Insurgency: Sandstorm

Train Job for Insurgency: Sandstorm

Released (updated ago). Ranked 58 of 515 with 13,394 (52 today) downloads

Published by [GBBB]k24uk (mod ID: 1141278)

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Fight your way along moving hijacked trains.

7 Security capture points

Work in Progress

Request a game mode!


Game Modes:

Checkpoint

Checkpoint Hardcore

Team Deathmatch


Map Name:

Train_Job

Scenarios:

Scenario_Train_Job_Checkpoint_Security

Scenario_Train_Job_TeamDeathmatch


Releases

v1.0 Hotfix

  • Rebuilt Navmesh for game update

v1.0

- Initial release



Releases

FilenameSizeVersionAddedOptions
filedata.5.zip442.07mbv1.0 Hotfix

filedata.4.zip442.04mb1.0

filedata.3.zip457.21mb0.9

filedata.2.zip597.06mb-

filedata.1.zip593.47mb-

filedata.zip593.47mb-

17 comments

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=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

I notice the most mod map AI is broken after the latest NWI Update, with there AI Algorithms is not compatible with the modded maps, breaking AI movement, is every one experiencing this problem too? or just my servers

Veritas1138
Veritas1138 @veritas1138

On my server the first spawn in, but then no bots respawn even after taking the objectives

DA
dantaylor129 @dantaylor129

Anyone else find the bots don't work on this map? They only will engage after shot and will often forget they are in combat and simply walk away. I assume it has to do with the land moving and so the bots think that the "threat" has moved away or something. It's unique to this map. I can walk up to most and one shot them point blank with a pistol, but if I don't kill them then they engage with melee. As soon as I move a little away they forget and move off. Cool map design though!

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

Interesting, after reading this comment I loaded up the map and played it all the way through with no problem. I'm wondering if its a server setting (game.ini) or another mod causing the issue? I played it completely vanilla (no other mods/AI tweaks), It'll be interesting if anyone else has this same issue. The land moving would not affect the bots so it has to be something else. Thanks for the feedback!
Try it out on [GBBB]CherryPantsUponButtocks server
194.147.120.47:27102

[NF]Tazzy
[NF]Tazzy @nftazzy

dantaylor129 it must be a setting you have. It worked fine on my server with ISMC,Improved AI, Counterbots just to name a few and no issues at all

Lipe123
Lipe123 @na2207282

The in game map is a little (VERY) confusing as moving along the different rails markers are all over the map.
Other than that this is a really cool and different map!

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

Thanks for the feedback!

=[AD]=AlphaDogs
=[AD]=AlphaDogs @dogmanbytes

Its a hit for the Alpha Dog servers Hope to see what you come up with next!

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

I'm glad and thanks.

[NF]Tazzy
[NF]Tazzy @nftazzy

Yeah very interesting map played it today man good job ๐Ÿ‘

Sparkie951
Sparkie951 @sparkie951

The Concept is very interesting, I Think that it would be better if you had just one Train, and if you had 2 had them running in different directions... 3 Trains Parallel just did not seem right.. Would be nice just 1 Train and jump from car to car or have Passenger Rail system.... Just my opinion.

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

Yeah I get it. While making it and realising 1 train wouldn't be enough space for checkpoint (I like to always add at least 3 lanes of attack to my maps), I knew how little sense 3 trains running parallel, same direction makes but hey good thing its just a game. Lets hope there are no bends up ahead or all those planks going train to train are not going to last :). At the end of the day this map is an experiment and I just wanted to make a moving train level (which are some of my favourites in games). As the map stands I won't be doing any major changes (just polish, bug fixes etc). I think it plays quite fun for a novelty map. Thanks for the interest tho!

Sparkie951
Sparkie951 @sparkie951

Another thing that would help instead of Sand, Making it look like Afghanistan, Add a couple of towns and trees to go by! That would help as well... But jumping or climbing down the ladder to go from car to car and cross on the coupling would add more realism than the boards as well... Just an idea... Another idea, think about a Single Line Passenger Train Hi-Jacked where you work through the passenger cabin to get the insurgents and again have the Trees and Town on each side vs the Sand look. I know that would had some size to the map, but that should not be a big factor... Other than programming time. :)

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

All great ideas but there is a reason its a plain, lifeless desert; the train isn't actually moving, the terrain is. Essentially 3 large pieces of terrain moving towards the train, that individually despawn far behind the train and respawn again at the front. I chose the plain desert as it avoids obvious repetition of landmarks in the scenery. Not saying you can't make it more interesting whilst avoiding repetition but again, this was just a quick experiment. Maybe one day I'll do something similar and try some of your suggestions :)

Sparkie951
Sparkie951 @sparkie951

Sounds good... I look forward to seeing what you do with it... It has a lot of possibilites.

B4NDO
B4NDO @b4ndo

looks interesting, are the trains moving?

[GBBB]k24uk
[GBBB]k24uk @gbbbk24uk

Yes