THE ULTIMATE SANDSTORM OLD WEST SIMULATOR.
Upcoming update! Horror + Darkstone Big Town (largest update ever) Be patient, it might take up to a month since it requires a lot of planning and polishing to make it play GREAT.
I have replaced both Weapon Cache and Supply Crates with custom made ones, imported to fit each one while keeping them functional.
Also, reimported doors without creating a new blueprint or child for the new western doors. They are built within the map itself.
There are some Culling volumes to help keep the performance higher, although there's some issues with the shadows affecting scopes with 2x or above magnification. Solution: Stationary Sun Light.
Outpost has a strange bug related to possibly volumes in the map, after losing A, B will be secured and AI will be confused, once you die, you will freeze until the time is out.
Unfortunately, I cannot fix this, so I have created these Outpost scenarios: Outpost_Security_A, Outpost_Insurgents_B etc. Coming soon :)
New scenarios coming soon: (Scenario="Scenario_West_Checkpoint_Sheriff") and (Scenario="Scenario_West_Checkpoint_Outlaws") featuring objectives from A until Z. The torture.
PvP game modes are also being added, first one will be Domination.
For Local Play:
Main Menu > Press [ ` ] Key to Open Console> Type:
Day lighting has dynamic weather, without night. Shadows will move and the sun is moveable (fully dynamic) over 30 minutes day/night.
Total objectives for insurgents are 7 from A to G.
Total objectives for Security are 5 from A to E.
Coming soon!! Deluxe edition, from A to Z!
There's a map overview you can use to explore the west.
Loading images added including thumb images.
- There's a bug that causes scopes to reduce performance significantly when shadows are on. [Pending fix]
This map is planned from A to Z. Free roam :)
KK Design [ Content by KK+Design - UE Marketplace (unrealengine.com) ]
NWI [ New World Interactive ]