Insurgency: Sandstorm

Vehicle Insertion (2.0.2b) for Insurgency: Sandstorm

Released (updated ago). Ranked 82 of 407 with 26,491 (74 today) downloads

Published by Circleus (mod ID: 144251)

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Note: This is for coop only


Version 2.x.x or higher
This mutator will spawn custom vehicle(s) at the beginning of the round. The server owner will set which type of vehicle to spawn and where will it spawn base on the scenario. There is no limit to how many vehicles it can spawn. But remember the more vehicles on the map the more lag you will get.


Version 1.x.x
What exactly this mutator does is to spawn up to 2 vehicles at the beginning of the round. If you already playing a map that has vehicle spawn, I suggest you not use this mutator. This mutator will spawn the vehicle regardless of the map has a vehicle or not. Its best use for the official map.

There is an issue with the vehicle spawn location. I need to find a better algorithm for the location to spawn the vehicle. Right now you might experience vehicle spawning in the location you can't reach or stuck somewhere else.



Mutator name:
- VehicleInsertion



Default configs

This goes into game.ini

[/VehicleInsertion/Mutators/VehicleInsertion.VehicleInsertion_C]
;Tileway Checkpoint Security
Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-8259;25939;558)
Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-9558;26289;448)

;Tileway Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=13507;-10181;276)



;Crossing Checkpoint Security
Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=27005;-2498;1088)
Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=26417;1929;159)

;Crossing Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-22956;-21260;661)
Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-25636;-20432;751)



;Outskirt Checkpoint Security
Vehicles=(Scenario=Scenario_Outskirts_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=27178;-1209;-822)



;Farmhouse Checkpoint Security
Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=6898;19088;274)
Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=7641;22967;262)

;Farmhouse Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=15145;-16823;467)
Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=14074;-18016;435)



;Ministry Checkpoint Security
Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=9036;1037;261)
Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-414;384;-442)

;Ministry Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-9276;4085;266)
Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-414;384;-442)



;Summit Checkpoint Security
Vehicles=(Scenario=Scenario_Summit_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-17512;34501;2960)
Vehicles=(Scenario=Scenario_Summit_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-12557;34787;2328)

;Summit Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Summit_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-18844;-29361;4849)
Vehicles=(Scenario=Scenario_Summit_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-16686;-29247;4850)



;Refinery Checkpoint Security
Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-29871;21669;28)
Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-33317;21513;17)

;Refinery Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=22438;15252;10)
Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=27822;14411;49)



;Precinct Checkpoint Security
Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=6104;-15378;1088)
Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=10889;-15311;1085)

;Precinct Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=1609;21951;-196)
Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=3068;20792;-201)



;Hillside Checkpoint Security
Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=475;-2549;170)
Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=4713;-3005;1303)

;Hillside Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-1709;42717;4580)
Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=217;42583;4600)



;Hideout Checkpoint Security
Vehicles=(Scenario=Scenario_Hideout_Checkpoint_Security, Vehicle=BP_VH_USTransport_Bed, SpawnLocation=25572;-19048;270)
Vehicles=(Scenario=Scenario_Hideout_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=23164;-17595;162)
Vehicles=(Scenario=Scenario_Hideout_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=21237;-16260;199)

;Hideout Checkpoint Insurgents
Vehicles=(Scenario=Scenario_Hideout_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=33841;30604;413)
Vehicles=(Scenario=Scenario_Hideout_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=32855;29145;481)

To add another vehicle, all you have to do is make another line with Vehicles= something. Just follow the format from the default configs.
Custom maps scenario will also work for this mutator.
The type of vehicle can only be use base on the list below.
To figure out the SpawnLocation , you have to go in-game and make sure the player location overlay is enabled in the option. Then in the top left corner, you will see the coordinate location. Walk to the area where you want the vehicle to spawn and copy that location into SpawnLocation and separate them with a semicolon ;

Note: If you want to edit the default config or change something, you will have to copy the entire default configs in your game.ini first.




List of vehicles

BP_VH_RussianTransport_Bed
BP_VH_RussianTransport_BedTarp
BP_VH_RussianTransport_Tanker
BP_VH_TechnicalLarge
BP_VH_TechnicalLarge_DShK
BP_VH_TechnicalLarge_Insertion
BP_VH_TechnicalLarge_M2HB
BP_VH_TechnicalSmall
BP_VH_TechnicalSmall_DShK
BP_VH_USTransport
BP_VH_USTransport_Bed

Other information for the vehicle type:
- Technical Large = truck with 4 seats
- Technical Small = truck with 2 seats only
- Transport bed = with the word 'bed' in it, which means there are more seats. Without the word 'bed' then it just the front truck.




Custom vehicle color

Set a vehicle color is optional. Simply just put the RGBA color into the CustomColor parameter and separate them with a semicolon;
For example like this

Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-8259;25939;558, CustomColor=255;0;242;1)


If you don't like a specific color, you can set it to a random color

Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-8259;25939;558, CustomColor=Random)


Releases

FilenameSizeVersionAddedOptions
filedata.7.zip63.87mb2.0.2b

filedata.6.zip63.87mb2.0.2a

filedata.5.zip63.87mb2.0.2

filedata.4.zip63.88mb2.0.1

filedata.3.zip63.88mb2.0.0

filedata.1.zip46.32mb1.0.1a

filedata.zip46.32mb1.0.1

filedata.2.zip46.33mb1.0.0

11 comments

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bahzooga
bahzooga @bahzooga

Nice one, really. Love driving on Powerplant :D
one question tho, would you mind implementing the supply truck? my community really loved that playstyle ...

G-Force49
G-Force49 @g-force49

Is there anyway to set the direction of the vehicle.

WintorOperator
WintorOperator @wintoroperator

Thanks for updating! I'll try to help you as best I can with the coordinates.

我单推本间向日葵
我单推本间向日葵 @na26fjbIYUl40vcs

pls update

xcyber3000x
xcyber3000x @xcyber3000x

Is this mod dead now ?

xcyber3000x
xcyber3000x @xcyber3000x

please update

B4NDO
B4NDO @b4ndo

please please please can you upddate this pleeeeeeeeeeeeeeeease!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GNAO
GNAO @gnao

hola,con la nueva actualizacion 1.7.1 no deja funcionar el mod

B4NDO
B4NDO @b4ndo

hi circ will you be updating the mod to work with the new update? we used this on frenzy as nwi thought it was a good idea not to add them for this mode ^^

WintorOperator
WintorOperator @wintoroperator

YES YES YES! Thank you Circleus! It's a shame that the devs removed the trucks from 1.6 but rejoice for we can now enjoy them in community servers!

Brengun
Brengun @brengun

Just about to try it out, sounds like a nice addition. Well done on making this.
Is it possible to make the vehicle choices select a random truck from a list.
Eg. 1st vehicle you add 3 to a list, it then randomly chooses 1 from that list. (Same for 2nd vehicle if set to true)

By the way, love all your mods, they just make sense for the style of game play myself and my mates love.
You are the reason I hosted a server for Insurgency. 8)