Insurgency: Sandstorm

Train Job for Insurgency: Sandstorm

Released (updated ago). Ranked 34 of 478 with 3,879 (47 today) downloads

Published by [GBBB]k24uk (mod ID: 1141278)


Fight your way along moving hijacked trains.

7 Security capture points

Work in Progress

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Game Modes:


Checkpoint Hardcore

Team Deathmatch

Map Name:







- Initial release








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=[AD]=AlphaDogs @dogmanbytes

Its a hit for the Alpha Dog servers Hope to see what you come up with next!

[NF]Tazzy @nftazzy

Yeah very interesting map played it today man good job ๐Ÿ‘

Sparkie951 @sparkie951

The Concept is very interesting, I Think that it would be better if you had just one Train, and if you had 2 had them running in different directions... 3 Trains Parallel just did not seem right.. Would be nice just 1 Train and jump from car to car or have Passenger Rail system.... Just my opinion.

[GBBB]k24uk @gbbbk24uk

Yeah I get it. While making it and realising 1 train wouldn't be enough space for checkpoint (I like to always add at least 3 lanes of attack to my maps), I knew how little sense 3 trains running parallel, same direction makes but hey good thing its just a game. Lets hope there are no bends up ahead or all those planks going train to train are not going to last :). At the end of the day this map is an experiment and I just wanted to make a moving train level (which are some of my favourites in games). As the map stands I won't be doing any major changes (just polish, bug fixes etc). I think it plays quite fun for a novelty map. Thanks for the interest tho!

Sparkie951 @sparkie951

Another thing that would help instead of Sand, Making it look like Afghanistan, Add a couple of towns and trees to go by! That would help as well... But jumping or climbing down the ladder to go from car to car and cross on the coupling would add more realism than the boards as well... Just an idea... Another idea, think about a Single Line Passenger Train Hi-Jacked where you work through the passenger cabin to get the insurgents and again have the Trees and Town on each side vs the Sand look. I know that would had some size to the map, but that should not be a big factor... Other than programming time. :)

[GBBB]k24uk @gbbbk24uk

All great ideas but there is a reason its a plain, lifeless desert; the train isn't actually moving, the terrain is. Essentially 3 large pieces of terrain moving towards the train, that individually despawn far behind the train and respawn again at the front. I chose the plain desert as it avoids obvious repetition of landmarks in the scenery. Not saying you can't make it more interesting whilst avoiding repetition but again, this was just a quick experiment. Maybe one day I'll do something similar and try some of your suggestions :)

Sparkie951 @sparkie951

Sounds good... I look forward to seeing what you do with it... It has a lot of possibilites.

B4NDO @b4ndo

looks interesting, are the trains moving?

[GBBB]k24uk @gbbbk24uk