random disappear problems. (I'm not a good programmer sorry).


Thanks a lot to RareK for the Radial Button on the chicken MOAB easter egg :)
And all of you that reportered bugs and made suggestions to make this a decent playable map.


Avaiable Scenarios List

PvP Game Modes:

Domination Small: TORO?Scenario=Scenario_TORO_Domination_Small
Firefight:
TORO?Scenario=Scenario_TORO_Firefight
Push Security: TORO?Scenario=Scenario_TORO_Push_Security
Push Insurgents: TORO?Scenario=Scenario_TORO_Push_Insurgents
Frontline: TORO?Scenario=Scenario_TORO_Frontline
Team Deathmatch: TORO?Scenario=Scenario_TORO_Team_Deathmatch
Domination: TORO?Scenario=Scenario_TORO_Domination


Coop Game Modes:

Survival: TORO?Scenario=Scenario_TORO_Survival
Outpost:
TORO?Scenario=Scenario_TORO_Outpost

Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security
Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents

Hardcore Checkpoint Security: TORO?Scenario=Scenario_TORO_Checkpoint_Security?Mode=CheckpointHardcore
Hardcore Checkpoint Insurgents: TORO?Scenario=Scenario_TORO_Checkpoint_Insurgents?Mode=CheckpointHardcore


Full mapcycle.txt example


(Scenario="Scenario_TORO_Survival",Lighting="Day")
(Scenario="Scenario_TORO_Survival",Lighting="Night")

(Scenario="Scenario_TORO_Outpost",Lighting="Day")
(Scenario="Scenario_TORO_Outpost",Lighting="Night")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="Checkpoint")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="Checkpoint")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="Checkpoint")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Day",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Day",Mode="CheckpointHardcore")

(Scenario="Scenario_TORO_Checkpoint_Security",Lighting="Night",Mode="CheckpointHardcore")
(Scenario="Scenario_TORO_Checkpoint_Insurgents",Lighting="Night",Mode="CheckpointHardcore")

(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night")

(Scenario="Scenario_TORO_Domination",Lighting="Day")
(Scenario="Scenario_TORO_Domination",Lighting="Night")

(Scenario="Scenario_TORO_Domination_Small",Lighting="Day")
(Scenario="Scenario_TORO_Domination_Small",Lighting="Night")

(Scenario="Scenario_TORO_Firefight",Lighting="Day",Mode="Firefight")
(Scenario="Scenario_TORO_Firefight",Lighting="Night",Mode="Firefight")

(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Day",Mode="Team_Deathmatch")
(Scenario="Scenario_TORO_Team_Deathmatch",Lighting="Night",Mode="Team_Deathmatch")

(Scenario="Scenario_TORO_Push_Security",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Security",Lighting="Night",Mode="Push")

(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Day",Mode="Push")
(Scenario="Scenario_TORO_Push_Insurgents",Lighting="Night",Mode="Push")

(Scenario="Scenario_TORO_Frontline",Lighting="Day",Mode="Frontline")
(Scenario="Scenario_TORO_Frontline",Lighting="Night",Mode="Frontline")


Domination with 6vs6 bots game.ini example


[/Script/Insurgency.DominationGameMode]
bBots=True
BotQuota=6
AIDifficulty=1
WinLimit=100
RoundLimit=4
RoundTime=600
GameTimeLimit=-1
bResetPointsEachRound=True
MinimumPlayers=1
SwitchTeamsEveryRound=0
InitialSupply=25
MaximumSupply=25
bAllowFriendlyFire=True
FriendlyFireModifier=1



Releases

FilenameSizeVersionAddedOptions
filedata.26.zip1.08gb1.0.4b

filedata.25.zip1.07gb1.03b

filedata.24.zip1.08gb1.0.2b

filedata.23.zip1.11gb1.01b

filedata.22.zip1.04gb1.0b

filedata.21.zip1.02gb0.96a

filedata.20.zip1.01gb0.95a

filedata.19.zip1017.08mb0.94a

filedata.18.zip1.06gb0.91a

filedata.17.zip1012.82mb0.9a

filedata.16.zip1.02gb0.8a

filedata.15.zip1.06gb0.761a

filedata.14.zip997.93mb0.76a

filedata.11.zip948.88mb0.68a

filedata.13.zip840.13mb0.663a

filedata.12.zip835.75mb0.641a

filedata.10.zip707.97mb0.58a

filedata.9.zip662.88mb0.50a

filedata.6.zip603.7mb0.37a

filedata.1.zip736.47mb0.36a

filedata.zip385.49mb0.34a

filedata.8.zip684.74mb0.30a

filedata.7.zip311.97mb0.251a

filedata.5.zip253.24mb0.23a

filedata.4.zip251.74mb0.22a

filedata.3.zip250.29mb0.21a

filedata.2.zip242.09mb0.2a

363 comments

Join the community or sign in with your gaming account to join the conversation:

[SFW]Sv
[SFW]Sv @sfwsv

We completed the map on Security and it seems ok. No crash.

[SFW]Sv
[SFW]Sv @sfwsv

Please note. Map not working anymore. My apology. 7days ago I was testing ISMC 2 working ok with Badlands and assume it should be ok with Assault and Toro as well. I just tested today. It's not working. Last 3 CP. It crashed the server.

[SFW]Sv
[SFW]Sv @sfwsv

Hi TOCAHUEVOS. After the NWI update 1.13 Operation: Livewire - PC Hotfix. I think all mod maps are working normally including yours. Toro was already working. Now should be even better.

RmsFla
RmsFla @rmsfla

Touro and Assault are the only ones that work without crashing on my server after the update.
A mystery to unravel
Thanks 👌

[SFW]Sv
[SFW]Sv @sfwsv

Hi. I can't get Assault checkpoint working. How do you get yours working. I need a little help here.

RmsFla
RmsFla @rmsfla

Do you use your own server?
Dedicated?
Rented?

MapCycleCustom.txt

Assault?Scenario=Scenario_Assault_Checkpoint_Security
Assault?Scenario=Scenario_Assault_Checkpoint_Insurgents

(Scenario="Scenario_Assault_Checkpoint_Security",Mode="HardcoreCheckpoint",Lighting="Day")
(Scenario="Scenario_Assault_Checkpoint_Security",Mode="HardcoreCheckpoint",Lighting="Night")

[SFW]Sv
[SFW]Sv @sfwsv

Dedicated. My own server.

RmsFla
RmsFla @rmsfla

I forgot to ask
Do you use ICMS?

[SFW]Sv
[SFW]Sv @sfwsv

Hi RmsFla. As usual same command line. It works now. I always use RCON Tool v1.5. Nice to use. This is my travel line. travel Assault?Scenario=Scenario_Assault_Checkpoint_Security?Lighting=Day?game=checkpointhardcore. I am running ISMC with ImproveAI or Tacticalbots. Mostly Hardcore checkpoint. Wow I miss this CS CQB map. Nice to play. This is even so much better. Thanks for your generous help.

[SFW]Sv
[SFW]Sv @sfwsv

Till now it’s still working perfectly. Thanks Tochahuevos.

D4
d4d330 @d4d330

Thanks for updating!

Strelok26m6xqHU0Xt2p
Strelok26m6xqHU0Xt2p @strelok26m6xqhu0xt2p

Love the design, but sadly there are few enemies and they're bad positionated on checkpoint hardcore. At least playing with IA+ISMC here.

PG
arthur26rPhlGoiIYuAG @arthur26rphlgoiiyuag

Seems to play fine with 1.12 version.

[REDi]1RSGTKWAGGA
[REDi]1RSGTKWAGGA @redi1rptekwagga

Finally! Thank you :)

H
Helsing-db- @helsing4

How to disable the chicken nonsense?

TOCA_
TOCA_ @tocahuevos

Idk if you can disable the sub-level that contains all chickens. I should study how to disable de collisions with players.

H
Helsing-db- @helsing4

I removed the ability of the bot to call for fire support. Chickens are still there, but no grenades. At least within 2 hours of play :-)) Don't get me wrong, the map is very good and I like the idea of a trap. The problem is that the chickens make absolutely no noise and several times I've watched them enter a room through a closed door. This may be funny for a few times, but in the long run it interferes with the gameplay. Just my opinion. So, a more natural behavior of the chickens might help ;-)

[SFW]Sv
[SFW]Sv @sfwsv

Toro works fine on both Security and Insurgents checkpoint. We have tested them on Day map. I assume the rest should good as well. Thanks so much for your great work. 👏👍

TOCA_
TOCA_ @tocahuevos

Thank you for playing it :)

MurderHornet
MurderHornet @murderhornet

Awesome! What a nice surprise to my favorite Insurgency map. Thanks so much for the update. :-)